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Comparing deliantra/server/TODO (file contents):
Revision 1.119 by root, Thu Mar 13 12:20:50 2008 UTC vs.
Revision 1.122 by root, Fri Apr 25 11:40:34 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* tell player when he is starving.
2 4
3* drakkar pking system assumed to be well-balanced: any documentation? 5* drakkar pking system assumed to be well-balanced: any documentation?
4 6
5* tutorial in client 7* tutorial in client
618:24:32 <qwe> just a note 818:24:32 <qwe> just a note
10 12
11* missile weapons seem to be buggy w.r.t. applying things to players like 13* missile weapons seem to be buggy w.r.t. applying things to players like
12 their sp attributed. see handcrossbow, which has eg. sp 30 set, which 14 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
13 increases their spell regen. 15 increases their spell regen.
14 16
15* when detect monster is casted while eg. a ball of lighning is active, it's not 17* when detect monster is cast while eg. a ball of lighning is active, it's not
16 shown long enough for the player to notice (probably due to LOS calculations). 18 shown long enough for the player to notice (probably due to LOS calculations).
17 19
18* important: mobs can cross shop-boundaries using shopmats. this must not be :/ 20* important: mobs can cross shop-boundaries using shopmats. this must not be :/
19 21
20* important: word-of-recall cast before dieing will recall you out of nimbus. 22* important: word-of-recall cast before dieing will recall you out of nimbus.
69* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. 71* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
70 72
71* for the future: adjust sp regenration in that way that it doesn't 73* for the future: adjust sp regenration in that way that it doesn't
72 regenrate when food is below < 200 (a magic constant) 74 regenrate when food is below < 200 (a magic constant)
73 75
74* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid 76* IMPORTANT: create a no_drop flag (DONE) and set it on the nexus (or somehow avoid
75 stuff beig dropped on the teleporter there). 77 stuff beig dropped on the teleporter there).
76
77* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
78 crossfire developer who thinks that 4k is enough for everybody.
79 implement a workaround, either just telling people that their book
80 is winged or not sending it as book but as separate paragraphs or multiple
81 books. must be multiple paragraphs:
82 /* 4096 is probably way overkill, but 1024 could very well be too small.
83 78
84* level 100 inscription with 4 kills: a single random_Scorll treasure 79* level 100 inscription with 4 kills: a single random_Scorll treasure
85 item in the ancient mages of forgotten town palace create 80 item in the ancient mages of forgotten town palace create
86 many *hundreds* of actual scrolls when instantiated? 81 many *hundreds* of actual scrolls when instantiated?
87 82
110 105
111* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 106* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
112 107
113* IMPORTANT: client structures (ns) seem to never get released ever. 108* IMPORTANT: client structures (ns) seem to never get released ever.
114 109
115* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
116 check fucntion should be designed - the same for empty treasurelists
117 and similar stuff.
118
119* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
120 existing objects refer to the old archteypoes (for purposes of saving).
121 UPDATE: this is done, but an upgrade of in-memory objects is highly
122 advisable, as well as testing wether reloading actually works :)
123
124* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 110* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
125 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 111 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
126 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 112 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
127 semantics). 113 semantics).
128 114
144 130
145* climbing, meditating, levitating skills etc. should give you experience per use 131* climbing, meditating, levitating skills etc. should give you experience per use
146 132
147* rewrite banish in perl (low priority) 133* rewrite banish in perl (low priority)
148 134
149* nekosan snatches the fish, which stays in the playr inventory.
150 remove should automaticlaly send esrv_del_item, and nobody else should,
151 for inv items. same for ipo.
152
153* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 135* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
154 2007-02-03 03:49:06.011 Discarding object without arch: texas 136 2007-02-03 03:49:06.011 Discarding object without arch: texas
155 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 137 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
156 2007-02-03 03:54:36.926 Discarding object without arch: event_say 138 2007-02-03 03:54:36.926 Discarding object without arch: event_say
157 139
158* IMPORTANT: 140* IMPORTANT:
159 entering instantiated random maps whose meta file is missing freezes the player. 141 entering instantiated random maps whose meta file is missing freezes the player.
160 142
161* random speed should result in randomised initial animation face. 143* random speed should result in randomised initial animation face.
162 144
163* example of why a player was kept alive long after having logged out.
164 those are probably in a player inventory.
165 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
166 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
167 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
168 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
169 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
170 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
171 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
172 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
173 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
174
175* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
176 => use debug_desc
177 => find out whats causing it
178
179* training center (kobold etc.) does not stop working after 30-40min 145* training center (kobold etc.) does not stop working after 30-40min
180 but goes on for 2 hours _at least_. 146 but goes on for 2 hours _at least_.
181 147
182* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
183 original crossfire: 100% cpu usage => freeze
184 after mapspace::update fix: 40%
185 after map protocol optimisation: 15%
186
187* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 148* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
188 this is simply counterwall hitting monsters. but why does it happen? 149 this is simply counterwall hitting monsters. but why does it happen?
189
190* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
191 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
192 150
193* animated weapons should come back to the player when he dies/disconnects? 151* animated weapons should come back to the player when he dies/disconnects?
194 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 152 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
195 animated weapon out and you disconnect, that it'd simply a) fall to the 153 animated weapon out and you disconnect, that it'd simply a) fall to the
196 ground or b) return to your inv? Rather than disappearing into the void of 154 ground or b) return to your inv? Rather than disappearing into the void of
198 156
199* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 157* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
200 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 158 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
201 16:09 <@schmorp> erinnert mich dran 159 16:09 <@schmorp> erinnert mich dran
202 160
203* map converter
204 elmex: because of the faces and all the other nice things - i guess
205 [HUH?? please specify or remove]
206
207* implement no-drop-on-destroy flag (done) 161* implement no-drop-on-destroy flag (done)
208 for example to remove the specialcases for books that are destroyed 162 for example to remove the specialcases for books that are destroyed
209 and contain spells (should be done) 163 and contain spells (should be done)
210 164
211* look at these logs:
212 2006-09-16 01:38:16 Got unknown value in map header: race human
213 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
214 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
215 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
216 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
217 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
218
219* make sure custom keys get saved in same order as they are being loaded. 165* make sure custom keys get saved in same order as they are being loaded.
220 166
221* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
222 implement buildable non-safe floors.

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