1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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2 | |
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3 | * tell player when he is starving. |
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4 | |
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5 | * drakkar pking system assumed to be well-balanced: any documentation? |
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6 | |
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7 | * tutorial in client |
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8 | 18:24:32 <qwe> just a note |
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9 | 18:25:19 <qwe> about the inscription change, the tutorial have to be update, since I |
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10 | was reading it (by then) to get what was wrong and the instructions |
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11 | there are outdated. |
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12 | |
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13 | * missile weapons seem to be buggy w.r.t. applying things to players like |
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14 | their sp attributed. see handcrossbow, which has eg. sp 30 set, which |
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15 | increases their spell regen. |
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16 | |
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17 | * when detect monster is casted while eg. a ball of lighning is active, it's not |
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18 | shown long enough for the player to notice (probably due to LOS calculations). |
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19 | |
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20 | * important: mobs can cross shop-boundaries using shopmats. this must not be :/ |
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21 | |
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22 | * important: word-of-recall cast before dieing will recall you out of nimbus. |
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23 | |
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24 | * drop all and get all will result in trying to pick up yourself |
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25 | (likely harmless) |
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26 | |
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27 | * IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows. |
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28 | 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows. |
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29 | |
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30 | * IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner |
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31 | |
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32 | * sync_job in random map prepare still exists. |
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33 | |
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34 | * IMPORTANT: |
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35 | "cannot change rod when levitating" |
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36 | |
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37 | * vanessa kept active because of: |
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38 | owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1) |
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39 | owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1) |
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40 | -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob). |
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41 | |
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42 | * dragon cannot apply ipo writing pen (lack the body), but use skill fine |
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43 | |
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44 | * 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17) |
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45 | |
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46 | http://stonewashed.net/sfx.html |
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47 | |
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48 | 2007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply() |
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49 | 2007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() |
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50 | 2007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() |
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51 | 2007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() |
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52 | |
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53 | http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg |
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54 | |
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55 | 2007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500 |
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56 | 2007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275 |
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57 | 2007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245 |
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58 | 2007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271 |
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59 | 2007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106 |
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60 | 2007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059 |
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61 | 2007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612 |
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62 | 2007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509 |
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63 | 2007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145 |
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64 | 2007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506 |
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65 | 2007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60 |
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66 | 2007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126 |
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67 | 2007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse |
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68 | 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21) |
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69 | |
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70 | |
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71 | * prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. |
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72 | |
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73 | * for the future: adjust sp regenration in that way that it doesn't |
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74 | regenrate when food is below < 200 (a magic constant) |
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75 | |
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76 | * IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid |
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77 | stuff beig dropped on the teleporter there). |
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78 | |
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79 | * gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot |
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80 | crossfire developer who thinks that 4k is enough for everybody. |
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81 | implement a workaround, either just telling people that their book |
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82 | is winged or not sending it as book but as separate paragraphs or multiple |
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83 | books. must be multiple paragraphs: |
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84 | /* 4096 is probably way overkill, but 1024 could very well be too small. |
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85 | |
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86 | * level 100 inscription with 4 kills: a single random_Scorll treasure |
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87 | item in the ancient mages of forgotten town palace create |
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88 | many *hundreds* of actual scrolls when instantiated? |
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89 | |
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90 | 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" |
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91 | 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision |
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92 | 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
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93 | 07:21:37 <schmorp> unidentified they are called potions? |
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94 | 07:21:48 -cfbot:#cf- [Incen] ayup |
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95 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
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96 | |
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97 | * totla invisibility is too hard to get. monsters should attack the |
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98 | player when hit by him or his spell anyways. |
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99 | |
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100 | * IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded |
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101 | |
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102 | * grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. |
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103 | |
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104 | * is_animated is sometimes written twice when saving, because it must be off when |
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105 | no animation is set. this does not work, of course, because later the flag is written again. |
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106 | should probably be fixed on load, not on save. |
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107 | |
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108 | * 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning |
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109 | obviously this should be the real name, not the arch name. |
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110 | |
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111 | * new players sometimes seem to lack statistics |
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112 | |
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113 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
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114 | |
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115 | * IMPORTANT: client structures (ns) seem to never get released ever. |
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116 | |
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117 | * IMPORTANT: never-defined archetypes should be flagged as such and a suitable |
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118 | check fucntion should be designed - the same for empty treasurelists |
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119 | and similar stuff. |
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120 | |
