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Comparing deliantra/server/TODO (file contents):
Revision 1.40 by pippijn, Fri Mar 2 13:32:50 2007 UTC vs.
Revision 1.129 by root, Tue May 6 16:32:34 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* can't move onto navar harbour piers when levitating.
4
5* drakkar pking system assumed to be well-balanced: any documentation?
6
7* tutorial in client
818:24:32 <qwe> just a note
918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
10 was reading it (by then) to get what was wrong and the instructions
11 there are outdated.
12
13* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
14 simply by dropping it.
15
16* missile weapons seem to be buggy w.r.t. applying things to players like
17 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
18 increases their spell regen.
19
20* when detect monster is cast while eg. a ball of lighning is active, it's not
21 shown long enough for the player to notice (probably due to LOS calculations).
22
23* important: mobs can cross shop-boundaries using shopmats. this must not be :/
24
25* drop all and get all will result in trying to pick up yourself
26 (likely harmless)
27
28* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
29
30* vanessa kept active because of:
31 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
32 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
33 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
34
35* dragon cannot apply ipo writing pen (lack the body), but use skill fine
36
37http://stonewashed.net/sfx.html
38
392007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
402007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
412007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
422007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
43
44http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
45
462007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
472007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
482007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
492007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
502007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
512007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
522007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
532007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
542007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
552007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
562007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
572007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
582007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
592007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
60
61
62* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
63
64* for the future: adjust sp regenration in that way that it doesn't
65 regenrate when food is below < 200 (a magic constant)
66
67* level 100 inscription with 4 kills: a single random_Scorll treasure
68 item in the ancient mages of forgotten town palace create
69 many *hundreds* of actual scrolls when instantiated?
70
7107:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
7207:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
7307:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
7407:21:37 <schmorp> unidentified they are called potions?
7507:21:48 -cfbot:#cf- [Incen] ayup
7607:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
77
78* totla invisibility is too hard to get. monsters should attack the
79 player when hit by him or his spell anyways.
80
81* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
82
83* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
84 obviously this should be the real name, not the arch name.
85
86* new players sometimes seem to lack statistics
87
88* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
89
90* IMPORTANT: client structures (ns) seem to never get released ever.
91
92* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
93 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
94 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
95 semantics).
96
97* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
98 there. be inventive.
99
100* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
101 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
102 hitting items it shouldn't.
103
104* can users in theory steal the gems out of their snitchangel pet monsters?
105 => the nodrop mechanism used for that should also disallow stealing.
106
107* bowmode should offer different capabilities given on level of user
108 (Leonov).
109
110* player_sold 1 still gets added to maps at some point, but server cnanot read it.
111 resolve the situation by either implementing it fully or removing it fully.
112
113* climbing, meditating, levitating skills etc. should give you experience per use
114
3* rewrite banish in perl (low priority) 115* rewrite banish in perl (low priority)
4
5* nekosan snatches the fish, which stays in the playr inventory.
6 remove should automaticlaly send esrv_del_item, and nobody else should,
7 for inv items.
8
9* output-count and output-sync defaults *might* cause delay by one message
10 for new users.
11
12* arrest => jail, but the jailed player can suicide and will wake up
13 in his normal savebed, not the jailbed.
14 116
15* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 117* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
16 2007-02-03 03:49:06.011 Discarding object without arch: texas 118 2007-02-03 03:49:06.011 Discarding object without arch: texas
17 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 119 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
18 2007-02-03 03:54:36.926 Discarding object without arch: event_say 120 2007-02-03 03:54:36.926 Discarding object without arch: event_say
19 121
20* IMPORTANT: 122* IMPORTANT:
21 entering instantiated random maps whose meta file is missing freezes the player. 123 entering instantiated random maps whose meta file is missing freezes the player.
22 124
23* debug_desc should display env information, too.
24
25* random speed should result in randomised initial animation face. 125* random speed should result in randomised initial animation face.
26
27* example of why a player was kept alive long after having logged out.
28 those are probably in a player inventory.
29 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
30 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
31 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
32 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
33 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
34 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
35 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
36 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
37 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
38
39* The exit to 'random map at , level ' is closed
40 happens on first entry to a random map *sometimes*. meta file not yet written?
41
42* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
43 => use debug_desc
44 => find out whats causing it
45
46* the server loves to basically freeze with high cpu load.
47 everything seems to work, except extremely slow.
48 maybe related to such stuff: (maybe too many monsters for some reason?)
49 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object
50 126
51* training center (kobold etc.) does not stop working after 30-40min 127* training center (kobold etc.) does not stop working after 30-40min
52 but goes on for 2 hours _at least_. 128 but goes on for 2 hours _at least_.
53 129
54* summoned monsters seem to be too peaceful - demonology tower elementals,
55 bloodwell (seems to be an old issue).
56
57* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
58
59* re-enable cede in save, when deemed stable.
60
61* important: re-enable out-of-order execution of chat and say by making them
62 packets instead of commands, by pre-parsing ncom/command.
63 (this is really hard, other command smight qualify, too...)
64
65* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 130* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
66 this is simply counterwall hitting monsters. but why does it happen? 131 this is simply counterwall hitting monsters. but why does it happen?
67
68* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
69 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
70 132
71* animated weapons should come back to the player when he dies/disconnects? 133* animated weapons should come back to the player when he dies/disconnects?
72 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 134 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
73 animated weapon out and you disconnect, that it'd simply a) fall to the 135 animated weapon out and you disconnect, that it'd simply a) fall to the
74 ground or b) return to your inv? Rather than disappearing into the void of 136 ground or b) return to your inv? Rather than disappearing into the void of
75 nothingness. 137 nothingness.
76 138
77* rewrite gen_worldmap so that it replaces floors instead putting the
78 overlay on top of the worldmap.
79
80* investigate face and ground problems in world_109_126
81
82* mapinfo command should be handled asynchronously (cause it blocks the server)
83
84* drop unpaid items when dieing on the spot.
85
86* arch/river/* need to be converted to new .x scheme
87
88* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
89 16:09 <@schmorp> ende des themas
90 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 139* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
91 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 140 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
92 16:09 <@schmorp> erinnert mich dran 141 16:09 <@schmorp> erinnert mich dran
93
94* map converter
95 elmex: because of the faces and all the other nice things - i guess
96 142
97* implement no-drop-on-destroy flag (done) 143* implement no-drop-on-destroy flag (done)
98 for example to remove the specialcases for books that are destroyed 144 for example to remove the specialcases for books that are destroyed
99 and contain spells (should be done) 145 and contain spells (should be done)
100 146
101* look at these logs:
102 2006-09-16 01:38:16 Got unknown value in map header: race human
103 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
104 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
105 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
106 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
107 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
108 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
109 147
110* make sure custom keys get saved in same order as they are being loaded.
111

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