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Comparing deliantra/server/TODO (file contents):
Revision 1.119 by root, Thu Mar 13 12:20:50 2008 UTC vs.
Revision 1.136 by root, Tue May 6 18:47:32 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* *sigh*
4 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
5 _after_ the weight update fix
6
7* unique items in maps not handled correctly: server should remember wether a unique
8 file was written and force it to be written again, even if empty.
9
10* 2008-05-06 19:14:12.5927 Map darkness for popadom on /onefang/AntFarm/AntFarm9 is too high (6)
11
12* can't move onto navar harbour piers when levitating.
2 13
3* drakkar pking system assumed to be well-balanced: any documentation? 14* drakkar pking system assumed to be well-balanced: any documentation?
4 15
5* tutorial in client 16* tutorial in client
618:24:32 <qwe> just a note 1718:24:32 <qwe> just a note
718:25:19 <qwe> about the inscription change, the tutorial have to be update, since I 1818:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
8 was reading it (by then) to get what was wrong and the instructions 19 was reading it (by then) to get what was wrong and the instructions
9 there are outdated. 20 there are outdated.
10 21
11* missile weapons seem to be buggy w.r.t. applying things to players like 22* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
12 their sp attributed. see handcrossbow, which has eg. sp 30 set, which 23 simply by dropping it.
13 increases their spell regen.
14
15* when detect monster is casted while eg. a ball of lighning is active, it's not
16 shown long enough for the player to notice (probably due to LOS calculations).
17 24
18* important: mobs can cross shop-boundaries using shopmats. this must not be :/ 25* important: mobs can cross shop-boundaries using shopmats. this must not be :/
19
20* important: word-of-recall cast before dieing will recall you out of nimbus.
21 26
22* drop all and get all will result in trying to pick up yourself 27* drop all and get all will result in trying to pick up yourself
23 (likely harmless) 28 (likely harmless)
24 29
25* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
26 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
27
28* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner 30* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
29
30* sync_job in random map prepare still exists.
31
32* IMPORTANT:
33 "cannot change rod when levitating"
34 31
35* vanessa kept active because of: 32* vanessa kept active because of:
36 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1) 33 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
37 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1) 34 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
38 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob). 35 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
39 36
40* dragon cannot apply ipo writing pen (lack the body), but use skill fine 37* dragon cannot apply ipo writing pen (lack the body), but use skill fine
41
42* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
43 38
44http://stonewashed.net/sfx.html 39http://stonewashed.net/sfx.html
45 40
462007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply() 412007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
472007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() 422007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
69* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. 64* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
70 65
71* for the future: adjust sp regenration in that way that it doesn't 66* for the future: adjust sp regenration in that way that it doesn't
72 regenrate when food is below < 200 (a magic constant) 67 regenrate when food is below < 200 (a magic constant)
73 68
74* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
75 stuff beig dropped on the teleporter there).
76
77* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
78 crossfire developer who thinks that 4k is enough for everybody.
79 implement a workaround, either just telling people that their book
80 is winged or not sending it as book but as separate paragraphs or multiple
81 books. must be multiple paragraphs:
82 /* 4096 is probably way overkill, but 1024 could very well be too small.
83
84* level 100 inscription with 4 kills: a single random_Scorll treasure 69* level 100 inscription with 4 kills: a single random_Scorll treasure
85 item in the ancient mages of forgotten town palace create 70 item in the ancient mages of forgotten town palace create
86 many *hundreds* of actual scrolls when instantiated? 71 many *hundreds* of actual scrolls when instantiated?
87 72
8807:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" 7307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
9307:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 7807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
94 79
95* totla invisibility is too hard to get. monsters should attack the 80* totla invisibility is too hard to get. monsters should attack the
96 player when hit by him or his spell anyways. 81 player when hit by him or his spell anyways.
97 82
98* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
99
100* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
101
102* is_animated is sometimes written twice when saving, because it must be off when
103 no animation is set. this does not work, of course, because later the flag is written again.
104 should probably be fixed on load, not on save.
105
106* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
107 obviously this should be the real name, not the arch name.
108
109* new players sometimes seem to lack statistics
110
111* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 83* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
112
113* IMPORTANT: client structures (ns) seem to never get released ever.
114
115* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
116 check fucntion should be designed - the same for empty treasurelists
117 and similar stuff.
118
119* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
120 existing objects refer to the old archteypoes (for purposes of saving).
121 UPDATE: this is done, but an upgrade of in-memory objects is highly
122 advisable, as well as testing wether reloading actually works :)
123 84
124* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 85* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
125 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 86 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
126 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 87 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
127 semantics). 88 semantics).
144 105
145* climbing, meditating, levitating skills etc. should give you experience per use 106* climbing, meditating, levitating skills etc. should give you experience per use
146 107
147* rewrite banish in perl (low priority) 108* rewrite banish in perl (low priority)
148 109
149* nekosan snatches the fish, which stays in the playr inventory.
150 remove should automaticlaly send esrv_del_item, and nobody else should,
151 for inv items. same for ipo.
152
153* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 110* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
154 2007-02-03 03:49:06.011 Discarding object without arch: texas 111 2007-02-03 03:49:06.011 Discarding object without arch: texas
155 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 112 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
156 2007-02-03 03:54:36.926 Discarding object without arch: event_say 113 2007-02-03 03:54:36.926 Discarding object without arch: event_say
157 114
158* IMPORTANT: 115* IMPORTANT:
159 entering instantiated random maps whose meta file is missing freezes the player. 116 entering instantiated random maps whose meta file is missing freezes the player.
160 117
161* random speed should result in randomised initial animation face. 118* random speed should result in randomised initial animation face.
162 119
163* example of why a player was kept alive long after having logged out.
164 those are probably in a player inventory.
165 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
166 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
167 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
168 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
169 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
170 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
171 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
172 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
173 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
174
175* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
176 => use debug_desc
177 => find out whats causing it
178
179* training center (kobold etc.) does not stop working after 30-40min 120* training center (kobold etc.) does not stop working after 30-40min
180 but goes on for 2 hours _at least_. 121 but goes on for 2 hours _at least_.
181 122
182* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
183 original crossfire: 100% cpu usage => freeze
184 after mapspace::update fix: 40%
185 after map protocol optimisation: 15%
186
187* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 123* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
188 this is simply counterwall hitting monsters. but why does it happen? 124 this is simply counterwall hitting monsters. but why does it happen?
189
190* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
191 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
192 125
193* animated weapons should come back to the player when he dies/disconnects? 126* animated weapons should come back to the player when he dies/disconnects?
194 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 127 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
195 animated weapon out and you disconnect, that it'd simply a) fall to the 128 animated weapon out and you disconnect, that it'd simply a) fall to the
196 ground or b) return to your inv? Rather than disappearing into the void of 129 ground or b) return to your inv? Rather than disappearing into the void of
198 131
199* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 132* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
200 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 133 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
201 16:09 <@schmorp> erinnert mich dran 134 16:09 <@schmorp> erinnert mich dran
202 135
203* map converter 136* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
204 elmex: because of the faces and all the other nice things - i guess 137 (improve message)
205 [HUH?? please specify or remove]
206 138
207* implement no-drop-on-destroy flag (done)
208 for example to remove the specialcases for books that are destroyed
209 and contain spells (should be done)
210 139
211* look at these logs:
212 2006-09-16 01:38:16 Got unknown value in map header: race human
213 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
214 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
215 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
216 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
217 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
218
219* make sure custom keys get saved in same order as they are being loaded.
220
221* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
222 implement buildable non-safe floors.

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