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Comparing deliantra/server/TODO (file contents):
Revision 1.69 by root, Wed Jul 4 04:15:29 2007 UTC vs.
Revision 1.128 by root, Tue May 6 15:49:56 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* drakkar pking system assumed to be well-balanced: any documentation?
4
5* tutorial in client
618:24:32 <qwe> just a note
718:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
8 was reading it (by then) to get what was wrong and the instructions
9 there are outdated.
10
11* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
12 simply by dropping it.
13
14* missile weapons seem to be buggy w.r.t. applying things to players like
15 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
16 increases their spell regen.
17
18* when detect monster is cast while eg. a ball of lighning is active, it's not
19 shown long enough for the player to notice (probably due to LOS calculations).
20
21* important: mobs can cross shop-boundaries using shopmats. this must not be :/
22
23* drop all and get all will result in trying to pick up yourself
24 (likely harmless)
25
26* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
27
28* sync_job in random map prepare still exists.
29
30* IMPORTANT:
31 "cannot change rod when levitating"
32
33* vanessa kept active because of:
34 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
35 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
36 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
37
38* dragon cannot apply ipo writing pen (lack the body), but use skill fine
39
40* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
41
42http://stonewashed.net/sfx.html
43
442007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
452007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
462007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
472007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
48
49http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
50
512007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
522007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
532007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
542007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
552007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
562007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
572007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
582007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
592007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
602007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
612007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
622007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
632007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
642007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
65
66
67* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
68
69* for the future: adjust sp regenration in that way that it doesn't
70 regenrate when food is below < 200 (a magic constant)
71
72* IMPORTANT: create a no_drop flag (DONE) and set it on the nexus (or somehow avoid
73 stuff beig dropped on the teleporter there).
74
75* level 100 inscription with 4 kills: a single random_Scorll treasure
76 item in the ancient mages of forgotten town palace create
77 many *hundreds* of actual scrolls when instantiated?
2 78
307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" 7907:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision 8007:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified 8107:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions? 8207:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup 8307:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 8407:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9 85
10* IMPORTANT: item_power should be a body slot like other such qualities, 86* totla invisibility is too hard to get. monsters should attack the
11 so they can be sensibly tested against exclusion. Right now, one can 87 player when hit by him or his spell anyways.
12 equip more than item power allows because it is not checked everywhere
13 (and should not have to be checked, either).
14 88
15* the following semantics was removed form enter_exit, bring it back sensibly and safely 89* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
16 (don't want the savebed set on a random map).
17 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
18 if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) {
19 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
20 for(tmp=op->inv; tmp != NULL; tmp = tmp->below) {
21 if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break;
22 }
23 if(tmp) {
24 remove_ob(tmp);
25 free_object(tmp);
26 }
27 90
28 path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map)); 91* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
29 op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob);
30 save_player(op, 1);
31 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
32 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
33 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
34 }
35 92
93* is_animated is sometimes written twice when saving, because it must be off when
94 no animation is set. this does not work, of course, because later the flag is written again.
95 should probably be fixed on load, not on save.
96
97* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
98 obviously this should be the real name, not the arch name.
99
36* new players lack statistics 100* new players sometimes seem to lack statistics
37 101
38* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 102* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
39 103
40* IMPORTANT: client structures (ns) seem to never get released ever. 104* IMPORTANT: client structures (ns) seem to never get released ever.
41
42* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
43 check fucntion should be designed - the same for empty treasurelists
44 and similar stuff.
45
46* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
47 existing objects refer to the old archteypoes (for purposes of saving).
48 UPDATE: this is done, but an upgrade of in-memory objects is highly
49 advisable, as well as testing wether reloading actually works :)
50 105
51* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 106* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
52 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 107 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
53 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 108 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
54 semantics). 109 semantics).
71 126
72* climbing, meditating, levitating skills etc. should give you experience per use 127* climbing, meditating, levitating skills etc. should give you experience per use
73 128
74* rewrite banish in perl (low priority) 129* rewrite banish in perl (low priority)
75 130
76* nekosan snatches the fish, which stays in the playr inventory.
77 remove should automaticlaly send esrv_del_item, and nobody else should,
78 for inv items. same for ipo.
79
80* output-count and output-sync defaults *might* cause delay by one message
81 for new users.
82
83* arrest => jail, but the jailed player can suicide and will wake up
84 in his normal savebed, not the jailbed.
85
86* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 131* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
87 2007-02-03 03:49:06.011 Discarding object without arch: texas 132 2007-02-03 03:49:06.011 Discarding object without arch: texas
88 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 133 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
89 2007-02-03 03:54:36.926 Discarding object without arch: event_say 134 2007-02-03 03:54:36.926 Discarding object without arch: event_say
90 135
91* IMPORTANT: 136* IMPORTANT:
92 entering instantiated random maps whose meta file is missing freezes the player. 137 entering instantiated random maps whose meta file is missing freezes the player.
93 138
94* random speed should result in randomised initial animation face. 139* random speed should result in randomised initial animation face.
95 140
96* example of why a player was kept alive long after having logged out.
97 those are probably in a player inventory.
98 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
99 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
100 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
101 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
102 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
103 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
104 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
105 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
106 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
107
108* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
109 => use debug_desc
110 => find out whats causing it
111
112* training center (kobold etc.) does not stop working after 30-40min 141* training center (kobold etc.) does not stop working after 30-40min
113 but goes on for 2 hours _at least_. 142 but goes on for 2 hours _at least_.
114 143
115* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
116 original crossfire: 100% cpu usage => freeze
117 after mapspace::update fix: 40%
118 after map protocol optimisation: 15%
119
120* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 144* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
121 this is simply counterwall hitting monsters. but why does it happen? 145 this is simply counterwall hitting monsters. but why does it happen?
122
123* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
124 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
125 146
126* animated weapons should come back to the player when he dies/disconnects? 147* animated weapons should come back to the player when he dies/disconnects?
127 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 148 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
128 animated weapon out and you disconnect, that it'd simply a) fall to the 149 animated weapon out and you disconnect, that it'd simply a) fall to the
129 ground or b) return to your inv? Rather than disappearing into the void of 150 ground or b) return to your inv? Rather than disappearing into the void of
130 nothingness. 151 nothingness.
131 152
132* mapinfo command should be handled asynchronously (cause it blocks the server)
133
134* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
135 16:09 <@schmorp> ende des themas
136 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 153* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
137 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 154 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
138 16:09 <@schmorp> erinnert mich dran 155 16:09 <@schmorp> erinnert mich dran
139
140* map converter
141 elmex: because of the faces and all the other nice things - i guess
142 [HUH?? please specify or remove]
143 156
144* implement no-drop-on-destroy flag (done) 157* implement no-drop-on-destroy flag (done)
145 for example to remove the specialcases for books that are destroyed 158 for example to remove the specialcases for books that are destroyed
146 and contain spells (should be done) 159 and contain spells (should be done)
147 160
148* look at these logs:
149 2006-09-16 01:38:16 Got unknown value in map header: race human
150 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
151 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
152 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
153 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
154 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
155 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
156
157* make sure custom keys get saved in same order as they are being loaded. 161* make sure custom keys get saved in same order as they are being loaded.
158 162
159* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
160 implement buildable non-safe floors.

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