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Comparing deliantra/server/TODO (file contents):
Revision 1.12 by elmex, Mon Jan 8 16:01:39 2007 UTC vs.
Revision 1.131 by root, Tue May 6 17:05:17 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3IMPORTANT: _global_reattach deosn't reattach to maps(!) 3* can't move onto navar harbour piers when levitating.
4 4
5* arch/river/* broken 5* drakkar pking system assumed to be well-balanced: any documentation?
6 -> inform pippijn
7 6
8* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 7* tutorial in client
9 16:09 <@schmorp> ende des themas 818:24:32 <qwe> just a note
10 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
11 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 10 was reading it (by then) to get what was wrong and the instructions
12 16:09 <@schmorp> erinnert mich dran 11 there are outdated.
13 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke)
14 12
15* map converter 13* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
16 elmex: because of the faces and all the other nice things - i guess 14 simply by dropping it.
17 15
16* missile weapons seem to be buggy w.r.t. applying things to players like
17 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
18 increases their spell regen.
19
20* when detect monster is cast while eg. a ball of lighning is active, it's not
21 shown long enough for the player to notice (probably due to LOS calculations).
22
23* important: mobs can cross shop-boundaries using shopmats. this must not be :/
24
25* drop all and get all will result in trying to pick up yourself
26 (likely harmless)
27
28* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
29
30* vanessa kept active because of:
31 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
32 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
33 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
34
35* dragon cannot apply ipo writing pen (lack the body), but use skill fine
36
37http://stonewashed.net/sfx.html
38
392007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
402007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
412007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
422007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
43
44http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
45
462007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
472007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
482007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
492007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
502007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
512007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
522007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
532007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
542007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
552007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
562007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
572007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
582007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
592007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
60
61
62* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
63
64* for the future: adjust sp regenration in that way that it doesn't
65 regenrate when food is below < 200 (a magic constant)
66
67* level 100 inscription with 4 kills: a single random_Scorll treasure
68 item in the ancient mages of forgotten town palace create
69 many *hundreds* of actual scrolls when instantiated?
70
7107:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
7207:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
7307:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
7407:21:37 <schmorp> unidentified they are called potions?
7507:21:48 -cfbot:#cf- [Incen] ayup
7607:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
77
78* totla invisibility is too hard to get. monsters should attack the
79 player when hit by him or his spell anyways.
80
81* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
82
83* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
84 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
85 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
86 semantics).
87
88* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
89 there. be inventive.
90
91* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
92 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
93 hitting items it shouldn't.
94
95* can users in theory steal the gems out of their snitchangel pet monsters?
96 => the nodrop mechanism used for that should also disallow stealing.
97
98* bowmode should offer different capabilities given on level of user
99 (Leonov).
100
101* player_sold 1 still gets added to maps at some point, but server cnanot read it.
102 resolve the situation by either implementing it fully or removing it fully.
103
104* climbing, meditating, levitating skills etc. should give you experience per use
105
106* rewrite banish in perl (low priority)
107
108* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
109 2007-02-03 03:49:06.011 Discarding object without arch: texas
110 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
111 2007-02-03 03:54:36.926 Discarding object without arch: event_say
112
113* IMPORTANT:
114 entering instantiated random maps whose meta file is missing freezes the player.
115
116* random speed should result in randomised initial animation face.
117
118* training center (kobold etc.) does not stop working after 30-40min
119 but goes on for 2 hours _at least_.
120
121* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
122 this is simply counterwall hitting monsters. but why does it happen?
123
124* animated weapons should come back to the player when he dies/disconnects?
125 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
126 animated weapon out and you disconnect, that it'd simply a) fall to the
127 ground or b) return to your inv? Rather than disappearing into the void of
128 nothingness.
129
130* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
131 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
132 16:09 <@schmorp> erinnert mich dran
133
18* implement no-drop-on-destroy flag 134* implement no-drop-on-destroy flag (done)
19 for example to remove the specialcases for books that are destroyed 135 for example to remove the specialcases for books that are destroyed
20 and contain spells 136 and contain spells (should be done)
21 137
22* look at these logs:
23 2006-09-16 01:38:16 17 objects in mortal queue
24 2006-09-16 01:38:16 Got unknown value in map header: race human
25 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
26 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
27 138
28* requirements need to be dcoumented:
29 json-sykc, safe:hole, gperf, glib, std::tr1 (::unoredred_map)

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