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Comparing deliantra/server/TODO (file contents):
Revision 1.87 by root, Mon Aug 6 08:48:18 2007 UTC vs.
Revision 1.125 by root, Mon May 5 15:06:06 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* tell player when he is starving.
4
5* drakkar pking system assumed to be well-balanced: any documentation?
6
7* tutorial in client
818:24:32 <qwe> just a note
918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
10 was reading it (by then) to get what was wrong and the instructions
11 there are outdated.
12
13* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
14 simply by dropping it.
15
16* missile weapons seem to be buggy w.r.t. applying things to players like
17 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
18 increases their spell regen.
19
20* when detect monster is cast while eg. a ball of lighning is active, it's not
21 shown long enough for the player to notice (probably due to LOS calculations).
22
23* important: mobs can cross shop-boundaries using shopmats. this must not be :/
24
25* important: word-of-recall cast before dieing will recall you out of nimbus.
26
27* drop all and get all will result in trying to pick up yourself
28 (likely harmless)
29
30* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
31 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
32
33* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
34
35* sync_job in random map prepare still exists.
36
37* IMPORTANT:
38 "cannot change rod when levitating"
39
40* vanessa kept active because of:
41 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
42 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
43 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
44
45* dragon cannot apply ipo writing pen (lack the body), but use skill fine
46
47* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
2 48
3http://stonewashed.net/sfx.html 49http://stonewashed.net/sfx.html
4 50
512007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
522007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
532007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
542007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
55
5http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg 56http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
6 57
7* 10:47:00 <irwiss> schmorp; I seem to have found a bug... If you open a container, and 582007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
8 then it disappears - burnt by a fire spell for example, you can't 592007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
9 close it, nor can you see items on the ground until you relogin 602007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
10 10:47:17 <schmorp> hmm 612007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
11 10:47:20 <schmorp> thats with cfplus? 622007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
12 10:47:22 -cfbot:#cf- irwiss logged in 632007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
13 10:47:26 <irwiss> Yep 642007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
652007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
662007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
672007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
682007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
692007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
702007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
712007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
14 72
15* diseases refer to their owner, keeping diseasd players alive needlessly.
16 73
17* rabies or other long-lived (or other) diseases easily underflow/overflow stats, speed etc. 74* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
18 75
19* for the future: adjust sp regenration in that way that it doesn't 76* for the future: adjust sp regenration in that way that it doesn't
20 regenrate when food is below < 200 (a magic constant) 77 regenrate when food is below < 200 (a magic constant)
21 78
22* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid 79* IMPORTANT: create a no_drop flag (DONE) and set it on the nexus (or somehow avoid
23 stuff beig dropped on the teleporter there). 80 stuff beig dropped on the teleporter there).
24
25* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
26 crossfire developer who thinks that 4k is enough for everybody.
27 implement a workaround, either just telling people that their book
28 is winged or not sending it as book but as separate paragraphs or multiple
29 books. must be multiple paragraphs:
30 /* 4096 is probably way overkill, but 1024 could very well be too small.
31 81
32* level 100 inscription with 4 kills: a single random_Scorll treasure 82* level 100 inscription with 4 kills: a single random_Scorll treasure
33 item in the ancient mages of forgotten town palace create 83 item in the ancient mages of forgotten town palace create
34 many *hundreds* of actual scrolls when instantiated? 84 many *hundreds* of actual scrolls when instantiated?
35 85
4007:21:48 -cfbot:#cf- [Incen] ayup 9007:21:48 -cfbot:#cf- [Incen] ayup
4107:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 9107:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
42 92
43* totla invisibility is too hard to get. monsters should attack the 93* totla invisibility is too hard to get. monsters should attack the
44 player when hit by him or his spell anyways. 94 player when hit by him or his spell anyways.
45
46* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
47 95
48* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded 96* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
49 97
50* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. 98* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
51 99
59* new players sometimes seem to lack statistics 107* new players sometimes seem to lack statistics
60 108
61* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 109* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
62 110
63* IMPORTANT: client structures (ns) seem to never get released ever. 111* IMPORTANT: client structures (ns) seem to never get released ever.
