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Comparing deliantra/server/TODO (file contents):
Revision 1.113 by root, Thu Oct 18 02:56:13 2007 UTC vs.
Revision 1.138 by root, Wed May 7 19:19:09 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* lone-town shops say "no shop nearby" with use_skill bargaining.
4
5* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP
6
7* *sigh*
8 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
9 _after_ the weight update fix
10
11* unique items in maps not handled correctly: server should remember wether a unique
12 file was written and force it to be written again, even if empty.
13
14* 2008-05-06 19:14:12.5927 Map darkness for popadom on /onefang/AntFarm/AntFarm9 is too high (6)
15
16* can't move onto navar harbour piers when levitating.
17
18* drakkar pking system assumed to be well-balanced: any documentation?
19
20* tutorial in client
2118:24:32 <qwe> just a note
2218:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
23 was reading it (by then) to get what was wrong and the instructions
24 there are outdated.
25
26* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
27 simply by dropping it.
28
3* important: mobs can cross shop-boundaries using shopmats. this must not be :/ 29* important: mobs can cross shop-boundaries using shopmats. this must not be :/
4
5* important: word-of-recall cats before dieing will recall you out of nimbus.
6 30
7* drop all and get all will result in trying to pick up yourself 31* drop all and get all will result in trying to pick up yourself
8 (likely harmless) 32 (likely harmless)
9 33
10* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
11 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
12
13* IMPORTANT: shot arrows do not stack (e.g. from angels, they leave single arrows).
14
15* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner 34* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
16
172007-10-11 02:30:45.0068 sync job at /opt/crossfire/share/crossfire/cf.pm line 2573
18 cf::object::player::enter_exit('cf::object::player::wrap=HASH(0x4760a60)', 'cf::object::wrap=HASH(0xb8d2f0)') called at /opt/crossfire/share/crossfire/cf.pm line 3505
19 eval {...} called at /opt/crossfire/share/crossfire/cf.pm line 3505
20 cf::__ANON__('Event::Event=SCALAR(0x692ff20)') called at /opt/perl/lib/perl5/Event.pm line 164
21 eval {...} called at /opt/perl/lib/perl5/Event.pm line 164
22 eval {...} called at /opt/perl/lib/perl5/Event.pm line 164
23 Event::loop() called at /opt/crossfire/share/crossfire/cf.pm line 3213
24 cf::main() called at -e line 0
25
26* sync_job in random map prepare still exists.
27
28***
29
302007-10-08 23:06:07.8314 error in event callback: Event::Event=SCALAR(0x1131a2f0) Can't call method "ob" without a package or object reference at /opt/crossfire/share/crossfire/ext/follow.ext line 38, <GEN28> line 27.
31^ cause for server freezes?
32
33* IMPORTANT:
34 "cannot change rod when levitating"
35
36* balance does not work in the bank anymore
37 35
38* vanessa kept active because of: 36* vanessa kept active because of:
39 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1) 37 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
40 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1) 38 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
41 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob). 39 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
42 40
43* dragon cannot apply ipo writing pen (lack the body), but use skill fine 41* dragon cannot apply ipo writing pen (lack the body), but use skill fine
44
45* pupland worldmap region is "santo dominion" => fix.
46
47* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
48 42
49http://stonewashed.net/sfx.html 43http://stonewashed.net/sfx.html
50 44
512007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply() 452007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
522007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() 462007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
692007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126 632007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
702007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse 642007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
712007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21) 652007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
72 66
73 67
74* "You get the distinct feeling that <other> is nuts" actually appeared once.
75
76* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. 68* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
77
78* IMPORTANT: the ex command does not properly filter cfpod.
79
80* diseases refer to their owner, keeping diseasd players alive needlessly.
81 69
82* for the future: adjust sp regenration in that way that it doesn't 70* for the future: adjust sp regenration in that way that it doesn't
83 regenrate when food is below < 200 (a magic constant) 71 regenrate when food is below < 200 (a magic constant)
84
85* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
86 stuff beig dropped on the teleporter there).
87
88* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
89 crossfire developer who thinks that 4k is enough for everybody.
90 implement a workaround, either just telling people that their book
91 is winged or not sending it as book but as separate paragraphs or multiple
92 books. must be multiple paragraphs:
93 /* 4096 is probably way overkill, but 1024 could very well be too small.
94 72
95* level 100 inscription with 4 kills: a single random_Scorll treasure 73* level 100 inscription with 4 kills: a single random_Scorll treasure
96 item in the ancient mages of forgotten town palace create 74 item in the ancient mages of forgotten town palace create
97 many *hundreds* of actual scrolls when instantiated? 75 many *hundreds* of actual scrolls when instantiated?
