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Comparing deliantra/server/TODO (file contents):
Revision 1.12 by elmex, Mon Jan 8 16:01:39 2007 UTC vs.
Revision 1.148 by root, Fri Oct 23 03:28:09 2009 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3IMPORTANT: _global_reattach deosn't reattach to maps(!) 3TODO: =item Svd: the amount of seconds the map was last saved (++ means >99).
4 ^^^ the ">" gets eaten.
5TODO: pets of pets kills will increase the current skill (angels summon?) same with mercenaries?
6TODO: books head2, possibly after verbatim (prison de...)
7TODO: emergency swap mode is not working
8TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
9 (when picking up a bomb quickly enough)
10TODO: inscription cannot be readied.
11TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
12TODO: ready_skill find traps does nto unapply the range slot item (bow)
13TODO: no detah messages for arena anymore
14TODO: remove curse should *maybe* work on players themselves
15TODO: remove curse in glyph/rune doesn't have any effect?
16TODO: rewrite highscore code
4 17
5* arch/river/* broken 18TODO: greeting message on what to do in dialog after race selection.
6 -> inform pippijn 19TODO: onefang's catsle conatisn many references to 'book' and 'scroll_wresting' and other fun stuff.
7 20
8* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 212009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
9 16:09 <@schmorp> ende des themas 222009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
10 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 232009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
11 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 242009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
12 16:09 <@schmorp> erinnert mich dran 252009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
13 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke) 262009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
14 28
15* map converter 292009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
16 elmex: because of the faces and all the other nice things - i guess 302009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
312009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
322009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
17 33
18* implement no-drop-on-destroy flag
19 for example to remove the specialcases for books that are destroyed
20 and contain spells
21 34
22* look at these logs: 35TODO: autopickup in shop
23 2006-09-16 01:38:16 17 objects in mortal queue 36TODO: quit charcetr doesn't nuke in-memory per-player maps
24 2006-09-16 01:38:16 Got unknown value in map header: race human 37TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp
25 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; 38TODO: farmwife doesn't react to guuh's head?
26 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 39TODO: shop mats should use the nesrest other shopmat, always.
40TODO: make sure negative fountain effects (fireball, cause light wounds) actually cause negative effects.
27 41
28* requirements need to be dcoumented: 42* where is pippijns script to generate the emote_help.pod?
29 json-sykc, safe:hole, gperf, glib, std::tr1 (::unoredred_map) 43
44* make inscription easier to use: offer a full dialog with multiple lines, let
45 users re-write/edit books to their liking (without givign exp).
46
47* TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
48
49* TODO: re-apply items on log-in
50
51* create 100 chicken => some unseen item updates
52
53* dragons should not be able to change their title via the settings tab in playerbook
54
55* syncpoints: rules, news, motd, crossfiremail, hiscore
56 "/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
57
58* lone-town shops say "no shop nearby" with use_skill bargaining.
59
60* 2008-05-07 21:22:40.1121 region called Forgotten Town requested, but not found, using fallback.
61
62* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP
63
64* *sigh*
65 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
66 _after_ the weight update fix
67
68* unique items in maps not handled correctly: server should remember wether a unique
69 file was written and force it to be written again, even if empty.
70
71* can't move onto navar harbour piers when levitating.
72
73* drakkar pking system assumed to be well-balanced: any documentation?
74
75* tutorial in client
7618:24:32 <qwe> just a note
7718:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
78 was reading it (by then) to get what was wrong and the instructions
79 there are outdated.
80
81* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
82 simply by dropping it.
83
84* important: mobs can cross shop-boundaries using shopmats. this must not be :/
85
86* drop all and get all will result in trying to pick up yourself
87 (likely harmless)
88
89* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
90
91* vanessa kept active because of:
92 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
93 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
94 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
95
96* dragon cannot apply ipo writing pen (lack the body), but use skill fine
97
98http://stonewashed.net/sfx.html
99
1002007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
1012007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
1022007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
1032007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
104
105http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
106
107* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
108
109* for the future: adjust sp regenration in that way that it doesn't
110 regenrate when food is below < 200 (a magic constant)
111
112* level 100 inscription with 4 kills: a single random_Scorll treasure
113 item in the ancient mages of forgotten town palace create
114 many *hundreds* of actual scrolls when instantiated?
115
11607:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
11707:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
11807:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
11907:21:37 <schmorp> unidentified they are called potions?
12007:21:48 -cfbot:#cf- [Incen] ayup
12107:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
122
123* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
124
125* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
126 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
127 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
128 semantics).
129
130* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
131 there. be inventive.
132
133* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
134 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
135 hitting items it shouldn't.
136
137* can users in theory steal the gems out of their snitchangel pet monsters?
138 => the nodrop mechanism used for that should also disallow stealing.
139
140* bowmode should offer different capabilities given on level of user
141 (Leonov).
142
143* player_sold 1 still gets added to maps at some point, but server cnanot read it.
144 resolve the situation by either implementing it fully or removing it fully.
145
146* climbing, meditating, levitating skills etc. should give you experience per use
147
148* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
149 2007-02-03 03:49:06.011 Discarding object without arch: texas
150 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
151 2007-02-03 03:54:36.926 Discarding object without arch: event_say
152
153* IMPORTANT:
154 entering instantiated random maps whose meta file is missing freezes the player.
155
156* random speed should result in randomised initial animation face.
157
158* training center (kobold etc.) does not stop working after 30-40min
159 but goes on for 2 hours _at least_.
160
161* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
162 this is simply counterwall hitting monsters. but why does it happen?
163
164* animated weapons should come back to the player when he dies/disconnects?
165 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
166 animated weapon out and you disconnect, that it'd simply a) fall to the
167 ground or b) return to your inv? Rather than disappearing into the void of
168 nothingness.
169
170* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
171 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
172 16:09 <@schmorp> erinnert mich dran
173
174* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
175 (improve message)
176
177

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