64
65* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
66 check fucntion should be designed - the same for empty treasurelists
67 and similar stuff.
68
69* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
70 existing objects refer to the old archteypoes (for purposes of saving).
71 UPDATE: this is done, but an upgrade of in-memory objects is highly
72 advisable, as well as testing wether reloading actually works :)
73 112
74* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 113* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
75 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 114 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
76 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 115 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
77 semantics). 116 semantics).
94 133
95* climbing, meditating, levitating skills etc. should give you experience per use 134* climbing, meditating, levitating skills etc. should give you experience per use
96 135
97* rewrite banish in perl (low priority) 136* rewrite banish in perl (low priority)
98 137
99* nekosan snatches the fish, which stays in the playr inventory.
100 remove should automaticlaly send esrv_del_item, and nobody else should,
101 for inv items. same for ipo.
102
103* output-count and output-sync defaults *might* cause delay by one message
104 for new users.
105
106* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 138* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
107 2007-02-03 03:49:06.011 Discarding object without arch: texas 139 2007-02-03 03:49:06.011 Discarding object without arch: texas
108 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 140 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
109 2007-02-03 03:54:36.926 Discarding object without arch: event_say 141 2007-02-03 03:54:36.926 Discarding object without arch: event_say
110 142
111* IMPORTANT: 143* IMPORTANT:
112 entering instantiated random maps whose meta file is missing freezes the player. 144 entering instantiated random maps whose meta file is missing freezes the player.
113 145
114* random speed should result in randomised initial animation face. 146* random speed should result in randomised initial animation face.
115 147
116* example of why a player was kept alive long after having logged out.
117 those are probably in a player inventory.
118 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
119 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
120 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
121 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
122 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
123 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
124 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
125 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
126 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
127
128* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
129 => use debug_desc
130 => find out whats causing it
131
132* training center (kobold etc.) does not stop working after 30-40min 148* training center (kobold etc.) does not stop working after 30-40min
133 but goes on for 2 hours _at least_. 149 but goes on for 2 hours _at least_.
134 150
135* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
136 original crossfire: 100% cpu usage => freeze
137 after mapspace::update fix: 40%
138 after map protocol optimisation: 15%
139
140* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 151* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
141 this is simply counterwall hitting monsters. but why does it happen? 152 this is simply counterwall hitting monsters. but why does it happen?
142
143* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
144 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
145 153
146* animated weapons should come back to the player when he dies/disconnects? 154* animated weapons should come back to the player when he dies/disconnects?
147 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 155 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
148 animated weapon out and you disconnect, that it'd simply a) fall to the 156 animated weapon out and you disconnect, that it'd simply a) fall to the
149 ground or b) return to your inv? Rather than disappearing into the void of 157 ground or b) return to your inv? Rather than disappearing into the void of
150 nothingness. 158 nothingness.
151 159
152* mapinfo command should be handled asynchronously (cause it blocks the server)
153
154* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
155 16:09 <@schmorp> ende des themas
156 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 160* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
157 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 161 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
158 16:09 <@schmorp> erinnert mich dran 162 16:09 <@schmorp> erinnert mich dran
159
160* map converter
161 elmex: because of the faces and all the other nice things - i guess
162 [HUH?? please specify or remove]
163 163
164* implement no-drop-on-destroy flag (done) 164* implement no-drop-on-destroy flag (done)
165 for example to remove the specialcases for books that are destroyed 165 for example to remove the specialcases for books that are destroyed
166 and contain spells (should be done) 166 and contain spells (should be done)
167 167
168* look at these logs:
169 2006-09-16 01:38:16 Got unknown value in map header: race human
170 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
171 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
172 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
173 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
174 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
175
176* make sure custom keys get saved in same order as they are being loaded. 168* make sure custom keys get saved in same order as they are being loaded.
177 169
178* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
179 implement buildable non-safe floors.

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