ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/TODO
(Generate patch)

Comparing deliantra/server/TODO (file contents):
Revision 1.109 by root, Mon Oct 15 17:50:26 2007 UTC vs.
Revision 1.131 by root, Tue May 6 17:05:17 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* can't move onto navar harbour piers when levitating.
4
5* drakkar pking system assumed to be well-balanced: any documentation?
6
7* tutorial in client
818:24:32 <qwe> just a note
918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
10 was reading it (by then) to get what was wrong and the instructions
11 there are outdated.
12
13* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
14 simply by dropping it.
15
16* missile weapons seem to be buggy w.r.t. applying things to players like
17 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
18 increases their spell regen.
19
20* when detect monster is cast while eg. a ball of lighning is active, it's not
21 shown long enough for the player to notice (probably due to LOS calculations).
22
23* important: mobs can cross shop-boundaries using shopmats. this must not be :/
2 24
3* drop all and get all will result in trying to pick up yourself 25* drop all and get all will result in trying to pick up yourself
4 (likely harmless) 26 (likely harmless)
5 27
6* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
7 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
8
9* IMPORTANT: shot arrows do not stack (e.g. from angels, they leave single arrows).
10
11* IMPORTANT: jewelered stuff does not stack (probabyl due to perl problems).
12
13* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner 28* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
14
152007-10-11 02:30:45.0068 sync job at /opt/crossfire/share/crossfire/cf.pm line 2573
16 cf::object::player::enter_exit('cf::object::player::wrap=HASH(0x4760a60)', 'cf::object::wrap=HASH(0xb8d2f0)') called at /opt/crossfire/share/crossfire/cf.pm line 3505
17 eval {...} called at /opt/crossfire/share/crossfire/cf.pm line 3505
18 cf::__ANON__('Event::Event=SCALAR(0x692ff20)') called at /opt/perl/lib/perl5/Event.pm line 164
19 eval {...} called at /opt/perl/lib/perl5/Event.pm line 164
20 eval {...} called at /opt/perl/lib/perl5/Event.pm line 164
21 Event::loop() called at /opt/crossfire/share/crossfire/cf.pm line 3213
22 cf::main() called at -e line 0
23
24* sync_job in random map prepare still exists.
25
26***
27
282007-10-08 23:06:07.8314 error in event callback: Event::Event=SCALAR(0x1131a2f0) Can't call method "ob" without a package or object reference at /opt/crossfire/share/crossfire/ext/follow.ext line 38, <GEN28> line 27.
29^ cause for server freezes?
30
31* IMPORTANT:
32 "cannot change rod when levitating"
33
34* balance does not work in the bank anymore
35 29
36* vanessa kept active because of: 30* vanessa kept active because of:
37 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1) 31 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
38 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1) 32 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
39 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob). 33 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
40 34
41* dragon cannot apply ipo writing pen (lack the body), but use skill fine 35* dragon cannot apply ipo writing pen (lack the body), but use skill fine
42
43* pupland worldmap region is "santo dominion" => fix.
44
45* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
46 36
47http://stonewashed.net/sfx.html 37http://stonewashed.net/sfx.html
48 38
492007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply() 392007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
502007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() 402007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
672007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126 572007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
682007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse 582007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
692007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21) 592007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
70 60
71 61
72* "You get the distinct feeling that <other> is nuts" actually appeared once.
73
74* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. 62* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
75
76* IMPORTANT: the ex command does not properly filter cfpod.
77
78* diseases refer to their owner, keeping diseasd players alive needlessly.
79 63
80* for the future: adjust sp regenration in that way that it doesn't 64* for the future: adjust sp regenration in that way that it doesn't
81 regenrate when food is below < 200 (a magic constant) 65 regenrate when food is below < 200 (a magic constant)
82
83* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
84 stuff beig dropped on the teleporter there).
85
86* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
87 crossfire developer who thinks that 4k is enough for everybody.
88 implement a workaround, either just telling people that their book
89 is winged or not sending it as book but as separate paragraphs or multiple
90 books. must be multiple paragraphs:
91 /* 4096 is probably way overkill, but 1024 could very well be too small.
92 66
93* level 100 inscription with 4 kills: a single random_Scorll treasure 67* level 100 inscription with 4 kills: a single random_Scorll treasure
94 item in the ancient mages of forgotten town palace create 68 item in the ancient mages of forgotten town palace create
95 many *hundreds* of actual scrolls when instantiated? 69 many *hundreds* of actual scrolls when instantiated?
