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Comparing deliantra/server/TODO (file contents):
Revision 1.121 by root, Tue Apr 22 07:28:05 2008 UTC vs.
Revision 1.122 by root, Fri Apr 25 11:40:34 2008 UTC

146 but goes on for 2 hours _at least_. 146 but goes on for 2 hours _at least_.
147 147
148* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 148* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
149 this is simply counterwall hitting monsters. but why does it happen? 149 this is simply counterwall hitting monsters. but why does it happen?
150 150
151* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
152 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
153
154* animated weapons should come back to the player when he dies/disconnects? 151* animated weapons should come back to the player when he dies/disconnects?
155 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 152 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
156 animated weapon out and you disconnect, that it'd simply a) fall to the 153 animated weapon out and you disconnect, that it'd simply a) fall to the
157 ground or b) return to your inv? Rather than disappearing into the void of 154 ground or b) return to your inv? Rather than disappearing into the void of
158 nothingness. 155 nothingness.

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