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Comparing deliantra/server/TODO (file contents):
Revision 1.58 by root, Wed May 16 23:40:06 2007 UTC vs.
Revision 1.119 by root, Thu Mar 13 12:20:50 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3new skill system temporary todo: 3* drakkar pking system assumed to be well-balanced: any documentation?
4- cast xxx, ready_skill praying => no go
5- readying a rod gives magic item exp when slashign monsters
6- slots are beign forgotten on relogin
707:45:25 -cfbot:#cf- [Lina] okay, pray was readied and i switched to missile swarm
807:45:41 -cfbot:#cf- [Lina] pray was not able to be readied directly
907:45:50 -cfbot:#cf- [Lina] BUT pyromancy was
1007:46:05 -cfbot:#cf- [Lina] readying the skill pyromancy, useless, except to test
1107:46:14 -cfbot:#cf- sciullofederico logged in
1207:46:27 -cfbot:#cf- [Lina] WHILE pyromancy readied, i switch to missile swarm
1307:46:42 -cfbot:#cf- [Lina] i can't ready pyro!
1407:46:49 -cfbot:#cf- [Lina] BUT i can ready praying
1507:47:15 -cfbot:#cf- [Lina] same for clawing, and probably others
16 4
17* cursed weapons should be force-applied even when not current_weapon. 5* tutorial in client
618:24:32 <qwe> just a note
718:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
8 was reading it (by then) to get what was wrong and the instructions
9 there are outdated.
18 10
19* applying scrolls complains about missing ranged item. 11* missile weapons seem to be buggy w.r.t. applying things to players like
12 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
13 increases their spell regen.
14
15* when detect monster is casted while eg. a ball of lighning is active, it's not
16 shown long enough for the player to notice (probably due to LOS calculations).
17
18* important: mobs can cross shop-boundaries using shopmats. this must not be :/
19
20* important: word-of-recall cast before dieing will recall you out of nimbus.
21
22* drop all and get all will result in trying to pick up yourself
23 (likely harmless)
24
25* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
26 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
27
28* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
29
30* sync_job in random map prepare still exists.
31
32* IMPORTANT:
33 "cannot change rod when levitating"
34
35* vanessa kept active because of:
36 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
37 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
38 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
39
40* dragon cannot apply ipo writing pen (lack the body), but use skill fine
41
42* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
43
44http://stonewashed.net/sfx.html
45
462007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
472007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
482007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
492007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
50
51http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
52
532007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
542007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
552007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
562007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
572007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
582007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
592007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
602007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
612007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
622007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
632007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
642007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
652007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
662007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
67
68
69* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
70
71* for the future: adjust sp regenration in that way that it doesn't
72 regenrate when food is below < 200 (a magic constant)
73
74* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
75 stuff beig dropped on the teleporter there).
76
77* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
78 crossfire developer who thinks that 4k is enough for everybody.
79 implement a workaround, either just telling people that their book
80 is winged or not sending it as book but as separate paragraphs or multiple
81 books. must be multiple paragraphs:
82 /* 4096 is probably way overkill, but 1024 could very well be too small.
83
84* level 100 inscription with 4 kills: a single random_Scorll treasure
85 item in the ancient mages of forgotten town palace create
86 many *hundreds* of actual scrolls when instantiated?
87
8807:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
8907:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
9007:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
9107:21:37 <schmorp> unidentified they are called potions?
9207:21:48 -cfbot:#cf- [Incen] ayup
9307:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
94
95* totla invisibility is too hard to get. monsters should attack the
96 player when hit by him or his spell anyways.
97
98* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
99
100* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
101
102* is_animated is sometimes written twice when saving, because it must be off when
103 no animation is set. this does not work, of course, because later the flag is written again.
104 should probably be fixed on load, not on save.
105
106* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
107 obviously this should be the real name, not the arch name.
108
109* new players sometimes seem to lack statistics
110
111* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
20 112
21* IMPORTANT: client structures (ns) seem to never get released ever. 113* IMPORTANT: client structures (ns) seem to never get released ever.
22 114
23* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable 115* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
24 check fucntion should be designed - the same for empty treasurelists 116 check fucntion should be designed - the same for empty treasurelists
25 and similar stuff. 117 and similar stuff.
118
119* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
120 existing objects refer to the old archteypoes (for purposes of saving).
121 UPDATE: this is done, but an upgrade of in-memory objects is highly
122 advisable, as well as testing wether reloading actually works :)
26 123
27* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 124* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
28 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 125 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
29 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 126 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
30 semantics). 127 semantics).
31 128
32* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest 129* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
33 there. be inventive. 130 there. be inventive.
34 131
35* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() 132* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
36 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary 133 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
37 hitting items it shouldn't. 134 hitting items it shouldn't.
50* rewrite banish in perl (low priority) 147* rewrite banish in perl (low priority)
51 148
52* nekosan snatches the fish, which stays in the playr inventory. 149* nekosan snatches the fish, which stays in the playr inventory.
53 remove should automaticlaly send esrv_del_item, and nobody else should, 150 remove should automaticlaly send esrv_del_item, and nobody else should,
54 for inv items. same for ipo. 151 for inv items. same for ipo.
55
56* output-count and output-sync defaults *might* cause delay by one message
57 for new users.
58
59* arrest => jail, but the jailed player can suicide and will wake up
60 in his normal savebed, not the jailbed.
61 152
62* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 153* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
63 2007-02-03 03:49:06.011 Discarding object without arch: texas 154 2007-02-03 03:49:06.011 Discarding object without arch: texas
64 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 155 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
65 2007-02-03 03:54:36.926 Discarding object without arch: event_say 156 2007-02-03 03:54:36.926 Discarding object without arch: event_say
103 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 194 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
104 animated weapon out and you disconnect, that it'd simply a) fall to the 195 animated weapon out and you disconnect, that it'd simply a) fall to the
105 ground or b) return to your inv? Rather than disappearing into the void of 196 ground or b) return to your inv? Rather than disappearing into the void of
106 nothingness. 197 nothingness.
107 198
108* mapinfo command should be handled asynchronously (cause it blocks the server)
109
110* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
111 16:09 <@schmorp> ende des themas
112 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 199* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
113 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 200 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
114 16:09 <@schmorp> erinnert mich dran 201 16:09 <@schmorp> erinnert mich dran
115 202
116* map converter 203* map converter
117 elmex: because of the faces and all the other nice things - i guess 204 elmex: because of the faces and all the other nice things - i guess
121 for example to remove the specialcases for books that are destroyed 208 for example to remove the specialcases for books that are destroyed
122 and contain spells (should be done) 209 and contain spells (should be done)
123 210
124* look at these logs: 211* look at these logs:
125 2006-09-16 01:38:16 Got unknown value in map header: race human 212 2006-09-16 01:38:16 Got unknown value in map header: race human
126 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
127 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 213 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
128 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) 214 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
129 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) 215 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
130 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 216 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
131 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 217 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
132 218
133* make sure custom keys get saved in same order as they are being loaded. 219* make sure custom keys get saved in same order as they are being loaded.
134 220
135* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and 221* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
136 implement buildable non-safe floors. 222 implement buildable non-safe floors.

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