96 70
10207:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 7607:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
103 77
104* totla invisibility is too hard to get. monsters should attack the 78* totla invisibility is too hard to get. monsters should attack the
105 player when hit by him or his spell anyways. 79 player when hit by him or his spell anyways.
106 80
107* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
108
109* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
110
111* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
112
113* is_animated is sometimes written twice when saving, because it must be off when
114 no animation is set. this does not work, of course, because later the flag is written again.
115 should probably be fixed on load, not on save.
116
117* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
118 obviously this should be the real name, not the arch name.
119
120* new players sometimes seem to lack statistics
121
122* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 81* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
123
124* IMPORTANT: client structures (ns) seem to never get released ever.
125
126* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
127 check fucntion should be designed - the same for empty treasurelists
128 and similar stuff.
129
130* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
131 existing objects refer to the old archteypoes (for purposes of saving).
132 UPDATE: this is done, but an upgrade of in-memory objects is highly
133 advisable, as well as testing wether reloading actually works :)
134 82
135* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 83* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
136 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 84 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
137 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 85 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
138 semantics). 86 semantics).
155 103
156* climbing, meditating, levitating skills etc. should give you experience per use 104* climbing, meditating, levitating skills etc. should give you experience per use
157 105
158* rewrite banish in perl (low priority) 106* rewrite banish in perl (low priority)
159 107
160* nekosan snatches the fish, which stays in the playr inventory.
161 remove should automaticlaly send esrv_del_item, and nobody else should,
162 for inv items. same for ipo.
163
164* output-count and output-sync defaults *might* cause delay by one message
165 for new users.
166
167* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 108* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
168 2007-02-03 03:49:06.011 Discarding object without arch: texas 109 2007-02-03 03:49:06.011 Discarding object without arch: texas
169 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 110 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
170 2007-02-03 03:54:36.926 Discarding object without arch: event_say 111 2007-02-03 03:54:36.926 Discarding object without arch: event_say
171 112
172* IMPORTANT: 113* IMPORTANT:
173 entering instantiated random maps whose meta file is missing freezes the player. 114 entering instantiated random maps whose meta file is missing freezes the player.
174 115
175* random speed should result in randomised initial animation face. 116* random speed should result in randomised initial animation face.
176 117
177* example of why a player was kept alive long after having logged out.
178 those are probably in a player inventory.
179 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
180 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
181 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
182 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
183 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
184 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
185 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
186 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
187 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
188
189* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
190 => use debug_desc
191 => find out whats causing it
192
193* training center (kobold etc.) does not stop working after 30-40min 118* training center (kobold etc.) does not stop working after 30-40min
194 but goes on for 2 hours _at least_. 119 but goes on for 2 hours _at least_.
195 120
196* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
197 original crossfire: 100% cpu usage => freeze
198 after mapspace::update fix: 40%
199 after map protocol optimisation: 15%
200
201* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 121* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
202 this is simply counterwall hitting monsters. but why does it happen? 122 this is simply counterwall hitting monsters. but why does it happen?
203
204* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
205 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
206 123
207* animated weapons should come back to the player when he dies/disconnects? 124* animated weapons should come back to the player when he dies/disconnects?
208 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 125 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
209 animated weapon out and you disconnect, that it'd simply a) fall to the 126 animated weapon out and you disconnect, that it'd simply a) fall to the
210 ground or b) return to your inv? Rather than disappearing into the void of 127 ground or b) return to your inv? Rather than disappearing into the void of
211 nothingness. 128 nothingness.
212 129
213* mapinfo command should be handled asynchronously (cause it blocks the server)
214
215* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
216 16:09 <@schmorp> ende des themas
217 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 130* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
218 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 131 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
219 16:09 <@schmorp> erinnert mich dran 132 16:09 <@schmorp> erinnert mich dran
220
221* map converter
222 elmex: because of the faces and all the other nice things - i guess
223 [HUH?? please specify or remove]
224 133
225* implement no-drop-on-destroy flag (done) 134* implement no-drop-on-destroy flag (done)
226 for example to remove the specialcases for books that are destroyed 135 for example to remove the specialcases for books that are destroyed
227 and contain spells (should be done) 136 and contain spells (should be done)
228 137
229* look at these logs:
230 2006-09-16 01:38:16 Got unknown value in map header: race human
231 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
232 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
233 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
234 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
235 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
236 138
237* make sure custom keys get saved in same order as they are being loaded.
238
239* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
240 implement buildable non-safe floors.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines