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Comparing deliantra/server/TODO (file contents):
Revision 1.121 by root, Tue Apr 22 07:28:05 2008 UTC vs.
Revision 1.124 by root, Mon May 5 15:05:26 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* changing gods does not remove spells form the client (but they are removed in-game).
2 4
3* tell player when he is starving. 5* tell player when he is starving.
4 6
5* drakkar pking system assumed to be well-balanced: any documentation? 7* drakkar pking system assumed to be well-balanced: any documentation?
6 8
7* tutorial in client 9* tutorial in client
818:24:32 <qwe> just a note 1018:24:32 <qwe> just a note
918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I 1118:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
10 was reading it (by then) to get what was wrong and the instructions 12 was reading it (by then) to get what was wrong and the instructions
11 there are outdated. 13 there are outdated.
14
15* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
16 simply by dropping it.
12 17
13* missile weapons seem to be buggy w.r.t. applying things to players like 18* missile weapons seem to be buggy w.r.t. applying things to players like
14 their sp attributed. see handcrossbow, which has eg. sp 30 set, which 19 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
15 increases their spell regen. 20 increases their spell regen.
16 21
146 but goes on for 2 hours _at least_. 151 but goes on for 2 hours _at least_.
147 152
148* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 153* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
149 this is simply counterwall hitting monsters. but why does it happen? 154 this is simply counterwall hitting monsters. but why does it happen?
150 155
151* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
152 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
153
154* animated weapons should come back to the player when he dies/disconnects? 156* animated weapons should come back to the player when he dies/disconnects?
155 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 157 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
156 animated weapon out and you disconnect, that it'd simply a) fall to the 158 animated weapon out and you disconnect, that it'd simply a) fall to the
157 ground or b) return to your inv? Rather than disappearing into the void of 159 ground or b) return to your inv? Rather than disappearing into the void of
158 nothingness. 160 nothingness.

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