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Comparing deliantra/server/TODO (file contents):
Revision 1.57 by root, Mon May 7 19:55:29 2007 UTC vs.
Revision 1.120 by root, Sun Apr 6 20:34:41 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3new skill system temporary todo: 3* tell player when he is starving.
4- cast xxx, ready_skill praying => no go
5- readying a rod gives magic item exp when slashign monsters
6- slots are beign forgotten on relogin
707:45:25 -cfbot:#cf- [Lina] okay, pray was readied and i switched to missile swarm
807:45:41 -cfbot:#cf- [Lina] pray was not able to be readied directly
907:45:50 -cfbot:#cf- [Lina] BUT pyromancy was
1007:46:05 -cfbot:#cf- [Lina] readying the skill pyromancy, useless, except to test
1107:46:14 -cfbot:#cf- sciullofederico logged in
1207:46:27 -cfbot:#cf- [Lina] WHILE pyromancy readied, i switch to missile swarm
1307:46:42 -cfbot:#cf- [Lina] i can't ready pyro!
1407:46:49 -cfbot:#cf- [Lina] BUT i can ready praying
1507:47:15 -cfbot:#cf- [Lina] same for clawing, and probably others
16 4
5* drakkar pking system assumed to be well-balanced: any documentation?
6
7* tutorial in client
818:24:32 <qwe> just a note
918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
10 was reading it (by then) to get what was wrong and the instructions
11 there are outdated.
12
13* missile weapons seem to be buggy w.r.t. applying things to players like
14 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
15 increases their spell regen.
16
17* when detect monster is casted while eg. a ball of lighning is active, it's not
18 shown long enough for the player to notice (probably due to LOS calculations).
19
20* important: mobs can cross shop-boundaries using shopmats. this must not be :/
21
22* important: word-of-recall cast before dieing will recall you out of nimbus.
23
24* drop all and get all will result in trying to pick up yourself
25 (likely harmless)
26
27* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
28 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
29
30* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
31
32* sync_job in random map prepare still exists.
33
34* IMPORTANT:
35 "cannot change rod when levitating"
36
37* vanessa kept active because of:
38 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
39 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
40 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
41
42* dragon cannot apply ipo writing pen (lack the body), but use skill fine
43
44* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
45
46http://stonewashed.net/sfx.html
47
482007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
492007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
502007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
512007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
52
53http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
54
552007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
562007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
572007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
582007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
592007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
602007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
612007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
622007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
632007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
642007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
652007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
662007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
672007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
682007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
69
70
71* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
72
73* for the future: adjust sp regenration in that way that it doesn't
74 regenrate when food is below < 200 (a magic constant)
75
76* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
77 stuff beig dropped on the teleporter there).
78
79* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
80 crossfire developer who thinks that 4k is enough for everybody.
81 implement a workaround, either just telling people that their book
82 is winged or not sending it as book but as separate paragraphs or multiple
83 books. must be multiple paragraphs:
84 /* 4096 is probably way overkill, but 1024 could very well be too small.
85
86* level 100 inscription with 4 kills: a single random_Scorll treasure
87 item in the ancient mages of forgotten town palace create
88 many *hundreds* of actual scrolls when instantiated?
89
9007:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
9107:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
9207:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
9307:21:37 <schmorp> unidentified they are called potions?
9407:21:48 -cfbot:#cf- [Incen] ayup
9507:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
96
97* totla invisibility is too hard to get. monsters should attack the
98 player when hit by him or his spell anyways.
99
100* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
101
102* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
103
104* is_animated is sometimes written twice when saving, because it must be off when
105 no animation is set. this does not work, of course, because later the flag is written again.
106 should probably be fixed on load, not on save.
107
108* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
109 obviously this should be the real name, not the arch name.
110
111* new players sometimes seem to lack statistics
112
113* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
17 114
18* IMPORTANT: client structures (ns) seem to never get released ever. 115* IMPORTANT: client structures (ns) seem to never get released ever.
19 116
20* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable 117* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
21 check fucntion should be designed - the same for empty treasurelists 118 check fucntion should be designed - the same for empty treasurelists
22 and similar stuff. 119 and similar stuff.
120
121* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
122 existing objects refer to the old archteypoes (for purposes of saving).
123 UPDATE: this is done, but an upgrade of in-memory objects is highly
124 advisable, as well as testing wether reloading actually works :)
23 125
24* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 126* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
25 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 127 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
26 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 128 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
27 semantics). 129 semantics).
28 130
29* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest 131* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
30 there. be inventive. 132 there. be inventive.
31 133
32* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() 134* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
33 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary 135 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
34 hitting items it shouldn't. 136 hitting items it shouldn't.
47* rewrite banish in perl (low priority) 149* rewrite banish in perl (low priority)
48 150
49* nekosan snatches the fish, which stays in the playr inventory. 151* nekosan snatches the fish, which stays in the playr inventory.
50 remove should automaticlaly send esrv_del_item, and nobody else should, 152 remove should automaticlaly send esrv_del_item, and nobody else should,
51 for inv items. same for ipo. 153 for inv items. same for ipo.
52
53* output-count and output-sync defaults *might* cause delay by one message
54 for new users.
55
56* arrest => jail, but the jailed player can suicide and will wake up
57 in his normal savebed, not the jailbed.
58 154
59* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 155* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
60 2007-02-03 03:49:06.011 Discarding object without arch: texas 156 2007-02-03 03:49:06.011 Discarding object without arch: texas
61 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 157 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
62 2007-02-03 03:54:36.926 Discarding object without arch: event_say 158 2007-02-03 03:54:36.926 Discarding object without arch: event_say
100 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 196 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
101 animated weapon out and you disconnect, that it'd simply a) fall to the 197 animated weapon out and you disconnect, that it'd simply a) fall to the
102 ground or b) return to your inv? Rather than disappearing into the void of 198 ground or b) return to your inv? Rather than disappearing into the void of
103 nothingness. 199 nothingness.
104 200
105* mapinfo command should be handled asynchronously (cause it blocks the server)
106
107* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
108 16:09 <@schmorp> ende des themas
109 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 201* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
110 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 202 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
111 16:09 <@schmorp> erinnert mich dran 203 16:09 <@schmorp> erinnert mich dran
112 204
113* map converter 205* map converter
114 elmex: because of the faces and all the other nice things - i guess 206 elmex: because of the faces and all the other nice things - i guess
118 for example to remove the specialcases for books that are destroyed 210 for example to remove the specialcases for books that are destroyed
119 and contain spells (should be done) 211 and contain spells (should be done)
120 212
121* look at these logs: 213* look at these logs:
122 2006-09-16 01:38:16 Got unknown value in map header: race human 214 2006-09-16 01:38:16 Got unknown value in map header: race human
123 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
124 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) 215 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
125 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) 216 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
126 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) 217 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
127 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) 218 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
128 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) 219 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
129 220
130* make sure custom keys get saved in same order as they are being loaded. 221* make sure custom keys get saved in same order as they are being loaded.
131 222
132* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and 223* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
133 implement buildable non-safe floors. 224 implement buildable non-safe floors.

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