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146 | but goes on for 2 hours _at least_. |
146 | but goes on for 2 hours _at least_. |
147 | |
147 | |
148 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
148 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
149 | this is simply counterwall hitting monsters. but why does it happen? |
149 | this is simply counterwall hitting monsters. but why does it happen? |
150 | |
150 | |
151 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
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152 | fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. |
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153 | |
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154 | * animated weapons should come back to the player when he dies/disconnects? |
151 | * animated weapons should come back to the player when he dies/disconnects? |
155 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
152 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
156 | animated weapon out and you disconnect, that it'd simply a) fall to the |
153 | animated weapon out and you disconnect, that it'd simply a) fall to the |
157 | ground or b) return to your inv? Rather than disappearing into the void of |
154 | ground or b) return to your inv? Rather than disappearing into the void of |
158 | nothingness. |
155 | nothingness. |