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Comparing deliantra/server/TODO (file contents):
Revision 1.74 by root, Fri Jul 6 03:52:51 2007 UTC vs.
Revision 1.131 by root, Tue May 6 17:05:17 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* can't move onto navar harbour piers when levitating.
4
5* drakkar pking system assumed to be well-balanced: any documentation?
6
7* tutorial in client
818:24:32 <qwe> just a note
918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
10 was reading it (by then) to get what was wrong and the instructions
11 there are outdated.
12
13* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
14 simply by dropping it.
15
16* missile weapons seem to be buggy w.r.t. applying things to players like
17 their sp attributed. see handcrossbow, which has eg. sp 30 set, which
18 increases their spell regen.
19
20* when detect monster is cast while eg. a ball of lighning is active, it's not
21 shown long enough for the player to notice (probably due to LOS calculations).
22
23* important: mobs can cross shop-boundaries using shopmats. this must not be :/
24
25* drop all and get all will result in trying to pick up yourself
26 (likely harmless)
27
28* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
29
30* vanessa kept active because of:
31 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
32 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
33 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
34
35* dragon cannot apply ipo writing pen (lack the body), but use skill fine
36
37http://stonewashed.net/sfx.html
38
392007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
402007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
412007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
422007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
43
44http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
45
462007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
472007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
482007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
492007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
502007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
512007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
522007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
532007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
542007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
552007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
562007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
572007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
582007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
592007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
60
61
62* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
63
64* for the future: adjust sp regenration in that way that it doesn't
65 regenrate when food is below < 200 (a magic constant)
66
67* level 100 inscription with 4 kills: a single random_Scorll treasure
68 item in the ancient mages of forgotten town palace create
69 many *hundreds* of actual scrolls when instantiated?
2 70
307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" 7107:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision 7207:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified 7307:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions? 7407:21:37 <schmorp> unidentified they are called potions?
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 7607:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9 77
10* totla invisibility is too hard to get. monsters should attack the 78* totla invisibility is too hard to get. monsters should attack the
11 player when hit by him or his spell anyways. 79 player when hit by him or his spell anyways.
12 80
13* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
14
15* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
16
17* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
18
19* is_animated is sometimes written twice when saving, because it must be off when
20 no animation is set. this does not work, of course, because later the flag is written again.
21 should probably be fixed on load, not on save.
22
23* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
24 obviously this should be the real name, not the arch name.
25
26* new players sometimes seem to lack statistics
27
28* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 81* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
29
30* IMPORTANT: client structures (ns) seem to never get released ever.
31
32* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
33 check fucntion should be designed - the same for empty treasurelists
34 and similar stuff.
35
36* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
37 existing objects refer to the old archteypoes (for purposes of saving).
38 UPDATE: this is done, but an upgrade of in-memory objects is highly
39 advisable, as well as testing wether reloading actually works :)
40 82
41* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 83* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
42 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 84 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
43 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 85 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
44 semantics). 86 semantics).
61 103
62* climbing, meditating, levitating skills etc. should give you experience per use 104* climbing, meditating, levitating skills etc. should give you experience per use
63 105
64* rewrite banish in perl (low priority) 106* rewrite banish in perl (low priority)
65 107
66* nekosan snatches the fish, which stays in the playr inventory.
67 remove should automaticlaly send esrv_del_item, and nobody else should,
68 for inv items. same for ipo.
69
70* output-count and output-sync defaults *might* cause delay by one message
71 for new users.
72
73* arrest => jail, but the jailed player can suicide and will wake up
74 in his normal savebed, not the jailbed.
75
76* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 108* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
77 2007-02-03 03:49:06.011 Discarding object without arch: texas 109 2007-02-03 03:49:06.011 Discarding object without arch: texas
78 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 110 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
79 2007-02-03 03:54:36.926 Discarding object without arch: event_say 111 2007-02-03 03:54:36.926 Discarding object without arch: event_say
80 112
81* IMPORTANT: 113* IMPORTANT:
82 entering instantiated random maps whose meta file is missing freezes the player. 114 entering instantiated random maps whose meta file is missing freezes the player.
83 115
84* random speed should result in randomised initial animation face. 116* random speed should result in randomised initial animation face.
85 117
86* example of why a player was kept alive long after having logged out.
87 those are probably in a player inventory.
88 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
89 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
90 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
91 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
92 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
93 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
94 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
95 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
96 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
97
98* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
99 => use debug_desc
100 => find out whats causing it
101
102* training center (kobold etc.) does not stop working after 30-40min 118* training center (kobold etc.) does not stop working after 30-40min
103 but goes on for 2 hours _at least_. 119 but goes on for 2 hours _at least_.
104 120
105* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
106 original crossfire: 100% cpu usage => freeze
107 after mapspace::update fix: 40%
108 after map protocol optimisation: 15%
109
110* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 121* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
111 this is simply counterwall hitting monsters. but why does it happen? 122 this is simply counterwall hitting monsters. but why does it happen?
112
113* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
114 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
115 123
116* animated weapons should come back to the player when he dies/disconnects? 124* animated weapons should come back to the player when he dies/disconnects?
117 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 125 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
118 animated weapon out and you disconnect, that it'd simply a) fall to the 126 animated weapon out and you disconnect, that it'd simply a) fall to the
119 ground or b) return to your inv? Rather than disappearing into the void of 127 ground or b) return to your inv? Rather than disappearing into the void of
120 nothingness. 128 nothingness.
121 129
122* mapinfo command should be handled asynchronously (cause it blocks the server)
123
124* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
125 16:09 <@schmorp> ende des themas
126 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 130* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
127 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 131 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
128 16:09 <@schmorp> erinnert mich dran 132 16:09 <@schmorp> erinnert mich dran
129
130* map converter
131 elmex: because of the faces and all the other nice things - i guess
132 [HUH?? please specify or remove]
133 133
134* implement no-drop-on-destroy flag (done) 134* implement no-drop-on-destroy flag (done)
135 for example to remove the specialcases for books that are destroyed 135 for example to remove the specialcases for books that are destroyed
136 and contain spells (should be done) 136 and contain spells (should be done)
137 137
138* look at these logs:
139 2006-09-16 01:38:16 Got unknown value in map header: race human
140 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
141 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
142 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
143 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
144 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
145 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
146 138
147* make sure custom keys get saved in same order as they are being loaded.
148
149* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
150 implement buildable non-safe floors.

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