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Comparing deliantra/server/TODO (file contents):
Revision 1.116 by root, Sun Jan 13 10:11:44 2008 UTC vs.
Revision 1.127 by root, Tue May 6 14:56:42 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* 3* drakkar pking system assumed to be well-balanced: any documentation?
4
5* tutorial in client
618:24:32 <qwe> just a note
718:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
8 was reading it (by then) to get what was wrong and the instructions
9 there are outdated.
10
11* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
12 simply by dropping it.
13
14* missile weapons seem to be buggy w.r.t. applying things to players like
15 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
16 increases their spell regen.
17
18* when detect monster is cast while eg. a ball of lighning is active, it's not
19 shown long enough for the player to notice (probably due to LOS calculations).
4 20
5* important: mobs can cross shop-boundaries using shopmats. this must not be :/ 21* important: mobs can cross shop-boundaries using shopmats. this must not be :/
6
7* important: word-of-recall cast before dieing will recall you out of nimbus.
8 22
9* drop all and get all will result in trying to pick up yourself 23* drop all and get all will result in trying to pick up yourself
10 (likely harmless) 24 (likely harmless)
11 25
12* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows. 26* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
56* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. 70* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
57 71
58* for the future: adjust sp regenration in that way that it doesn't 72* for the future: adjust sp regenration in that way that it doesn't
59 regenrate when food is below < 200 (a magic constant) 73 regenrate when food is below < 200 (a magic constant)
60 74
61* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid 75* IMPORTANT: create a no_drop flag (DONE) and set it on the nexus (or somehow avoid
62 stuff beig dropped on the teleporter there). 76 stuff beig dropped on the teleporter there).
63
64* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
65 crossfire developer who thinks that 4k is enough for everybody.
66 implement a workaround, either just telling people that their book
67 is winged or not sending it as book but as separate paragraphs or multiple
68 books. must be multiple paragraphs:
69 /* 4096 is probably way overkill, but 1024 could very well be too small.
70 77
71* level 100 inscription with 4 kills: a single random_Scorll treasure 78* level 100 inscription with 4 kills: a single random_Scorll treasure
72 item in the ancient mages of forgotten town palace create 79 item in the ancient mages of forgotten town palace create
73 many *hundreds* of actual scrolls when instantiated? 80 many *hundreds* of actual scrolls when instantiated?
74 81
97 104
98* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 105* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
99 106
100* IMPORTANT: client structures (ns) seem to never get released ever. 107* IMPORTANT: client structures (ns) seem to never get released ever.
101 108
102* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
103 check fucntion should be designed - the same for empty treasurelists
104 and similar stuff.
105
106* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
107 existing objects refer to the old archteypoes (for purposes of saving).
108 UPDATE: this is done, but an upgrade of in-memory objects is highly
109 advisable, as well as testing wether reloading actually works :)
110
111* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 109* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
112 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 110 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
113 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 111 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
114 semantics). 112 semantics).
115 113
131 129
132* climbing, meditating, levitating skills etc. should give you experience per use 130* climbing, meditating, levitating skills etc. should give you experience per use
133 131
134* rewrite banish in perl (low priority) 132* rewrite banish in perl (low priority)
135 133
136* nekosan snatches the fish, which stays in the playr inventory.
137 remove should automaticlaly send esrv_del_item, and nobody else should,
138 for inv items. same for ipo.
139
140* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 134* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
141 2007-02-03 03:49:06.011 Discarding object without arch: texas 135 2007-02-03 03:49:06.011 Discarding object without arch: texas
142 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 136 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
143 2007-02-03 03:54:36.926 Discarding object without arch: event_say 137 2007-02-03 03:54:36.926 Discarding object without arch: event_say
144 138
145* IMPORTANT: 139* IMPORTANT:
146 entering instantiated random maps whose meta file is missing freezes the player. 140 entering instantiated random maps whose meta file is missing freezes the player.
147 141
148* random speed should result in randomised initial animation face. 142* random speed should result in randomised initial animation face.
149 143
150* example of why a player was kept alive long after having logged out.
151 those are probably in a player inventory.
152 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
153 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
154 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
155 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
156 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
157 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
158 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
159 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
160 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
161
162* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
163 => use debug_desc
164 => find out whats causing it
165
166* training center (kobold etc.) does not stop working after 30-40min 144* training center (kobold etc.) does not stop working after 30-40min
167 but goes on for 2 hours _at least_. 145 but goes on for 2 hours _at least_.
168 146
169* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
170 original crossfire: 100% cpu usage => freeze
171 after mapspace::update fix: 40%
172 after map protocol optimisation: 15%
173
174* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 147* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
175 this is simply counterwall hitting monsters. but why does it happen? 148 this is simply counterwall hitting monsters. but why does it happen?
176
177* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
178 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
179 149
180* animated weapons should come back to the player when he dies/disconnects? 150* animated weapons should come back to the player when he dies/disconnects?
181 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 151 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
182 animated weapon out and you disconnect, that it'd simply a) fall to the 152 animated weapon out and you disconnect, that it'd simply a) fall to the
183 ground or b) return to your inv? Rather than disappearing into the void of 153 ground or b) return to your inv? Rather than disappearing into the void of
185 155
186* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 156* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
187 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 157 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
188 16:09 <@schmorp> erinnert mich dran 158 16:09 <@schmorp> erinnert mich dran
189 159
190* map converter
191 elmex: because of the faces and all the other nice things - i guess
192 [HUH?? please specify or remove]
193
194* implement no-drop-on-destroy flag (done) 160* implement no-drop-on-destroy flag (done)
195 for example to remove the specialcases for books that are destroyed 161 for example to remove the specialcases for books that are destroyed
196 and contain spells (should be done) 162 and contain spells (should be done)
197 163
198* look at these logs:
199 2006-09-16 01:38:16 Got unknown value in map header: race human
200 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
201 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
202 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
203 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
204 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
205
206* make sure custom keys get saved in same order as they are being loaded. 164* make sure custom keys get saved in same order as they are being loaded.
207 165
208* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
209 implement buildable non-safe floors.

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