98 76
10407:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 8207:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
105 83
106* totla invisibility is too hard to get. monsters should attack the 84* totla invisibility is too hard to get. monsters should attack the
107 player when hit by him or his spell anyways. 85 player when hit by him or his spell anyways.
108 86
109* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
110
111* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
112
113* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
114
115* is_animated is sometimes written twice when saving, because it must be off when
116 no animation is set. this does not work, of course, because later the flag is written again.
117 should probably be fixed on load, not on save.
118
119* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
120 obviously this should be the real name, not the arch name.
121
122* new players sometimes seem to lack statistics
123
124* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 87* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
125
126* IMPORTANT: client structures (ns) seem to never get released ever.
127
128* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
129 check fucntion should be designed - the same for empty treasurelists
130 and similar stuff.
131
132* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
133 existing objects refer to the old archteypoes (for purposes of saving).
134 UPDATE: this is done, but an upgrade of in-memory objects is highly
135 advisable, as well as testing wether reloading actually works :)
136 88
137* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 89* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
138 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 90 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
139 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 91 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
140 semantics). 92 semantics).
157 109
158* climbing, meditating, levitating skills etc. should give you experience per use 110* climbing, meditating, levitating skills etc. should give you experience per use
159 111
160* rewrite banish in perl (low priority) 112* rewrite banish in perl (low priority)
161 113
162* nekosan snatches the fish, which stays in the playr inventory.
163 remove should automaticlaly send esrv_del_item, and nobody else should,
164 for inv items. same for ipo.
165
166* output-count and output-sync defaults *might* cause delay by one message
167 for new users.
168
169* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 114* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
170 2007-02-03 03:49:06.011 Discarding object without arch: texas 115 2007-02-03 03:49:06.011 Discarding object without arch: texas
171 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 116 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
172 2007-02-03 03:54:36.926 Discarding object without arch: event_say 117 2007-02-03 03:54:36.926 Discarding object without arch: event_say
173 118
174* IMPORTANT: 119* IMPORTANT:
175 entering instantiated random maps whose meta file is missing freezes the player. 120 entering instantiated random maps whose meta file is missing freezes the player.
176 121
177* random speed should result in randomised initial animation face. 122* random speed should result in randomised initial animation face.
178 123
179* example of why a player was kept alive long after having logged out.
180 those are probably in a player inventory.
181 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
182 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
183 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
184 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
185 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
186 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
187 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
188 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
189 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
190
191* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
192 => use debug_desc
193 => find out whats causing it
194
195* training center (kobold etc.) does not stop working after 30-40min 124* training center (kobold etc.) does not stop working after 30-40min
196 but goes on for 2 hours _at least_. 125 but goes on for 2 hours _at least_.
197 126
198* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
199 original crossfire: 100% cpu usage => freeze
200 after mapspace::update fix: 40%
201 after map protocol optimisation: 15%
202
203* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 127* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
204 this is simply counterwall hitting monsters. but why does it happen? 128 this is simply counterwall hitting monsters. but why does it happen?
205
206* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
207 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
208 129
209* animated weapons should come back to the player when he dies/disconnects? 130* animated weapons should come back to the player when he dies/disconnects?
210 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 131 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
211 animated weapon out and you disconnect, that it'd simply a) fall to the 132 animated weapon out and you disconnect, that it'd simply a) fall to the
212 ground or b) return to your inv? Rather than disappearing into the void of 133 ground or b) return to your inv? Rather than disappearing into the void of
213 nothingness. 134 nothingness.
214 135
215* mapinfo command should be handled asynchronously (cause it blocks the server)
216
217* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
218 16:09 <@schmorp> ende des themas
219 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 136* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
220 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 137 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
221 16:09 <@schmorp> erinnert mich dran 138 16:09 <@schmorp> erinnert mich dran
222 139
223* map converter 140* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
224 elmex: because of the faces and all the other nice things - i guess 141 (improve message)
225 [HUH?? please specify or remove]
226 142
227* implement no-drop-on-destroy flag (done)
228 for example to remove the specialcases for books that are destroyed
229 and contain spells (should be done)
230 143
231* look at these logs:
232 2006-09-16 01:38:16 Got unknown value in map header: race human
233 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
234 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
235 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
236 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
237 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
238
239* make sure custom keys get saved in same order as they are being loaded.
240
241* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
242 implement buildable non-safe floors.

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