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Comparing deliantra/server/TODO (file contents):
Revision 1.112 by root, Thu Oct 18 00:46:29 2007 UTC vs.
Revision 1.128 by root, Tue May 6 15:49:56 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* important: word-of-recall cats before dieing will recall you out of nimbus. 3* drakkar pking system assumed to be well-balanced: any documentation?
4
5* tutorial in client
618:24:32 <qwe> just a note
718:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
8 was reading it (by then) to get what was wrong and the instructions
9 there are outdated.
10
11* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
12 simply by dropping it.
13
14* missile weapons seem to be buggy w.r.t. applying things to players like
15 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
16 increases their spell regen.
17
18* when detect monster is cast while eg. a ball of lighning is active, it's not
19 shown long enough for the player to notice (probably due to LOS calculations).
20
21* important: mobs can cross shop-boundaries using shopmats. this must not be :/
4 22
5* drop all and get all will result in trying to pick up yourself 23* drop all and get all will result in trying to pick up yourself
6 (likely harmless) 24 (likely harmless)
7 25
8* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
9 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
10
11* IMPORTANT: shot arrows do not stack (e.g. from angels, they leave single arrows).
12
13* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner 26* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
14
152007-10-11 02:30:45.0068 sync job at /opt/crossfire/share/crossfire/cf.pm line 2573
16 cf::object::player::enter_exit('cf::object::player::wrap=HASH(0x4760a60)', 'cf::object::wrap=HASH(0xb8d2f0)') called at /opt/crossfire/share/crossfire/cf.pm line 3505
17 eval {...} called at /opt/crossfire/share/crossfire/cf.pm line 3505
18 cf::__ANON__('Event::Event=SCALAR(0x692ff20)') called at /opt/perl/lib/perl5/Event.pm line 164
19 eval {...} called at /opt/perl/lib/perl5/Event.pm line 164
20 eval {...} called at /opt/perl/lib/perl5/Event.pm line 164
21 Event::loop() called at /opt/crossfire/share/crossfire/cf.pm line 3213
22 cf::main() called at -e line 0
23 27
24* sync_job in random map prepare still exists. 28* sync_job in random map prepare still exists.
25 29
26***
27
282007-10-08 23:06:07.8314 error in event callback: Event::Event=SCALAR(0x1131a2f0) Can't call method "ob" without a package or object reference at /opt/crossfire/share/crossfire/ext/follow.ext line 38, <GEN28> line 27.
29^ cause for server freezes?
30
31* IMPORTANT: 30* IMPORTANT:
32 "cannot change rod when levitating" 31 "cannot change rod when levitating"
33
34* balance does not work in the bank anymore
35 32
36* vanessa kept active because of: 33* vanessa kept active because of:
37 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1) 34 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
38 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1) 35 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
39 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob). 36 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
40 37
41* dragon cannot apply ipo writing pen (lack the body), but use skill fine 38* dragon cannot apply ipo writing pen (lack the body), but use skill fine
42
43* pupland worldmap region is "santo dominion" => fix.
44 39
45* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17) 40* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
46 41
47http://stonewashed.net/sfx.html 42http://stonewashed.net/sfx.html
48 43
672007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126 622007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
682007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse 632007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
692007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21) 642007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
70 65
71 66
72* "You get the distinct feeling that <other> is nuts" actually appeared once.
73
74* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. 67* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
75
76* IMPORTANT: the ex command does not properly filter cfpod.
77
78* diseases refer to their owner, keeping diseasd players alive needlessly.
79 68
80* for the future: adjust sp regenration in that way that it doesn't 69* for the future: adjust sp regenration in that way that it doesn't
81 regenrate when food is below < 200 (a magic constant) 70 regenrate when food is below < 200 (a magic constant)
82 71
83* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid 72* IMPORTANT: create a no_drop flag (DONE) and set it on the nexus (or somehow avoid
84 stuff beig dropped on the teleporter there). 73 stuff beig dropped on the teleporter there).
85
86* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
87 crossfire developer who thinks that 4k is enough for everybody.
88 implement a workaround, either just telling people that their book
89 is winged or not sending it as book but as separate paragraphs or multiple
90 books. must be multiple paragraphs:
91 /* 4096 is probably way overkill, but 1024 could very well be too small.
92 74
93* level 100 inscription with 4 kills: a single random_Scorll treasure 75* level 100 inscription with 4 kills: a single random_Scorll treasure
94 item in the ancient mages of forgotten town palace create 76 item in the ancient mages of forgotten town palace create
95 many *hundreds* of actual scrolls when instantiated? 77 many *hundreds* of actual scrolls when instantiated?
