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Comparing deliantra/server/TODO (file contents):
Revision 1.121 by root, Tue Apr 22 07:28:05 2008 UTC vs.
Revision 1.128 by root, Tue May 6 15:49:56 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* tell player when he is starving.
4 2
5* drakkar pking system assumed to be well-balanced: any documentation? 3* drakkar pking system assumed to be well-balanced: any documentation?
6 4
7* tutorial in client 5* tutorial in client
818:24:32 <qwe> just a note 618:24:32 <qwe> just a note
918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I 718:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
10 was reading it (by then) to get what was wrong and the instructions 8 was reading it (by then) to get what was wrong and the instructions
11 there are outdated. 9 there are outdated.
10
11* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
12 simply by dropping it.
12 13
13* missile weapons seem to be buggy w.r.t. applying things to players like 14* missile weapons seem to be buggy w.r.t. applying things to players like
14 their sp attributed. see handcrossbow, which has eg. sp 30 set, which 15 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
15 increases their spell regen. 16 increases their spell regen.
16 17
17* when detect monster is cast while eg. a ball of lighning is active, it's not 18* when detect monster is cast while eg. a ball of lighning is active, it's not
18 shown long enough for the player to notice (probably due to LOS calculations). 19 shown long enough for the player to notice (probably due to LOS calculations).
19 20
20* important: mobs can cross shop-boundaries using shopmats. this must not be :/ 21* important: mobs can cross shop-boundaries using shopmats. this must not be :/
21 22
22* important: word-of-recall cast before dieing will recall you out of nimbus.
23
24* drop all and get all will result in trying to pick up yourself 23* drop all and get all will result in trying to pick up yourself
25 (likely harmless) 24 (likely harmless)
26
27* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
28 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
29 25
30* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner 26* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
31 27
32* sync_job in random map prepare still exists. 28* sync_job in random map prepare still exists.
33 29
146 but goes on for 2 hours _at least_. 142 but goes on for 2 hours _at least_.
147 143
148* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 144* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
149 this is simply counterwall hitting monsters. but why does it happen? 145 this is simply counterwall hitting monsters. but why does it happen?
150 146
151* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
152 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
153
154* animated weapons should come back to the player when he dies/disconnects? 147* animated weapons should come back to the player when he dies/disconnects?
155 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 148 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
156 animated weapon out and you disconnect, that it'd simply a) fall to the 149 animated weapon out and you disconnect, that it'd simply a) fall to the
157 ground or b) return to your inv? Rather than disappearing into the void of 150 ground or b) return to your inv? Rather than disappearing into the void of
158 nothingness. 151 nothingness.

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