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Comparing deliantra/server/TODO (file contents):
Revision 1.78 by elmex, Thu Jul 12 18:28:09 2007 UTC vs.
Revision 1.129 by root, Tue May 6 16:32:34 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot 3* can't move onto navar harbour piers when levitating.
4 crossfire developer who thinks that 4k is enough for everybody. 4
5 implement a workaround, either just telling people that their book 5* drakkar pking system assumed to be well-balanced: any documentation?
6 is winged or not sending it as book but as separate paragraphs or multiple 6
7 books. must be multiple paragraphs: 7* tutorial in client
8 /* 4096 is probably way overkill, but 1024 could very well be too small. 818:24:32 <qwe> just a note
918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
10 was reading it (by then) to get what was wrong and the instructions
11 there are outdated.
12
13* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
14 simply by dropping it.
15
16* missile weapons seem to be buggy w.r.t. applying things to players like
17 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
18 increases their spell regen.
19
20* when detect monster is cast while eg. a ball of lighning is active, it's not
21 shown long enough for the player to notice (probably due to LOS calculations).
22
23* important: mobs can cross shop-boundaries using shopmats. this must not be :/
24
25* drop all and get all will result in trying to pick up yourself
26 (likely harmless)
27
28* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
29
30* vanessa kept active because of:
31 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
32 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
33 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
34
35* dragon cannot apply ipo writing pen (lack the body), but use skill fine
36
37http://stonewashed.net/sfx.html
38
392007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
402007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
412007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
422007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
43
44http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
45
462007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
472007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
482007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
492007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
502007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
512007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
522007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
532007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
542007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
552007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
562007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
572007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
582007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
592007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
60
61
62* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
63
64* for the future: adjust sp regenration in that way that it doesn't
65 regenrate when food is below < 200 (a magic constant)
9 66
10* level 100 inscription with 4 kills: a single random_Scorll treasure 67* level 100 inscription with 4 kills: a single random_Scorll treasure
11 item in the ancient mages of forgotten town palace create 68 item in the ancient mages of forgotten town palace create
12 many *hundreds* of actual scrolls when instantiated? 69 many *hundreds* of actual scrolls when instantiated?
13 70
1907:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 7607:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
20 77
21* totla invisibility is too hard to get. monsters should attack the 78* totla invisibility is too hard to get. monsters should attack the
22 player when hit by him or his spell anyways. 79 player when hit by him or his spell anyways.
23 80
24* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
25
26* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
27
28* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. 81* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
29
30* is_animated is sometimes written twice when saving, because it must be off when
31 no animation is set. this does not work, of course, because later the flag is written again.
32 should probably be fixed on load, not on save.
33 82
34* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning 83* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
35 obviously this should be the real name, not the arch name. 84 obviously this should be the real name, not the arch name.
36 85
37* new players sometimes seem to lack statistics 86* new players sometimes seem to lack statistics
38 87
39* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 88* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
40 89
41* IMPORTANT: client structures (ns) seem to never get released ever. 90* IMPORTANT: client structures (ns) seem to never get released ever.
42
43* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
44 check fucntion should be designed - the same for empty treasurelists
45 and similar stuff.
46
47* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
48 existing objects refer to the old archteypoes (for purposes of saving).
49 UPDATE: this is done, but an upgrade of in-memory objects is highly
50 advisable, as well as testing wether reloading actually works :)
51 91
52* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 92* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
53 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 93 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
54 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 94 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
55 semantics). 95 semantics).
72 112
73* climbing, meditating, levitating skills etc. should give you experience per use 113* climbing, meditating, levitating skills etc. should give you experience per use
74 114
75* rewrite banish in perl (low priority) 115* rewrite banish in perl (low priority)
76 116
77* nekosan snatches the fish, which stays in the playr inventory.
78 remove should automaticlaly send esrv_del_item, and nobody else should,
79 for inv items. same for ipo.
80
81* output-count and output-sync defaults *might* cause delay by one message
82 for new users.
83
84* arrest => jail, but the jailed player can suicide and will wake up
85 in his normal savebed, not the jailbed.
86
87* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 117* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
88 2007-02-03 03:49:06.011 Discarding object without arch: texas 118 2007-02-03 03:49:06.011 Discarding object without arch: texas
89 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 119 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
90 2007-02-03 03:54:36.926 Discarding object without arch: event_say 120 2007-02-03 03:54:36.926 Discarding object without arch: event_say
91 121
92* IMPORTANT: 122* IMPORTANT:
93 entering instantiated random maps whose meta file is missing freezes the player. 123 entering instantiated random maps whose meta file is missing freezes the player.
94 124
95* random speed should result in randomised initial animation face. 125* random speed should result in randomised initial animation face.
96 126
97* example of why a player was kept alive long after having logged out.
98 those are probably in a player inventory.
99 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
100 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
101 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
102 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
103 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
104 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
105 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
106 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
107 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
108
109* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
110 => use debug_desc
111 => find out whats causing it
112
113* training center (kobold etc.) does not stop working after 30-40min 127* training center (kobold etc.) does not stop working after 30-40min
114 but goes on for 2 hours _at least_. 128 but goes on for 2 hours _at least_.
115 129
116* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
117 original crossfire: 100% cpu usage => freeze
118 after mapspace::update fix: 40%
119 after map protocol optimisation: 15%
120
121* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 130* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
122 this is simply counterwall hitting monsters. but why does it happen? 131 this is simply counterwall hitting monsters. but why does it happen?
123
124* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
125 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
126 132
127* animated weapons should come back to the player when he dies/disconnects? 133* animated weapons should come back to the player when he dies/disconnects?
128 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 134 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
129 animated weapon out and you disconnect, that it'd simply a) fall to the 135 animated weapon out and you disconnect, that it'd simply a) fall to the
130 ground or b) return to your inv? Rather than disappearing into the void of 136 ground or b) return to your inv? Rather than disappearing into the void of
131 nothingness. 137 nothingness.
132 138
133* mapinfo command should be handled asynchronously (cause it blocks the server)
134
135* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
136 16:09 <@schmorp> ende des themas
137 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 139* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
138 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 140 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
139 16:09 <@schmorp> erinnert mich dran 141 16:09 <@schmorp> erinnert mich dran
140
141* map converter
142 elmex: because of the faces and all the other nice things - i guess
143 [HUH?? please specify or remove]
144 142
145* implement no-drop-on-destroy flag (done) 143* implement no-drop-on-destroy flag (done)
146 for example to remove the specialcases for books that are destroyed 144 for example to remove the specialcases for books that are destroyed
147 and contain spells (should be done) 145 and contain spells (should be done)
148 146
149* look at these logs:
150 2006-09-16 01:38:16 Got unknown value in map header: race human
151 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
152 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
153 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
154 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
155 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
156 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
157 147
158* make sure custom keys get saved in same order as they are being loaded.
159
160* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
161 implement buildable non-safe floors.

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