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Comparing deliantra/server/TODO (file contents):
Revision 1.120 by root, Sun Apr 6 20:34:41 2008 UTC vs.
Revision 1.128 by root, Tue May 6 15:49:56 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* tell player when he is starving.
4 2
5* drakkar pking system assumed to be well-balanced: any documentation? 3* drakkar pking system assumed to be well-balanced: any documentation?
6 4
7* tutorial in client 5* tutorial in client
818:24:32 <qwe> just a note 618:24:32 <qwe> just a note
918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I 718:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
10 was reading it (by then) to get what was wrong and the instructions 8 was reading it (by then) to get what was wrong and the instructions
11 there are outdated. 9 there are outdated.
12 10
11* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
12 simply by dropping it.
13
13* missile weapons seem to be buggy w.r.t. applying things to players like 14* missile weapons seem to be buggy w.r.t. applying things to players like
14 their sp attributed. see handcrossbow, which has eg. sp 30 set, which 15 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
15 increases their spell regen. 16 increases their spell regen.
16 17
17* when detect monster is casted while eg. a ball of lighning is active, it's not 18* when detect monster is cast while eg. a ball of lighning is active, it's not
18 shown long enough for the player to notice (probably due to LOS calculations). 19 shown long enough for the player to notice (probably due to LOS calculations).
19 20
20* important: mobs can cross shop-boundaries using shopmats. this must not be :/ 21* important: mobs can cross shop-boundaries using shopmats. this must not be :/
21 22
22* important: word-of-recall cast before dieing will recall you out of nimbus.
23
24* drop all and get all will result in trying to pick up yourself 23* drop all and get all will result in trying to pick up yourself
25 (likely harmless) 24 (likely harmless)
26
27* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
28 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
29 25
30* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner 26* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
31 27
32* sync_job in random map prepare still exists. 28* sync_job in random map prepare still exists.
33 29
71* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. 67* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
72 68
73* for the future: adjust sp regenration in that way that it doesn't 69* for the future: adjust sp regenration in that way that it doesn't
74 regenrate when food is below < 200 (a magic constant) 70 regenrate when food is below < 200 (a magic constant)
75 71
76* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid 72* IMPORTANT: create a no_drop flag (DONE) and set it on the nexus (or somehow avoid
77 stuff beig dropped on the teleporter there). 73 stuff beig dropped on the teleporter there).
78
79* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
80 crossfire developer who thinks that 4k is enough for everybody.
81 implement a workaround, either just telling people that their book
82 is winged or not sending it as book but as separate paragraphs or multiple
83 books. must be multiple paragraphs:
84 /* 4096 is probably way overkill, but 1024 could very well be too small.
85 74
86* level 100 inscription with 4 kills: a single random_Scorll treasure 75* level 100 inscription with 4 kills: a single random_Scorll treasure
87 item in the ancient mages of forgotten town palace create 76 item in the ancient mages of forgotten town palace create
88 many *hundreds* of actual scrolls when instantiated? 77 many *hundreds* of actual scrolls when instantiated?
89 78
112 101
113* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 102* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
114 103
115* IMPORTANT: client structures (ns) seem to never get released ever. 104* IMPORTANT: client structures (ns) seem to never get released ever.
116 105
117* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
118 check fucntion should be designed - the same for empty treasurelists
119 and similar stuff.
120
121* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
122 existing objects refer to the old archteypoes (for purposes of saving).
123 UPDATE: this is done, but an upgrade of in-memory objects is highly
124 advisable, as well as testing wether reloading actually works :)
125
126* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 106* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
127 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 107 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
128 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 108 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
129 semantics). 109 semantics).
130 110
146 126
147* climbing, meditating, levitating skills etc. should give you experience per use 127* climbing, meditating, levitating skills etc. should give you experience per use
148 128
149* rewrite banish in perl (low priority) 129* rewrite banish in perl (low priority)
150 130
151* nekosan snatches the fish, which stays in the playr inventory.
152 remove should automaticlaly send esrv_del_item, and nobody else should,
153 for inv items. same for ipo.
154
155* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 131* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
156 2007-02-03 03:49:06.011 Discarding object without arch: texas 132 2007-02-03 03:49:06.011 Discarding object without arch: texas
157 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 133 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
158 2007-02-03 03:54:36.926 Discarding object without arch: event_say 134 2007-02-03 03:54:36.926 Discarding object without arch: event_say
159 135
160* IMPORTANT: 136* IMPORTANT:
161 entering instantiated random maps whose meta file is missing freezes the player. 137 entering instantiated random maps whose meta file is missing freezes the player.
162 138
163* random speed should result in randomised initial animation face. 139* random speed should result in randomised initial animation face.
164 140
165* example of why a player was kept alive long after having logged out.
166 those are probably in a player inventory.
167 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
168 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
169 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
170 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
171 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
172 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
173 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
174 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
175 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
176
177* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
178 => use debug_desc
179 => find out whats causing it
180
181* training center (kobold etc.) does not stop working after 30-40min 141* training center (kobold etc.) does not stop working after 30-40min
182 but goes on for 2 hours _at least_. 142 but goes on for 2 hours _at least_.
183 143
184* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
185 original crossfire: 100% cpu usage => freeze
186 after mapspace::update fix: 40%
187 after map protocol optimisation: 15%
188
189* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 144* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
190 this is simply counterwall hitting monsters. but why does it happen? 145 this is simply counterwall hitting monsters. but why does it happen?
191
192* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
193 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
194 146
195* animated weapons should come back to the player when he dies/disconnects? 147* animated weapons should come back to the player when he dies/disconnects?
196 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 148 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
197 animated weapon out and you disconnect, that it'd simply a) fall to the 149 animated weapon out and you disconnect, that it'd simply a) fall to the
198 ground or b) return to your inv? Rather than disappearing into the void of 150 ground or b) return to your inv? Rather than disappearing into the void of
200 152
201* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 153* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
202 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 154 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
203 16:09 <@schmorp> erinnert mich dran 155 16:09 <@schmorp> erinnert mich dran
204 156
205* map converter
206 elmex: because of the faces and all the other nice things - i guess
207 [HUH?? please specify or remove]
208
209* implement no-drop-on-destroy flag (done) 157* implement no-drop-on-destroy flag (done)
210 for example to remove the specialcases for books that are destroyed 158 for example to remove the specialcases for books that are destroyed
211 and contain spells (should be done) 159 and contain spells (should be done)
212 160
213* look at these logs:
214 2006-09-16 01:38:16 Got unknown value in map header: race human
215 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
216 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
217 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
218 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
219 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
220
221* make sure custom keys get saved in same order as they are being loaded. 161* make sure custom keys get saved in same order as they are being loaded.
222 162
223* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
224 implement buildable non-safe floors.

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