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Comparing deliantra/server/TODO (file contents):
Revision 1.120 by root, Sun Apr 6 20:34:41 2008 UTC vs.
Revision 1.130 by root, Tue May 6 16:33:49 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* tell player when he is starving. 3* can't move onto navar harbour piers when levitating.
4 4
5* drakkar pking system assumed to be well-balanced: any documentation? 5* drakkar pking system assumed to be well-balanced: any documentation?
6 6
7* tutorial in client 7* tutorial in client
818:24:32 <qwe> just a note 818:24:32 <qwe> just a note
918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I 918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
10 was reading it (by then) to get what was wrong and the instructions 10 was reading it (by then) to get what was wrong and the instructions
11 there are outdated. 11 there are outdated.
12 12
13* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
14 simply by dropping it.
15
13* missile weapons seem to be buggy w.r.t. applying things to players like 16* missile weapons seem to be buggy w.r.t. applying things to players like
14 their sp attributed. see handcrossbow, which has eg. sp 30 set, which 17 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
15 increases their spell regen. 18 increases their spell regen.
16 19
17* when detect monster is casted while eg. a ball of lighning is active, it's not 20* when detect monster is cast while eg. a ball of lighning is active, it's not
18 shown long enough for the player to notice (probably due to LOS calculations). 21 shown long enough for the player to notice (probably due to LOS calculations).
19 22
20* important: mobs can cross shop-boundaries using shopmats. this must not be :/ 23* important: mobs can cross shop-boundaries using shopmats. this must not be :/
21 24
22* important: word-of-recall cast before dieing will recall you out of nimbus.
23
24* drop all and get all will result in trying to pick up yourself 25* drop all and get all will result in trying to pick up yourself
25 (likely harmless) 26 (likely harmless)
26 27
27* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
28 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
29
30* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner 28* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
31
32* sync_job in random map prepare still exists.
33
34* IMPORTANT:
35 "cannot change rod when levitating"
36 29
37* vanessa kept active because of: 30* vanessa kept active because of:
38 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1) 31 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
39 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1) 32 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
40 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob). 33 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
41 34
42* dragon cannot apply ipo writing pen (lack the body), but use skill fine 35* dragon cannot apply ipo writing pen (lack the body), but use skill fine
43
44* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
45 36
46http://stonewashed.net/sfx.html 37http://stonewashed.net/sfx.html
47 38
482007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply() 392007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
492007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() 402007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
71* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. 62* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
72 63
73* for the future: adjust sp regenration in that way that it doesn't 64* for the future: adjust sp regenration in that way that it doesn't
74 regenrate when food is below < 200 (a magic constant) 65 regenrate when food is below < 200 (a magic constant)
75 66
76* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
77 stuff beig dropped on the teleporter there).
78
79* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
80 crossfire developer who thinks that 4k is enough for everybody.
81 implement a workaround, either just telling people that their book
82 is winged or not sending it as book but as separate paragraphs or multiple
83 books. must be multiple paragraphs:
84 /* 4096 is probably way overkill, but 1024 could very well be too small.
85
86* level 100 inscription with 4 kills: a single random_Scorll treasure 67* level 100 inscription with 4 kills: a single random_Scorll treasure
87 item in the ancient mages of forgotten town palace create 68 item in the ancient mages of forgotten town palace create
88 many *hundreds* of actual scrolls when instantiated? 69 many *hundreds* of actual scrolls when instantiated?
89 70
9007:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" 7107:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
9507:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 7607:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
96 77
97* totla invisibility is too hard to get. monsters should attack the 78* totla invisibility is too hard to get. monsters should attack the
98 player when hit by him or his spell anyways. 79 player when hit by him or his spell anyways.
99 80
100* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
101
102* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. 81* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
103
104* is_animated is sometimes written twice when saving, because it must be off when
105 no animation is set. this does not work, of course, because later the flag is written again.
106 should probably be fixed on load, not on save.
107
108* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
109 obviously this should be the real name, not the arch name.
110
111* new players sometimes seem to lack statistics
112 82
113* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 83* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
114 84
115* IMPORTANT: client structures (ns) seem to never get released ever. 85* IMPORTANT: client structures (ns) seem to never get released ever.
116
117* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
118 check fucntion should be designed - the same for empty treasurelists
119 and similar stuff.
120
121* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
122 existing objects refer to the old archteypoes (for purposes of saving).
123 UPDATE: this is done, but an upgrade of in-memory objects is highly
124 advisable, as well as testing wether reloading actually works :)
125 86
126* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 87* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
127 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 88 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
128 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 89 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
129 semantics). 90 semantics).
146 107
147* climbing, meditating, levitating skills etc. should give you experience per use 108* climbing, meditating, levitating skills etc. should give you experience per use
148 109
149* rewrite banish in perl (low priority) 110* rewrite banish in perl (low priority)
150 111
151* nekosan snatches the fish, which stays in the playr inventory.
152 remove should automaticlaly send esrv_del_item, and nobody else should,
153 for inv items. same for ipo.
154
155* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 112* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
156 2007-02-03 03:49:06.011 Discarding object without arch: texas 113 2007-02-03 03:49:06.011 Discarding object without arch: texas
157 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 114 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
158 2007-02-03 03:54:36.926 Discarding object without arch: event_say 115 2007-02-03 03:54:36.926 Discarding object without arch: event_say
159 116
160* IMPORTANT: 117* IMPORTANT:
161 entering instantiated random maps whose meta file is missing freezes the player. 118 entering instantiated random maps whose meta file is missing freezes the player.
162 119
163* random speed should result in randomised initial animation face. 120* random speed should result in randomised initial animation face.
164 121
165* example of why a player was kept alive long after having logged out.
166 those are probably in a player inventory.
167 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
168 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
169 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
170 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
171 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
172 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
173 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
174 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
175 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
176
177* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
178 => use debug_desc
179 => find out whats causing it
180
181* training center (kobold etc.) does not stop working after 30-40min 122* training center (kobold etc.) does not stop working after 30-40min
182 but goes on for 2 hours _at least_. 123 but goes on for 2 hours _at least_.
183 124
184* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
185 original crossfire: 100% cpu usage => freeze
186 after mapspace::update fix: 40%
187 after map protocol optimisation: 15%
188
189* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 125* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
190 this is simply counterwall hitting monsters. but why does it happen? 126 this is simply counterwall hitting monsters. but why does it happen?
191
192* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
193 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
194 127
195* animated weapons should come back to the player when he dies/disconnects? 128* animated weapons should come back to the player when he dies/disconnects?
196 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 129 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
197 animated weapon out and you disconnect, that it'd simply a) fall to the 130 animated weapon out and you disconnect, that it'd simply a) fall to the
198 ground or b) return to your inv? Rather than disappearing into the void of 131 ground or b) return to your inv? Rather than disappearing into the void of
200 133
201* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 134* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
202 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 135 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
203 16:09 <@schmorp> erinnert mich dran 136 16:09 <@schmorp> erinnert mich dran
204 137
205* map converter
206 elmex: because of the faces and all the other nice things - i guess
207 [HUH?? please specify or remove]
208
209* implement no-drop-on-destroy flag (done) 138* implement no-drop-on-destroy flag (done)
210 for example to remove the specialcases for books that are destroyed 139 for example to remove the specialcases for books that are destroyed
211 and contain spells (should be done) 140 and contain spells (should be done)
212 141
213* look at these logs:
214 2006-09-16 01:38:16 Got unknown value in map header: race human
215 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
216 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
217 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
218 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
219 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
220 142
221* make sure custom keys get saved in same order as they are being loaded.
222
223* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
224 implement buildable non-safe floors.

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