96 78
10107:21:48 -cfbot:#cf- [Incen] ayup 8307:21:48 -cfbot:#cf- [Incen] ayup
10207:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 8407:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
103 85
104* totla invisibility is too hard to get. monsters should attack the 86* totla invisibility is too hard to get. monsters should attack the
105 player when hit by him or his spell anyways. 87 player when hit by him or his spell anyways.
106
107* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
108 88
109* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded 89* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
110 90
111* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. 91* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
112 92
120* new players sometimes seem to lack statistics 100* new players sometimes seem to lack statistics
121 101
122* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 102* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
123 103
124* IMPORTANT: client structures (ns) seem to never get released ever. 104* IMPORTANT: client structures (ns) seem to never get released ever.
125
126* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
127 check fucntion should be designed - the same for empty treasurelists
128 and similar stuff.
129
130* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
131 existing objects refer to the old archteypoes (for purposes of saving).
132 UPDATE: this is done, but an upgrade of in-memory objects is highly
133 advisable, as well as testing wether reloading actually works :)
134 105
135* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 106* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
136 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 107 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
137 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 108 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
138 semantics). 109 semantics).
155 126
156* climbing, meditating, levitating skills etc. should give you experience per use 127* climbing, meditating, levitating skills etc. should give you experience per use
157 128
158* rewrite banish in perl (low priority) 129* rewrite banish in perl (low priority)
159 130
160* nekosan snatches the fish, which stays in the playr inventory.
161 remove should automaticlaly send esrv_del_item, and nobody else should,
162 for inv items. same for ipo.
163
164* output-count and output-sync defaults *might* cause delay by one message
165 for new users.
166
167* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 131* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
168 2007-02-03 03:49:06.011 Discarding object without arch: texas 132 2007-02-03 03:49:06.011 Discarding object without arch: texas
169 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 133 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
170 2007-02-03 03:54:36.926 Discarding object without arch: event_say 134 2007-02-03 03:54:36.926 Discarding object without arch: event_say
171 135
172* IMPORTANT: 136* IMPORTANT:
173 entering instantiated random maps whose meta file is missing freezes the player. 137 entering instantiated random maps whose meta file is missing freezes the player.
174 138
175* random speed should result in randomised initial animation face. 139* random speed should result in randomised initial animation face.
176 140
177* example of why a player was kept alive long after having logged out.
178 those are probably in a player inventory.
179 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
180 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
181 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
182 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
183 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
184 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
185 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
186 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
187 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
188
189* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
190 => use debug_desc
191 => find out whats causing it
192
193* training center (kobold etc.) does not stop working after 30-40min 141* training center (kobold etc.) does not stop working after 30-40min
194 but goes on for 2 hours _at least_. 142 but goes on for 2 hours _at least_.
195 143
196* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
197 original crossfire: 100% cpu usage => freeze
198 after mapspace::update fix: 40%
199 after map protocol optimisation: 15%
200
201* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 144* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
202 this is simply counterwall hitting monsters. but why does it happen? 145 this is simply counterwall hitting monsters. but why does it happen?
203
204* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
205 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
206 146
207* animated weapons should come back to the player when he dies/disconnects? 147* animated weapons should come back to the player when he dies/disconnects?
208 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 148 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
209 animated weapon out and you disconnect, that it'd simply a) fall to the 149 animated weapon out and you disconnect, that it'd simply a) fall to the
210 ground or b) return to your inv? Rather than disappearing into the void of 150 ground or b) return to your inv? Rather than disappearing into the void of
211 nothingness. 151 nothingness.
212 152
213* mapinfo command should be handled asynchronously (cause it blocks the server)
214
215* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
216 16:09 <@schmorp> ende des themas
217 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 153* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
218 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 154 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
219 16:09 <@schmorp> erinnert mich dran 155 16:09 <@schmorp> erinnert mich dran
220
221* map converter
222 elmex: because of the faces and all the other nice things - i guess
223 [HUH?? please specify or remove]
224 156
225* implement no-drop-on-destroy flag (done) 157* implement no-drop-on-destroy flag (done)
226 for example to remove the specialcases for books that are destroyed 158 for example to remove the specialcases for books that are destroyed
227 and contain spells (should be done) 159 and contain spells (should be done)
228 160
229* look at these logs:
230 2006-09-16 01:38:16 Got unknown value in map header: race human
231 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
232 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
233 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
234 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
235 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
236
237* make sure custom keys get saved in same order as they are being loaded. 161* make sure custom keys get saved in same order as they are being loaded.
238 162
239* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
240 implement buildable non-safe floors.

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