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Comparing deliantra/server/TODO (file contents):
Revision 1.56 by root, Mon May 7 03:05:57 2007 UTC vs.
Revision 1.117 by elmex, Fri Feb 1 14:17:57 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3new skill system temporary todo: 3*
4- cast xxx, ready_skill praying => no go
5- readying a rod gives magic item exp when slashign monsters
6- slots are beign forgotten on relogin
707:45:25 -cfbot:#cf- [Lina] okay, pray was readied and i switched to missile swarm
807:45:41 -cfbot:#cf- [Lina] pray was not able to be readied directly
907:45:50 -cfbot:#cf- [Lina] BUT pyromancy was
1007:46:05 -cfbot:#cf- [Lina] readying the skill pyromancy, useless, except to test
1107:46:14 -cfbot:#cf- sciullofederico logged in
1207:46:27 -cfbot:#cf- [Lina] WHILE pyromancy readied, i switch to missile swarm
1307:46:42 -cfbot:#cf- [Lina] i can't ready pyro!
1407:46:49 -cfbot:#cf- [Lina] BUT i can ready praying
1507:47:15 -cfbot:#cf- [Lina] same for clawing, and probably others
16 4
5* when detect monster is casted while eg. a ball of lighning is active, it's not
6 shown long enough for the player to notice (probably due to LOS calculations).
17 7
18* IMPORTANT: chat with > => > probbaly a client bug. 8* important: mobs can cross shop-boundaries using shopmats. this must not be :/
9
10* important: word-of-recall cast before dieing will recall you out of nimbus.
11
12* drop all and get all will result in trying to pick up yourself
13 (likely harmless)
14
15* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
16 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
17
18* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
19
20* sync_job in random map prepare still exists.
21
22* IMPORTANT:
23 "cannot change rod when levitating"
24
25* vanessa kept active because of:
26 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
27 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
28 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
29
30* dragon cannot apply ipo writing pen (lack the body), but use skill fine
31
32* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
33
34http://stonewashed.net/sfx.html
35
362007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
372007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
382007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
392007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
40
41http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
42
432007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
442007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
452007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
462007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
472007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
482007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
492007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
502007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
512007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
522007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
532007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
542007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
552007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
562007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
57
58
59* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
60
61* for the future: adjust sp regenration in that way that it doesn't
62 regenrate when food is below < 200 (a magic constant)
63
64* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
65 stuff beig dropped on the teleporter there).
66
67* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
68 crossfire developer who thinks that 4k is enough for everybody.
69 implement a workaround, either just telling people that their book
70 is winged or not sending it as book but as separate paragraphs or multiple
71 books. must be multiple paragraphs:
72 /* 4096 is probably way overkill, but 1024 could very well be too small.
73
74* level 100 inscription with 4 kills: a single random_Scorll treasure
75 item in the ancient mages of forgotten town palace create
76 many *hundreds* of actual scrolls when instantiated?
77
7807:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
7907:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
8007:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
8107:21:37 <schmorp> unidentified they are called potions?
8207:21:48 -cfbot:#cf- [Incen] ayup
8307:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
84
85* totla invisibility is too hard to get. monsters should attack the
86 player when hit by him or his spell anyways.
87
88* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
89
90* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
91
92* is_animated is sometimes written twice when saving, because it must be off when
93 no animation is set. this does not work, of course, because later the flag is written again.
94 should probably be fixed on load, not on save.
95
96* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
97 obviously this should be the real name, not the arch name.
98
99* new players sometimes seem to lack statistics
100
101* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
19 102
20* IMPORTANT: client structures (ns) seem to never get released ever. 103* IMPORTANT: client structures (ns) seem to never get released ever.
21 104
22* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable 105* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
23 check fucntion should be designed - the same for empty treasurelists 106 check fucntion should be designed - the same for empty treasurelists
24 and similar stuff. 107 and similar stuff.
108
109* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
110 existing objects refer to the old archteypoes (for purposes of saving).
111 UPDATE: this is done, but an upgrade of in-memory objects is highly
112 advisable, as well as testing wether reloading actually works :)
25 113
26* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 114* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
27 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 115 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
28 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 116 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
29 semantics). 117 semantics).
30 118
31* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest 119* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
32 there. be inventive. 120 there. be inventive.
33 121
34* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() 122* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
35 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary 123 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
36 hitting items it shouldn't. 124 hitting items it shouldn't.
37 125
38* you cnanot sensibly buy mercenaries in their agency anymore:
39 they burn, of course, in scorn.
40 FIX: possibly create a precious flag that preserved pets in such a case
41 (and also preserve them over saved! so mercenaries and familiars could
42 be implemented in a sensible way).
43
44* can users in theory steal the gems out of their snitchangel pet monsters? 126* can users in theory steal the gems out of their snitchangel pet monsters?
45 => the nodrop mechanism used for that should also disallow stealing. 127 => the nodrop mechanism used for that should also disallow stealing.
46 128
47* bowmode should offer different capabilities given on level of user 129* bowmode should offer different capabilities given on level of user
48 (Leonov). 130 (Leonov).
55* rewrite banish in perl (low priority) 137* rewrite banish in perl (low priority)
56 138
57* nekosan snatches the fish, which stays in the playr inventory. 139* nekosan snatches the fish, which stays in the playr inventory.
58 remove should automaticlaly send esrv_del_item, and nobody else should, 140 remove should automaticlaly send esrv_del_item, and nobody else should,
59 for inv items. same for ipo. 141 for inv items. same for ipo.
60
61* output-count and output-sync defaults *might* cause delay by one message
62 for new users.
63
64* arrest => jail, but the jailed player can suicide and will wake up
65 in his normal savebed, not the jailbed.
66 142
67* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 143* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
68 2007-02-03 03:49:06.011 Discarding object without arch: texas 144 2007-02-03 03:49:06.011 Discarding object without arch: texas
69 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 145 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
70 2007-02-03 03:54:36.926 Discarding object without arch: event_say 146 2007-02-03 03:54:36.926 Discarding object without arch: event_say
108 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 184 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
109 animated weapon out and you disconnect, that it'd simply a) fall to the 185 animated weapon out and you disconnect, that it'd simply a) fall to the
110 ground or b) return to your inv? Rather than disappearing into the void of 186 ground or b) return to your inv? Rather than disappearing into the void of
111 nothingness. 187 nothingness.
112 188
113* mapinfo command should be handled asynchronously (cause it blocks the server)
114
115* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
116 16:09 <@schmorp> ende des themas
117 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 189* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
118 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 190 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
119 16:09 <@schmorp> erinnert mich dran 191 16:09 <@schmorp> erinnert mich dran
120 192
121* map converter 193* map converter
122 elmex: because of the faces and all the other nice things - i guess 194 elmex: because of the faces and all the other nice things - i guess
126 for example to remove the specialcases for books that are destroyed 198 for example to remove the specialcases for books that are destroyed
127 and contain spells (should be done) 199 and contain spells (should be done)
128 200
129* look at these logs: 201* look at these logs:
130 2006-09-16 01:38:16 Got unknown value in map header: race human 202 2006-09-16 01:38:16 Got unknown value in map header: race human
131 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
132 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 203 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
133 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) 204 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
134 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) 205 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
135 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 206 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
136 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 207 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
137 208
138* make sure custom keys get saved in same order as they are being loaded. 209* make sure custom keys get saved in same order as they are being loaded.
139 210
140* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and 211* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
141 implement buildable non-safe floors. 212 implement buildable non-safe floors.

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