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Comparing deliantra/server/TODO (file contents):
Revision 1.118 by elmex, Mon Feb 11 14:46:39 2008 UTC vs.
Revision 1.139 by root, Wed May 7 19:23:08 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* missile weapons seem to be buggy w.r.t. applying things to players like 3* lone-town shops say "no shop nearby" with use_skill bargaining.
4 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
5 increases their spell regen.
6 4
7* when detect monster is casted while eg. a ball of lighning is active, it's not 5* 2008-05-07 21:22:40.1121 region called Forgotten Town requested, but not found, using fallback.
8 shown long enough for the player to notice (probably due to LOS calculations). 6
7* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP
8
9* *sigh*
10 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
11 _after_ the weight update fix
12
13* unique items in maps not handled correctly: server should remember wether a unique
14 file was written and force it to be written again, even if empty.
15
16* 2008-05-06 19:14:12.5927 Map darkness for popadom on /onefang/AntFarm/AntFarm9 is too high (6)
17
18* can't move onto navar harbour piers when levitating.
19
20* drakkar pking system assumed to be well-balanced: any documentation?
21
22* tutorial in client
2318:24:32 <qwe> just a note
2418:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
25 was reading it (by then) to get what was wrong and the instructions
26 there are outdated.
27
28* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
29 simply by dropping it.
9 30
10* important: mobs can cross shop-boundaries using shopmats. this must not be :/ 31* important: mobs can cross shop-boundaries using shopmats. this must not be :/
11
12* important: word-of-recall cast before dieing will recall you out of nimbus.
13 32
14* drop all and get all will result in trying to pick up yourself 33* drop all and get all will result in trying to pick up yourself
15 (likely harmless) 34 (likely harmless)
16 35
17* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
18 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
19
20* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner 36* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
21
22* sync_job in random map prepare still exists.
23
24* IMPORTANT:
25 "cannot change rod when levitating"
26 37
27* vanessa kept active because of: 38* vanessa kept active because of:
28 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1) 39 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
29 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1) 40 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
30 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob). 41 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
31 42
32* dragon cannot apply ipo writing pen (lack the body), but use skill fine 43* dragon cannot apply ipo writing pen (lack the body), but use skill fine
33
34* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
35 44
36http://stonewashed.net/sfx.html 45http://stonewashed.net/sfx.html
37 46
382007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply() 472007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
392007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() 482007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
61* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. 70* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
62 71
63* for the future: adjust sp regenration in that way that it doesn't 72* for the future: adjust sp regenration in that way that it doesn't
64 regenrate when food is below < 200 (a magic constant) 73 regenrate when food is below < 200 (a magic constant)
65 74
66* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
67 stuff beig dropped on the teleporter there).
68
69* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
70 crossfire developer who thinks that 4k is enough for everybody.
71 implement a workaround, either just telling people that their book
72 is winged or not sending it as book but as separate paragraphs or multiple
73 books. must be multiple paragraphs:
74 /* 4096 is probably way overkill, but 1024 could very well be too small.
75
76* level 100 inscription with 4 kills: a single random_Scorll treasure 75* level 100 inscription with 4 kills: a single random_Scorll treasure
77 item in the ancient mages of forgotten town palace create 76 item in the ancient mages of forgotten town palace create
78 many *hundreds* of actual scrolls when instantiated? 77 many *hundreds* of actual scrolls when instantiated?
79 78
8007:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" 7907:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
8507:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 8407:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
86 85
87* totla invisibility is too hard to get. monsters should attack the 86* totla invisibility is too hard to get. monsters should attack the
88 player when hit by him or his spell anyways. 87 player when hit by him or his spell anyways.
89 88
90* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
91
92* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
93
94* is_animated is sometimes written twice when saving, because it must be off when
95 no animation is set. this does not work, of course, because later the flag is written again.
96 should probably be fixed on load, not on save.
97
98* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
99 obviously this should be the real name, not the arch name.
100
101* new players sometimes seem to lack statistics
102
103* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 89* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
104
105* IMPORTANT: client structures (ns) seem to never get released ever.
106
107* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
108 check fucntion should be designed - the same for empty treasurelists
109 and similar stuff.
110
111* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
112 existing objects refer to the old archteypoes (for purposes of saving).
113 UPDATE: this is done, but an upgrade of in-memory objects is highly
114 advisable, as well as testing wether reloading actually works :)
115 90
116* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 91* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
117 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 92 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
118 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 93 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
119 semantics). 94 semantics).
134* player_sold 1 still gets added to maps at some point, but server cnanot read it. 109* player_sold 1 still gets added to maps at some point, but server cnanot read it.
135 resolve the situation by either implementing it fully or removing it fully. 110 resolve the situation by either implementing it fully or removing it fully.
136 111
137* climbing, meditating, levitating skills etc. should give you experience per use 112* climbing, meditating, levitating skills etc. should give you experience per use
138 113
139* rewrite banish in perl (low priority)
140
141* nekosan snatches the fish, which stays in the playr inventory.
142 remove should automaticlaly send esrv_del_item, and nobody else should,
143 for inv items. same for ipo.
144
145* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 114* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
146 2007-02-03 03:49:06.011 Discarding object without arch: texas 115 2007-02-03 03:49:06.011 Discarding object without arch: texas
147 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 116 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
148 2007-02-03 03:54:36.926 Discarding object without arch: event_say 117 2007-02-03 03:54:36.926 Discarding object without arch: event_say
149 118
150* IMPORTANT: 119* IMPORTANT:
151 entering instantiated random maps whose meta file is missing freezes the player. 120 entering instantiated random maps whose meta file is missing freezes the player.
152 121
153* random speed should result in randomised initial animation face. 122* random speed should result in randomised initial animation face.
154 123
155* example of why a player was kept alive long after having logged out.
156 those are probably in a player inventory.
157 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
158 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
159 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
160 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
161 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
162 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
163 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
164 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
165 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
166
167* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
168 => use debug_desc
169 => find out whats causing it
170
171* training center (kobold etc.) does not stop working after 30-40min 124* training center (kobold etc.) does not stop working after 30-40min
172 but goes on for 2 hours _at least_. 125 but goes on for 2 hours _at least_.
173 126
174* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
175 original crossfire: 100% cpu usage => freeze
176 after mapspace::update fix: 40%
177 after map protocol optimisation: 15%
178
179* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 127* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
180 this is simply counterwall hitting monsters. but why does it happen? 128 this is simply counterwall hitting monsters. but why does it happen?
181
182* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
183 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
184 129
185* animated weapons should come back to the player when he dies/disconnects? 130* animated weapons should come back to the player when he dies/disconnects?
186 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 131 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
187 animated weapon out and you disconnect, that it'd simply a) fall to the 132 animated weapon out and you disconnect, that it'd simply a) fall to the
188 ground or b) return to your inv? Rather than disappearing into the void of 133 ground or b) return to your inv? Rather than disappearing into the void of
190 135
191* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 136* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
192 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 137 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
193 16:09 <@schmorp> erinnert mich dran 138 16:09 <@schmorp> erinnert mich dran
194 139
195* map converter 140* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
196 elmex: because of the faces and all the other nice things - i guess 141 (improve message)
197 [HUH?? please specify or remove]
198 142
199* implement no-drop-on-destroy flag (done)
200 for example to remove the specialcases for books that are destroyed
201 and contain spells (should be done)
202 143
203* look at these logs:
204 2006-09-16 01:38:16 Got unknown value in map header: race human
205 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
206 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
207 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
208 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
209 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
210
211* make sure custom keys get saved in same order as they are being loaded.
212
213* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
214 implement buildable non-safe floors.

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