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121 | * IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
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122 | existing objects refer to the old archteypoes (for purposes of saving). |
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123 | UPDATE: this is done, but an upgrade of in-memory objects is highly |
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124 | advisable, as well as testing wether reloading actually works :) |
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125 | |
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126 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
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127 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
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128 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
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129 | semantics). |
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130 | |
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131 | * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest |
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132 | there. be inventive. |
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133 | |
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134 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
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135 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
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136 | hitting items it shouldn't. |
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137 | |
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138 | * can users in theory steal the gems out of their snitchangel pet monsters? |
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139 | => the nodrop mechanism used for that should also disallow stealing. |
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140 | |
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141 | * bowmode should offer different capabilities given on level of user |
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142 | (Leonov). |
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143 | |
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144 | * player_sold 1 still gets added to maps at some point, but server cnanot read it. |
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145 | resolve the situation by either implementing it fully or removing it fully. |
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146 | |
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147 | * climbing, meditating, levitating skills etc. should give you experience per use |
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148 | |
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149 | * rewrite banish in perl (low priority) |
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150 | |
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151 | * nekosan snatches the fish, which stays in the playr inventory. |
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152 | remove should automaticlaly send esrv_del_item, and nobody else should, |
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153 | for inv items. same for ipo. |
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154 | |
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155 | * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) |
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156 | 2007-02-03 03:49:06.011 Discarding object without arch: texas |
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157 | 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) |
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158 | 2007-02-03 03:54:36.926 Discarding object without arch: event_say |
2 | |
159 | |
3 | * IMPORTANT: |
160 | * IMPORTANT: |
4 | entering instantiated random maps whose meta file is missing freezes the player. |
161 | entering instantiated random maps whose meta file is missing freezes the player. |
5 | |
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6 | * debug_desc should display env information, too. |
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7 | |
162 | |
8 | * random speed should result in randomised initial animation face. |
163 | * random speed should result in randomised initial animation face. |
9 | |
164 | |
10 | * example of why a player was kept alive long after having logged out. |
165 | * example of why a player was kept alive long after having logged out. |
11 | those are probably in a player inventory. |
166 | those are probably in a player inventory. |
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17 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
172 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
18 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
173 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
19 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
174 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
20 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
175 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
21 | |
176 | |
22 | * The exit to 'random map at , level ' is closed |
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23 | happens on first entry to a random map *sometimes*. meta file not yet written? |
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24 | |
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25 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
177 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
26 | => use debug_desc |
178 | => use debug_desc |
27 | => find out whats causing it |
179 | => find out whats causing it |
28 | |
180 | |
29 | * the server loves to basically freeze with high cpu load. |
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30 | everything seems to work, except extremely slow. |
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31 | maybe related to such stuff: (maybe too many monsters for some reason?) |
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32 | 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object |
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33 | |
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34 | * training center (kobold etc.) does not stop working after 30-40min |
181 | * training center (kobold etc.) does not stop working after 30-40min |
35 | but goes on for 2 hours _at least_. |
182 | but goes on for 2 hours _at least_. |
36 | |
183 | |
37 | * summoned monsters seem to be too peaceful - demonology tower elementals, |
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38 | bloodwell (seems to be an old issue). |
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39 | |
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40 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
184 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
41 | |
185 | original crossfire: 100% cpu usage => freeze |
42 | * re-enable cede in save, when deemed stable. |
186 | after mapspace::update fix: 40% |
43 | |
187 | after map protocol optimisation: 15% |
44 | * important: re-enable out-of-order execution of chat and say by making them |
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45 | packets instead of commands, by pre-parsing ncom/command. |
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46 | (this is really hard, other command smight qualify, too...) |
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47 | |
188 | |
48 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
189 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
49 | this is simply counterwall hitting monsters. but why does it happen? |
190 | this is simply counterwall hitting monsters. but why does it happen? |
50 | |
191 | |
51 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
192 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
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55 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
196 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
56 | animated weapon out and you disconnect, that it'd simply a) fall to the |
197 | animated weapon out and you disconnect, that it'd simply a) fall to the |
57 | ground or b) return to your inv? Rather than disappearing into the void of |
198 | ground or b) return to your inv? Rather than disappearing into the void of |
58 | nothingness. |
199 | nothingness. |
59 | |
200 | |
60 | * rewrite gen_worldmap so that it replaces floors instead putting the |
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61 | overlay on top of the worldmap. |
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62 | |
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63 | * investigate face and ground problems in world_109_126 |
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64 | |
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65 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
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66 | |
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67 | * drop unpaid items when dieing on the spot. |
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68 | |
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69 | * arch/river/* need to be converted to new .x scheme |
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70 | |
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71 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
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72 | 16:09 <@schmorp> ende des themas |
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73 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
201 | * 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
74 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
202 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
75 | 16:09 <@schmorp> erinnert mich dran |
203 | 16:09 <@schmorp> erinnert mich dran |
76 | |
204 | |
77 | * map converter |
205 | * map converter |
78 | elmex: because of the faces and all the other nice things - i guess |
206 | elmex: because of the faces and all the other nice things - i guess |
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207 | [HUH?? please specify or remove] |
79 | |
208 | |
80 | * implement no-drop-on-destroy flag (done) |
209 | * implement no-drop-on-destroy flag (done) |
81 | for example to remove the specialcases for books that are destroyed |
210 | for example to remove the specialcases for books that are destroyed |
82 | and contain spells (should be done) |
211 | and contain spells (should be done) |
83 | |
212 | |
84 | * look at these logs: |
213 | * look at these logs: |
85 | 2006-09-16 01:38:16 Got unknown value in map header: race human |
214 | 2006-09-16 01:38:16 Got unknown value in map header: race human |
86 | 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
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87 | 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
215 | 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
88 | 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
216 | 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
89 | 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
217 | 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
90 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
218 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
91 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
219 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
92 | |
220 | |
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221 | * make sure custom keys get saved in same order as they are being loaded. |
93 | |
222 | |
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223 | * wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and |
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224 | implement buildable non-safe floors. |