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Comparing deliantra/server/TODO (file contents):
Revision 1.68 by root, Thu Jun 28 05:50:31 2007 UTC vs.
Revision 1.123 by root, Sun May 4 14:13:36 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* tell player when he is starving.
4
5* drakkar pking system assumed to be well-balanced: any documentation?
6
7* tutorial in client
818:24:32 <qwe> just a note
918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
10 was reading it (by then) to get what was wrong and the instructions
11 there are outdated.
12
13* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
14 simply by dropping it.
15
16* missile weapons seem to be buggy w.r.t. applying things to players like
17 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
18 increases their spell regen.
19
20* when detect monster is cast while eg. a ball of lighning is active, it's not
21 shown long enough for the player to notice (probably due to LOS calculations).
22
23* important: mobs can cross shop-boundaries using shopmats. this must not be :/
24
25* important: word-of-recall cast before dieing will recall you out of nimbus.
26
27* drop all and get all will result in trying to pick up yourself
28 (likely harmless)
29
30* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
31 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
32
33* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
34
35* sync_job in random map prepare still exists.
36
37* IMPORTANT:
38 "cannot change rod when levitating"
39
40* vanessa kept active because of:
41 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
42 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
43 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
44
45* dragon cannot apply ipo writing pen (lack the body), but use skill fine
46
47* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
48
49http://stonewashed.net/sfx.html
50
512007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
522007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
532007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
542007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
55
56http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
57
582007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
592007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
602007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
612007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
622007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
632007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
642007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
652007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
662007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
672007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
682007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
692007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
702007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
712007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
72
73
74* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
75
76* for the future: adjust sp regenration in that way that it doesn't
77 regenrate when food is below < 200 (a magic constant)
78
79* IMPORTANT: create a no_drop flag (DONE) and set it on the nexus (or somehow avoid
80 stuff beig dropped on the teleporter there).
81
82* level 100 inscription with 4 kills: a single random_Scorll treasure
83 item in the ancient mages of forgotten town palace create
84 many *hundreds* of actual scrolls when instantiated?
2 85
307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" 8607:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision 8707:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified 8807:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions? 8907:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup 9007:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 9107:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9 92
93* totla invisibility is too hard to get. monsters should attack the
94 player when hit by him or his spell anyways.
10 95
11* the following semantics was removed form enter_exit, bring it back sensibly and safely 96* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
12 (don't want the savebed set on a random map).
13 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
14 if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) {
15 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
16 for(tmp=op->inv; tmp != NULL; tmp = tmp->below) {
17 if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break;
18 }
19 if(tmp) {
20 remove_ob(tmp);
21 free_object(tmp);
22 }
23 97
24 path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map)); 98* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
25 op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob);
26 save_player(op, 1);
27 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
28 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
29 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
30 }
31 99
100* is_animated is sometimes written twice when saving, because it must be off when
101 no animation is set. this does not work, of course, because later the flag is written again.
102 should probably be fixed on load, not on save.
103
104* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
105 obviously this should be the real name, not the arch name.
106
32* new players lack statistics 107* new players sometimes seem to lack statistics
33 108
34* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 109* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
35 110
36* IMPORTANT: client structures (ns) seem to never get released ever. 111* IMPORTANT: client structures (ns) seem to never get released ever.
37
38* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
39 check fucntion should be designed - the same for empty treasurelists
40 and similar stuff.
41
42* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
43 existing objects refer to the old archteypoes (for purposes of saving).
44 UPDATE: this is done, but an upgrade of in-memory objects is highly
45 advisable, as well as testing wether reloading actually works :)
46 112
47* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 113* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
48 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 114 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
49 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 115 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
50 semantics). 116 semantics).
67 133
68* climbing, meditating, levitating skills etc. should give you experience per use 134* climbing, meditating, levitating skills etc. should give you experience per use
69 135
70* rewrite banish in perl (low priority) 136* rewrite banish in perl (low priority)
71 137
72* nekosan snatches the fish, which stays in the playr inventory.
73 remove should automaticlaly send esrv_del_item, and nobody else should,
74 for inv items. same for ipo.
75
76* output-count and output-sync defaults *might* cause delay by one message
77 for new users.
78
79* arrest => jail, but the jailed player can suicide and will wake up
80 in his normal savebed, not the jailbed.
81
82* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 138* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
83 2007-02-03 03:49:06.011 Discarding object without arch: texas 139 2007-02-03 03:49:06.011 Discarding object without arch: texas
84 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 140 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
85 2007-02-03 03:54:36.926 Discarding object without arch: event_say 141 2007-02-03 03:54:36.926 Discarding object without arch: event_say
86 142
87* IMPORTANT: 143* IMPORTANT:
88 entering instantiated random maps whose meta file is missing freezes the player. 144 entering instantiated random maps whose meta file is missing freezes the player.
89 145
90* random speed should result in randomised initial animation face. 146* random speed should result in randomised initial animation face.
91 147
92* example of why a player was kept alive long after having logged out.
93 those are probably in a player inventory.
94 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
95 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
96 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
97 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
98 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
99 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
100 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
101 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
102 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
103
104* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
105 => use debug_desc
106 => find out whats causing it
107
108* training center (kobold etc.) does not stop working after 30-40min 148* training center (kobold etc.) does not stop working after 30-40min
109 but goes on for 2 hours _at least_. 149 but goes on for 2 hours _at least_.
110 150
111* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
112 original crossfire: 100% cpu usage => freeze
113 after mapspace::update fix: 40%
114 after map protocol optimisation: 15%
115
116* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 151* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
117 this is simply counterwall hitting monsters. but why does it happen? 152 this is simply counterwall hitting monsters. but why does it happen?
118
119* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
120 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
121 153
122* animated weapons should come back to the player when he dies/disconnects? 154* animated weapons should come back to the player when he dies/disconnects?
123 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 155 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
124 animated weapon out and you disconnect, that it'd simply a) fall to the 156 animated weapon out and you disconnect, that it'd simply a) fall to the
125 ground or b) return to your inv? Rather than disappearing into the void of 157 ground or b) return to your inv? Rather than disappearing into the void of
126 nothingness. 158 nothingness.
127 159
128* mapinfo command should be handled asynchronously (cause it blocks the server)
129
130* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
131 16:09 <@schmorp> ende des themas
132 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 160* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
133 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 161 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
134 16:09 <@schmorp> erinnert mich dran 162 16:09 <@schmorp> erinnert mich dran
135
136* map converter
137 elmex: because of the faces and all the other nice things - i guess
138 [HUH?? please specify or remove]
139 163
140* implement no-drop-on-destroy flag (done) 164* implement no-drop-on-destroy flag (done)
141 for example to remove the specialcases for books that are destroyed 165 for example to remove the specialcases for books that are destroyed
142 and contain spells (should be done) 166 and contain spells (should be done)
143 167
144* look at these logs:
145 2006-09-16 01:38:16 Got unknown value in map header: race human
146 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
147 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
148 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
149 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
150 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
151 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
152
153* make sure custom keys get saved in same order as they are being loaded. 168* make sure custom keys get saved in same order as they are being loaded.
154 169
155* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
156 implement buildable non-safe floors.

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