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Comparing deliantra/server/TODO (file contents):
Revision 1.26 by root, Mon Jan 15 02:18:01 2007 UTC vs.
Revision 1.122 by root, Fri Apr 25 11:40:34 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3#possibly fixed 3* tell player when he is starving.
4#* The exit to 'random map at , level ' is closed
5# happens on first entry to a random map *sometimes*. meta file not yet written?
6 4
7* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() 5* drakkar pking system assumed to be well-balanced: any documentation?
8 => use debug_desc
9 => find out whats causing it
10 6
11* the server loves to basically freeze with high cpu load. 7* tutorial in client
12 everything seems to work, except extremely slow. 818:24:32 <qwe> just a note
13 maybe related to such stuff: (maybe too many monsters for some reason?) 918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
14 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object 10 was reading it (by then) to get what was wrong and the instructions
11 there are outdated.
15 12
16* summoned monsters seem to be too peaceful - demonology tower elementals, 13* missile weapons seem to be buggy w.r.t. applying things to players like
17 bloodwell (seems to be an old issue). 14 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
15 increases their spell regen.
18 16
19* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. 17* when detect monster is cast while eg. a ball of lighning is active, it's not
18 shown long enough for the player to notice (probably due to LOS calculations).
20 19
21* re-enable cede in save, when deemed stable. 20* important: mobs can cross shop-boundaries using shopmats. this must not be :/
22 21
23* important: re-enable out-of-order execution of chat and say by making them 22* important: word-of-recall cast before dieing will recall you out of nimbus.
24 packets instead of commands, by pre-parsing ncom/command. 23
25 (this is really hard, other command smight qualify, too...) 24* drop all and get all will result in trying to pick up yourself
25 (likely harmless)
26
27* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
28 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
29
30* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
31
32* sync_job in random map prepare still exists.
33
34* IMPORTANT:
35 "cannot change rod when levitating"
36
37* vanessa kept active because of:
38 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
39 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
40 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
41
42* dragon cannot apply ipo writing pen (lack the body), but use skill fine
43
44* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
45
46http://stonewashed.net/sfx.html
47
482007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
492007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
502007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
512007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
52
53http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
54
552007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
562007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
572007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
582007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
592007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
602007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
612007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
622007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
632007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
642007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
652007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
662007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
672007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
682007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
69
70
71* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
72
73* for the future: adjust sp regenration in that way that it doesn't
74 regenrate when food is below < 200 (a magic constant)
75
76* IMPORTANT: create a no_drop flag (DONE) and set it on the nexus (or somehow avoid
77 stuff beig dropped on the teleporter there).
78
79* level 100 inscription with 4 kills: a single random_Scorll treasure
80 item in the ancient mages of forgotten town palace create
81 many *hundreds* of actual scrolls when instantiated?
82
8307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
8407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
8507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
8607:21:37 <schmorp> unidentified they are called potions?
8707:21:48 -cfbot:#cf- [Incen] ayup
8807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
89
90* totla invisibility is too hard to get. monsters should attack the
91 player when hit by him or his spell anyways.
92
93* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
94
95* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
96
97* is_animated is sometimes written twice when saving, because it must be off when
98 no animation is set. this does not work, of course, because later the flag is written again.
99 should probably be fixed on load, not on save.
100
101* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
102 obviously this should be the real name, not the arch name.
103
104* new players sometimes seem to lack statistics
105
106* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
107
108* IMPORTANT: client structures (ns) seem to never get released ever.
109
110* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
111 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
112 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
113 semantics).
114
115* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
116 there. be inventive.
117
118* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
119 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
120 hitting items it shouldn't.
121
122* can users in theory steal the gems out of their snitchangel pet monsters?
123 => the nodrop mechanism used for that should also disallow stealing.
124
125* bowmode should offer different capabilities given on level of user
126 (Leonov).
127
128* player_sold 1 still gets added to maps at some point, but server cnanot read it.
129 resolve the situation by either implementing it fully or removing it fully.
130
131* climbing, meditating, levitating skills etc. should give you experience per use
132
133* rewrite banish in perl (low priority)
134
135* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
136 2007-02-03 03:49:06.011 Discarding object without arch: texas
137 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
138 2007-02-03 03:54:36.926 Discarding object without arch: event_say
139
140* IMPORTANT:
141 entering instantiated random maps whose meta file is missing freezes the player.
142
143* random speed should result in randomised initial animation face.
144
145* training center (kobold etc.) does not stop working after 30-40min
146 but goes on for 2 hours _at least_.
26 147
27* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 148* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
28 this is simply counterwall hitting monsters. but why does it happen? 149 this is simply counterwall hitting monsters. but why does it happen?
29
30* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
31 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
32 150
33* animated weapons should come back to the player when he dies/disconnects? 151* animated weapons should come back to the player when he dies/disconnects?
34 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 152 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
35 animated weapon out and you disconnect, that it'd simply a) fall to the 153 animated weapon out and you disconnect, that it'd simply a) fall to the
36 ground or b) return to your inv? Rather than disappearing into the void of 154 ground or b) return to your inv? Rather than disappearing into the void of
37 nothingness. 155 nothingness.
38 156
39* rewrite gen_worldmap so that it replaces floors instead putting the
40 overlay on top of the worldmap.
41
42* investigate face and ground problems in world_109_126
43
44* mapinfo command should be handled asynchronously (cause it blocks the server)
45
46* drop unpaid items when dieing on the spot.
47
48* arch/river/* need to be converted to new .x scheme
49
50* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
51 16:09 <@schmorp> ende des themas
52 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 157* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
53 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 158 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
54 16:09 <@schmorp> erinnert mich dran 159 16:09 <@schmorp> erinnert mich dran
55
56* map converter
57 elmex: because of the faces and all the other nice things - i guess
58 160
59* implement no-drop-on-destroy flag (done) 161* implement no-drop-on-destroy flag (done)
60 for example to remove the specialcases for books that are destroyed 162 for example to remove the specialcases for books that are destroyed
61 and contain spells (should be done) 163 and contain spells (should be done)
62 164
63* look at these logs: 165* make sure custom keys get saved in same order as they are being loaded.
64 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
65 2006-09-16 01:38:16 Got unknown value in map header: race human
66 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
67 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
68 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
69 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
70 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
71 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
72 166
73* requirements need to be dcoumented:
74 glib, std::tr1 (::unoredred_map)
75
76

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