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Comparing deliantra/server/TODO (file contents):
Revision 1.57 by root, Mon May 7 19:55:29 2007 UTC vs.
Revision 1.118 by elmex, Mon Feb 11 14:46:39 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3new skill system temporary todo: 3* missile weapons seem to be buggy w.r.t. applying things to players like
4- cast xxx, ready_skill praying => no go 4 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
5- readying a rod gives magic item exp when slashign monsters 5 increases their spell regen.
6- slots are beign forgotten on relogin
707:45:25 -cfbot:#cf- [Lina] okay, pray was readied and i switched to missile swarm
807:45:41 -cfbot:#cf- [Lina] pray was not able to be readied directly
907:45:50 -cfbot:#cf- [Lina] BUT pyromancy was
1007:46:05 -cfbot:#cf- [Lina] readying the skill pyromancy, useless, except to test
1107:46:14 -cfbot:#cf- sciullofederico logged in
1207:46:27 -cfbot:#cf- [Lina] WHILE pyromancy readied, i switch to missile swarm
1307:46:42 -cfbot:#cf- [Lina] i can't ready pyro!
1407:46:49 -cfbot:#cf- [Lina] BUT i can ready praying
1507:47:15 -cfbot:#cf- [Lina] same for clawing, and probably others
16 6
7* when detect monster is casted while eg. a ball of lighning is active, it's not
8 shown long enough for the player to notice (probably due to LOS calculations).
9
10* important: mobs can cross shop-boundaries using shopmats. this must not be :/
11
12* important: word-of-recall cast before dieing will recall you out of nimbus.
13
14* drop all and get all will result in trying to pick up yourself
15 (likely harmless)
16
17* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
18 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
19
20* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
21
22* sync_job in random map prepare still exists.
23
24* IMPORTANT:
25 "cannot change rod when levitating"
26
27* vanessa kept active because of:
28 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
29 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
30 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
31
32* dragon cannot apply ipo writing pen (lack the body), but use skill fine
33
34* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
35
36http://stonewashed.net/sfx.html
37
382007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
392007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
402007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
412007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
42
43http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
44
452007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
462007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
472007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
482007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
492007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
502007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
512007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
522007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
532007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
542007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
552007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
562007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
572007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
582007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
59
60
61* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
62
63* for the future: adjust sp regenration in that way that it doesn't
64 regenrate when food is below < 200 (a magic constant)
65
66* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
67 stuff beig dropped on the teleporter there).
68
69* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
70 crossfire developer who thinks that 4k is enough for everybody.
71 implement a workaround, either just telling people that their book
72 is winged or not sending it as book but as separate paragraphs or multiple
73 books. must be multiple paragraphs:
74 /* 4096 is probably way overkill, but 1024 could very well be too small.
75
76* level 100 inscription with 4 kills: a single random_Scorll treasure
77 item in the ancient mages of forgotten town palace create
78 many *hundreds* of actual scrolls when instantiated?
79
8007:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
8107:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
8207:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
8307:21:37 <schmorp> unidentified they are called potions?
8407:21:48 -cfbot:#cf- [Incen] ayup
8507:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
86
87* totla invisibility is too hard to get. monsters should attack the
88 player when hit by him or his spell anyways.
89
90* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
91
92* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
93
94* is_animated is sometimes written twice when saving, because it must be off when
95 no animation is set. this does not work, of course, because later the flag is written again.
96 should probably be fixed on load, not on save.
97
98* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
99 obviously this should be the real name, not the arch name.
100
101* new players sometimes seem to lack statistics
102
103* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
17 104
18* IMPORTANT: client structures (ns) seem to never get released ever. 105* IMPORTANT: client structures (ns) seem to never get released ever.
19 106
20* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable 107* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
21 check fucntion should be designed - the same for empty treasurelists 108 check fucntion should be designed - the same for empty treasurelists
22 and similar stuff. 109 and similar stuff.
110
111* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
112 existing objects refer to the old archteypoes (for purposes of saving).
113 UPDATE: this is done, but an upgrade of in-memory objects is highly
114 advisable, as well as testing wether reloading actually works :)
23 115
24* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 116* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
25 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 117 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
26 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 118 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
27 semantics). 119 semantics).
28 120
29* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest 121* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
30 there. be inventive. 122 there. be inventive.
31 123
32* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() 124* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
33 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary 125 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
34 hitting items it shouldn't. 126 hitting items it shouldn't.
47* rewrite banish in perl (low priority) 139* rewrite banish in perl (low priority)
48 140
49* nekosan snatches the fish, which stays in the playr inventory. 141* nekosan snatches the fish, which stays in the playr inventory.
50 remove should automaticlaly send esrv_del_item, and nobody else should, 142 remove should automaticlaly send esrv_del_item, and nobody else should,
51 for inv items. same for ipo. 143 for inv items. same for ipo.
52
53* output-count and output-sync defaults *might* cause delay by one message
54 for new users.
55
56* arrest => jail, but the jailed player can suicide and will wake up
57 in his normal savebed, not the jailbed.
58 144
59* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 145* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
60 2007-02-03 03:49:06.011 Discarding object without arch: texas 146 2007-02-03 03:49:06.011 Discarding object without arch: texas
61 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 147 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
62 2007-02-03 03:54:36.926 Discarding object without arch: event_say 148 2007-02-03 03:54:36.926 Discarding object without arch: event_say
100 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 186 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
101 animated weapon out and you disconnect, that it'd simply a) fall to the 187 animated weapon out and you disconnect, that it'd simply a) fall to the
102 ground or b) return to your inv? Rather than disappearing into the void of 188 ground or b) return to your inv? Rather than disappearing into the void of
103 nothingness. 189 nothingness.
104 190
105* mapinfo command should be handled asynchronously (cause it blocks the server)
106
107* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
108 16:09 <@schmorp> ende des themas
109 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 191* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
110 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 192 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
111 16:09 <@schmorp> erinnert mich dran 193 16:09 <@schmorp> erinnert mich dran
112 194
113* map converter 195* map converter
114 elmex: because of the faces and all the other nice things - i guess 196 elmex: because of the faces and all the other nice things - i guess
118 for example to remove the specialcases for books that are destroyed 200 for example to remove the specialcases for books that are destroyed
119 and contain spells (should be done) 201 and contain spells (should be done)
120 202
121* look at these logs: 203* look at these logs:
122 2006-09-16 01:38:16 Got unknown value in map header: race human 204 2006-09-16 01:38:16 Got unknown value in map header: race human
123 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
124 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 205 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
125 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) 206 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
126 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) 207 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
127 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 208 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
128 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 209 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
129 210
130* make sure custom keys get saved in same order as they are being loaded. 211* make sure custom keys get saved in same order as they are being loaded.
131 212
132* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and 213* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
133 implement buildable non-safe floors. 214 implement buildable non-safe floors.

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