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Comparing deliantra/server/TODO (file contents):
Revision 1.118 by elmex, Mon Feb 11 14:46:39 2008 UTC vs.
Revision 1.121 by root, Tue Apr 22 07:28:05 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* tell player when he is starving.
4
5* drakkar pking system assumed to be well-balanced: any documentation?
6
7* tutorial in client
818:24:32 <qwe> just a note
918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
10 was reading it (by then) to get what was wrong and the instructions
11 there are outdated.
2 12
3* missile weapons seem to be buggy w.r.t. applying things to players like 13* missile weapons seem to be buggy w.r.t. applying things to players like
4 their sp attributed. see handcrossbow, which has eg. sp 30 set, which 14 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
5 increases their spell regen. 15 increases their spell regen.
6 16
7* when detect monster is casted while eg. a ball of lighning is active, it's not 17* when detect monster is cast while eg. a ball of lighning is active, it's not
8 shown long enough for the player to notice (probably due to LOS calculations). 18 shown long enough for the player to notice (probably due to LOS calculations).
9 19
10* important: mobs can cross shop-boundaries using shopmats. this must not be :/ 20* important: mobs can cross shop-boundaries using shopmats. this must not be :/
11 21
12* important: word-of-recall cast before dieing will recall you out of nimbus. 22* important: word-of-recall cast before dieing will recall you out of nimbus.
61* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. 71* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
62 72
63* for the future: adjust sp regenration in that way that it doesn't 73* for the future: adjust sp regenration in that way that it doesn't
64 regenrate when food is below < 200 (a magic constant) 74 regenrate when food is below < 200 (a magic constant)
65 75
66* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid 76* IMPORTANT: create a no_drop flag (DONE) and set it on the nexus (or somehow avoid
67 stuff beig dropped on the teleporter there). 77 stuff beig dropped on the teleporter there).
68
69* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
70 crossfire developer who thinks that 4k is enough for everybody.
71 implement a workaround, either just telling people that their book
72 is winged or not sending it as book but as separate paragraphs or multiple
73 books. must be multiple paragraphs:
74 /* 4096 is probably way overkill, but 1024 could very well be too small.
75 78
76* level 100 inscription with 4 kills: a single random_Scorll treasure 79* level 100 inscription with 4 kills: a single random_Scorll treasure
77 item in the ancient mages of forgotten town palace create 80 item in the ancient mages of forgotten town palace create
78 many *hundreds* of actual scrolls when instantiated? 81 many *hundreds* of actual scrolls when instantiated?
79 82
102 105
103* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 106* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
104 107
105* IMPORTANT: client structures (ns) seem to never get released ever. 108* IMPORTANT: client structures (ns) seem to never get released ever.
106 109
107* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
108 check fucntion should be designed - the same for empty treasurelists
109 and similar stuff.
110
111* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
112 existing objects refer to the old archteypoes (for purposes of saving).
113 UPDATE: this is done, but an upgrade of in-memory objects is highly
114 advisable, as well as testing wether reloading actually works :)
115
116* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 110* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
117 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 111 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
118 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 112 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
119 semantics). 113 semantics).
120 114
136 130
137* climbing, meditating, levitating skills etc. should give you experience per use 131* climbing, meditating, levitating skills etc. should give you experience per use
138 132
139* rewrite banish in perl (low priority) 133* rewrite banish in perl (low priority)
140 134
141* nekosan snatches the fish, which stays in the playr inventory.
142 remove should automaticlaly send esrv_del_item, and nobody else should,
143 for inv items. same for ipo.
144
145* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 135* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
146 2007-02-03 03:49:06.011 Discarding object without arch: texas 136 2007-02-03 03:49:06.011 Discarding object without arch: texas
147 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 137 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
148 2007-02-03 03:54:36.926 Discarding object without arch: event_say 138 2007-02-03 03:54:36.926 Discarding object without arch: event_say
149 139
150* IMPORTANT: 140* IMPORTANT:
151 entering instantiated random maps whose meta file is missing freezes the player. 141 entering instantiated random maps whose meta file is missing freezes the player.
152 142
153* random speed should result in randomised initial animation face. 143* random speed should result in randomised initial animation face.
154 144
155* example of why a player was kept alive long after having logged out.
156 those are probably in a player inventory.
157 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
158 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
159 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
160 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
161 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
162 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
163 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
164 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
165 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
166
167* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
168 => use debug_desc
169 => find out whats causing it
170
171* training center (kobold etc.) does not stop working after 30-40min 145* training center (kobold etc.) does not stop working after 30-40min
172 but goes on for 2 hours _at least_. 146 but goes on for 2 hours _at least_.
173
174* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
175 original crossfire: 100% cpu usage => freeze
176 after mapspace::update fix: 40%
177 after map protocol optimisation: 15%
178 147
179* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 148* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
180 this is simply counterwall hitting monsters. but why does it happen? 149 this is simply counterwall hitting monsters. but why does it happen?
181 150
182* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type 151* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
190 159
191* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 160* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
192 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 161 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
193 16:09 <@schmorp> erinnert mich dran 162 16:09 <@schmorp> erinnert mich dran
194 163
195* map converter
196 elmex: because of the faces and all the other nice things - i guess
197 [HUH?? please specify or remove]
198
199* implement no-drop-on-destroy flag (done) 164* implement no-drop-on-destroy flag (done)
200 for example to remove the specialcases for books that are destroyed 165 for example to remove the specialcases for books that are destroyed
201 and contain spells (should be done) 166 and contain spells (should be done)
202 167
203* look at these logs:
204 2006-09-16 01:38:16 Got unknown value in map header: race human
205 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
206 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
207 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
208 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
209 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
210
211* make sure custom keys get saved in same order as they are being loaded. 168* make sure custom keys get saved in same order as they are being loaded.
212 169
213* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
214 implement buildable non-safe floors.

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