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Comparing deliantra/server/TODO (file contents):
Revision 1.104 by root, Thu Oct 4 23:59:07 2007 UTC vs.
Revision 1.128 by root, Tue May 6 15:49:56 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* drakkar pking system assumed to be well-balanced: any documentation?
4
5* tutorial in client
618:24:32 <qwe> just a note
718:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
8 was reading it (by then) to get what was wrong and the instructions
9 there are outdated.
10
11* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
12 simply by dropping it.
13
14* missile weapons seem to be buggy w.r.t. applying things to players like
15 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
16 increases their spell regen.
17
18* when detect monster is cast while eg. a ball of lighning is active, it's not
19 shown long enough for the player to notice (probably due to LOS calculations).
20
21* important: mobs can cross shop-boundaries using shopmats. this must not be :/
22
23* drop all and get all will result in trying to pick up yourself
24 (likely harmless)
25
26* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
27
28* sync_job in random map prepare still exists.
2 29
3* IMPORTANT: 30* IMPORTANT:
4 "cannot change rod when levitating" 31 "cannot change rod when levitating"
5 32
6* balance does not work in the bank anymore 33* vanessa kept active because of:
34 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
35 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
36 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
7 37
8* dragon cannot apply ipo writing pen (lack the body), but use skill fine 38* dragon cannot apply ipo writing pen (lack the body), but use skill fine
9
10* pupland worldmap region is "santo dominion" => fix.
11 39
12* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17) 40* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
13 41
14http://stonewashed.net/sfx.html 42http://stonewashed.net/sfx.html
15 43
342007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126 622007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
352007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse 632007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
362007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21) 642007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
37 65
38 66
39* "You get the distinct feeling that <other> is nuts" actually appeared once.
40
41* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. 67* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
42
43* IMPORTANT: the ex command does not properly filter cfpod.
44
45* diseases refer to their owner, keeping diseasd players alive needlessly.
46 68
47* for the future: adjust sp regenration in that way that it doesn't 69* for the future: adjust sp regenration in that way that it doesn't
48 regenrate when food is below < 200 (a magic constant) 70 regenrate when food is below < 200 (a magic constant)
49 71
50* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid 72* IMPORTANT: create a no_drop flag (DONE) and set it on the nexus (or somehow avoid
51 stuff beig dropped on the teleporter there). 73 stuff beig dropped on the teleporter there).
52
53* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
54 crossfire developer who thinks that 4k is enough for everybody.
55 implement a workaround, either just telling people that their book
56 is winged or not sending it as book but as separate paragraphs or multiple
57 books. must be multiple paragraphs:
58 /* 4096 is probably way overkill, but 1024 could very well be too small.
59 74
60* level 100 inscription with 4 kills: a single random_Scorll treasure 75* level 100 inscription with 4 kills: a single random_Scorll treasure
61 item in the ancient mages of forgotten town palace create 76 item in the ancient mages of forgotten town palace create
62 many *hundreds* of actual scrolls when instantiated? 77 many *hundreds* of actual scrolls when instantiated?
63 78
6807:21:48 -cfbot:#cf- [Incen] ayup 8307:21:48 -cfbot:#cf- [Incen] ayup
6907:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 8407:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
70 85
71* totla invisibility is too hard to get. monsters should attack the 86* totla invisibility is too hard to get. monsters should attack the
72 player when hit by him or his spell anyways. 87 player when hit by him or his spell anyways.
73
74* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
75 88
76* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded 89* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
77 90
78* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. 91* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
79 92
87* new players sometimes seem to lack statistics 100* new players sometimes seem to lack statistics
88 101
89* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 102* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
90 103
91* IMPORTANT: client structures (ns) seem to never get released ever. 104* IMPORTANT: client structures (ns) seem to never get released ever.
92
93* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
94 check fucntion should be designed - the same for empty treasurelists
95 and similar stuff.
96
97* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
98 existing objects refer to the old archteypoes (for purposes of saving).
99 UPDATE: this is done, but an upgrade of in-memory objects is highly
100 advisable, as well as testing wether reloading actually works :)
101 105
102* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 106* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
103 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 107 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
104 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 108 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
105 semantics). 109 semantics).
122 126
123* climbing, meditating, levitating skills etc. should give you experience per use 127* climbing, meditating, levitating skills etc. should give you experience per use
124 128
125* rewrite banish in perl (low priority) 129* rewrite banish in perl (low priority)
126 130
127* nekosan snatches the fish, which stays in the playr inventory.
128 remove should automaticlaly send esrv_del_item, and nobody else should,
129 for inv items. same for ipo.
130
131* output-count and output-sync defaults *might* cause delay by one message
132 for new users.
133
134* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 131* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
135 2007-02-03 03:49:06.011 Discarding object without arch: texas 132 2007-02-03 03:49:06.011 Discarding object without arch: texas
136 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 133 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
137 2007-02-03 03:54:36.926 Discarding object without arch: event_say 134 2007-02-03 03:54:36.926 Discarding object without arch: event_say
138 135
139* IMPORTANT: 136* IMPORTANT:
140 entering instantiated random maps whose meta file is missing freezes the player. 137 entering instantiated random maps whose meta file is missing freezes the player.
141 138
142* random speed should result in randomised initial animation face. 139* random speed should result in randomised initial animation face.
143 140
144* example of why a player was kept alive long after having logged out.
145 those are probably in a player inventory.
146 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
147 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
148 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
149 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
150 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
151 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
152 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
153 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
154 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
155
156* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
157 => use debug_desc
158 => find out whats causing it
159
160* training center (kobold etc.) does not stop working after 30-40min 141* training center (kobold etc.) does not stop working after 30-40min
161 but goes on for 2 hours _at least_. 142 but goes on for 2 hours _at least_.
162 143
163* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
164 original crossfire: 100% cpu usage => freeze
165 after mapspace::update fix: 40%
166 after map protocol optimisation: 15%
167
168* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 144* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
169 this is simply counterwall hitting monsters. but why does it happen? 145 this is simply counterwall hitting monsters. but why does it happen?
170
171* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
172 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
173 146
174* animated weapons should come back to the player when he dies/disconnects? 147* animated weapons should come back to the player when he dies/disconnects?
175 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 148 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
176 animated weapon out and you disconnect, that it'd simply a) fall to the 149 animated weapon out and you disconnect, that it'd simply a) fall to the
177 ground or b) return to your inv? Rather than disappearing into the void of 150 ground or b) return to your inv? Rather than disappearing into the void of
178 nothingness. 151 nothingness.
179 152
180* mapinfo command should be handled asynchronously (cause it blocks the server)
181
182* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
183 16:09 <@schmorp> ende des themas
184 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 153* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
185 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 154 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
186 16:09 <@schmorp> erinnert mich dran 155 16:09 <@schmorp> erinnert mich dran
187
188* map converter
189 elmex: because of the faces and all the other nice things - i guess
190 [HUH?? please specify or remove]
191 156
192* implement no-drop-on-destroy flag (done) 157* implement no-drop-on-destroy flag (done)
193 for example to remove the specialcases for books that are destroyed 158 for example to remove the specialcases for books that are destroyed
194 and contain spells (should be done) 159 and contain spells (should be done)
195 160
196* look at these logs:
197 2006-09-16 01:38:16 Got unknown value in map header: race human
198 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
199 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
200 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
201 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
202 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
203
204* make sure custom keys get saved in same order as they are being loaded. 161* make sure custom keys get saved in same order as they are being loaded.
205 162
206* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
207 implement buildable non-safe floors.

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