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Comparing deliantra/server/TODO (file contents):
Revision 1.121 by root, Tue Apr 22 07:28:05 2008 UTC vs.
Revision 1.130 by root, Tue May 6 16:33:49 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* tell player when he is starving. 3* can't move onto navar harbour piers when levitating.
4 4
5* drakkar pking system assumed to be well-balanced: any documentation? 5* drakkar pking system assumed to be well-balanced: any documentation?
6 6
7* tutorial in client 7* tutorial in client
818:24:32 <qwe> just a note 818:24:32 <qwe> just a note
918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I 918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
10 was reading it (by then) to get what was wrong and the instructions 10 was reading it (by then) to get what was wrong and the instructions
11 there are outdated. 11 there are outdated.
12
13* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
14 simply by dropping it.
12 15
13* missile weapons seem to be buggy w.r.t. applying things to players like 16* missile weapons seem to be buggy w.r.t. applying things to players like
14 their sp attributed. see handcrossbow, which has eg. sp 30 set, which 17 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
15 increases their spell regen. 18 increases their spell regen.
16 19
17* when detect monster is cast while eg. a ball of lighning is active, it's not 20* when detect monster is cast while eg. a ball of lighning is active, it's not
18 shown long enough for the player to notice (probably due to LOS calculations). 21 shown long enough for the player to notice (probably due to LOS calculations).
19 22
20* important: mobs can cross shop-boundaries using shopmats. this must not be :/ 23* important: mobs can cross shop-boundaries using shopmats. this must not be :/
21 24
22* important: word-of-recall cast before dieing will recall you out of nimbus.
23
24* drop all and get all will result in trying to pick up yourself 25* drop all and get all will result in trying to pick up yourself
25 (likely harmless) 26 (likely harmless)
26 27
27* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
28 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
29
30* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner 28* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
31
32* sync_job in random map prepare still exists.
33
34* IMPORTANT:
35 "cannot change rod when levitating"
36 29
37* vanessa kept active because of: 30* vanessa kept active because of:
38 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1) 31 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
39 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1) 32 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
40 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob). 33 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
41 34
42* dragon cannot apply ipo writing pen (lack the body), but use skill fine 35* dragon cannot apply ipo writing pen (lack the body), but use skill fine
43
44* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
45 36
46http://stonewashed.net/sfx.html 37http://stonewashed.net/sfx.html
47 38
482007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply() 392007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
492007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() 402007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
71* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. 62* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
72 63
73* for the future: adjust sp regenration in that way that it doesn't 64* for the future: adjust sp regenration in that way that it doesn't
74 regenrate when food is below < 200 (a magic constant) 65 regenrate when food is below < 200 (a magic constant)
75 66
76* IMPORTANT: create a no_drop flag (DONE) and set it on the nexus (or somehow avoid
77 stuff beig dropped on the teleporter there).
78
79* level 100 inscription with 4 kills: a single random_Scorll treasure 67* level 100 inscription with 4 kills: a single random_Scorll treasure
80 item in the ancient mages of forgotten town palace create 68 item in the ancient mages of forgotten town palace create
81 many *hundreds* of actual scrolls when instantiated? 69 many *hundreds* of actual scrolls when instantiated?
82 70
8307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" 7107:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
8807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 7607:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
89 77
90* totla invisibility is too hard to get. monsters should attack the 78* totla invisibility is too hard to get. monsters should attack the
91 player when hit by him or his spell anyways. 79 player when hit by him or his spell anyways.
92 80
93* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
94
95* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. 81* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
96
97* is_animated is sometimes written twice when saving, because it must be off when
98 no animation is set. this does not work, of course, because later the flag is written again.
99 should probably be fixed on load, not on save.
100
101* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
102 obviously this should be the real name, not the arch name.
103
104* new players sometimes seem to lack statistics
105 82
106* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 83* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
107 84
108* IMPORTANT: client structures (ns) seem to never get released ever. 85* IMPORTANT: client structures (ns) seem to never get released ever.
109 86
146 but goes on for 2 hours _at least_. 123 but goes on for 2 hours _at least_.
147 124
148* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 125* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
149 this is simply counterwall hitting monsters. but why does it happen? 126 this is simply counterwall hitting monsters. but why does it happen?
150 127
151* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
152 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
153
154* animated weapons should come back to the player when he dies/disconnects? 128* animated weapons should come back to the player when he dies/disconnects?
155 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 129 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
156 animated weapon out and you disconnect, that it'd simply a) fall to the 130 animated weapon out and you disconnect, that it'd simply a) fall to the
157 ground or b) return to your inv? Rather than disappearing into the void of 131 ground or b) return to your inv? Rather than disappearing into the void of
158 nothingness. 132 nothingness.
163 137
164* implement no-drop-on-destroy flag (done) 138* implement no-drop-on-destroy flag (done)
165 for example to remove the specialcases for books that are destroyed 139 for example to remove the specialcases for books that are destroyed
166 and contain spells (should be done) 140 and contain spells (should be done)
167 141
168* make sure custom keys get saved in same order as they are being loaded.
169 142

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