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Comparing deliantra/server/TODO (file contents):
Revision 1.117 by elmex, Fri Feb 1 14:17:57 2008 UTC vs.
Revision 1.132 by root, Tue May 6 17:31:21 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* 3* 2008-05-06 19:14:12.5927 Map darkness for popadom on /onefang/AntFarm/AntFarm9 is too high (6)
4 4
5* can't move onto navar harbour piers when levitating.
6
7* drakkar pking system assumed to be well-balanced: any documentation?
8
9* tutorial in client
1018:24:32 <qwe> just a note
1118:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
12 was reading it (by then) to get what was wrong and the instructions
13 there are outdated.
14
15* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
16 simply by dropping it.
17
5* when detect monster is casted while eg. a ball of lighning is active, it's not 18* when detect monster is cast while eg. a ball of lighning is active, it's not
6 shown long enough for the player to notice (probably due to LOS calculations). 19 shown long enough for the player to notice (probably due to LOS calculations).
7 20
8* important: mobs can cross shop-boundaries using shopmats. this must not be :/ 21* important: mobs can cross shop-boundaries using shopmats. this must not be :/
9 22
10* important: word-of-recall cast before dieing will recall you out of nimbus.
11
12* drop all and get all will result in trying to pick up yourself 23* drop all and get all will result in trying to pick up yourself
13 (likely harmless) 24 (likely harmless)
14 25
15* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
16 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
17
18* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner 26* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
19
20* sync_job in random map prepare still exists.
21
22* IMPORTANT:
23 "cannot change rod when levitating"
24 27
25* vanessa kept active because of: 28* vanessa kept active because of:
26 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1) 29 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
27 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1) 30 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
28 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob). 31 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
29 32
30* dragon cannot apply ipo writing pen (lack the body), but use skill fine 33* dragon cannot apply ipo writing pen (lack the body), but use skill fine
31
32* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
33 34
34http://stonewashed.net/sfx.html 35http://stonewashed.net/sfx.html
35 36
362007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply() 372007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
372007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() 382007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
59* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. 60* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
60 61
61* for the future: adjust sp regenration in that way that it doesn't 62* for the future: adjust sp regenration in that way that it doesn't
62 regenrate when food is below < 200 (a magic constant) 63 regenrate when food is below < 200 (a magic constant)
63 64
64* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
65 stuff beig dropped on the teleporter there).
66
67* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
68 crossfire developer who thinks that 4k is enough for everybody.
69 implement a workaround, either just telling people that their book
70 is winged or not sending it as book but as separate paragraphs or multiple
71 books. must be multiple paragraphs:
72 /* 4096 is probably way overkill, but 1024 could very well be too small.
73
74* level 100 inscription with 4 kills: a single random_Scorll treasure 65* level 100 inscription with 4 kills: a single random_Scorll treasure
75 item in the ancient mages of forgotten town palace create 66 item in the ancient mages of forgotten town palace create
76 many *hundreds* of actual scrolls when instantiated? 67 many *hundreds* of actual scrolls when instantiated?
77 68
7807:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" 6907:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
8307:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 7407:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
84 75
85* totla invisibility is too hard to get. monsters should attack the 76* totla invisibility is too hard to get. monsters should attack the
86 player when hit by him or his spell anyways. 77 player when hit by him or his spell anyways.
87 78
88* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
89
90* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
91
92* is_animated is sometimes written twice when saving, because it must be off when
93 no animation is set. this does not work, of course, because later the flag is written again.
94 should probably be fixed on load, not on save.
95
96* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
97 obviously this should be the real name, not the arch name.
98
99* new players sometimes seem to lack statistics
100
101* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 79* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
102
103* IMPORTANT: client structures (ns) seem to never get released ever.
104
105* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
106 check fucntion should be designed - the same for empty treasurelists
107 and similar stuff.
108
109* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
110 existing objects refer to the old archteypoes (for purposes of saving).
111 UPDATE: this is done, but an upgrade of in-memory objects is highly
112 advisable, as well as testing wether reloading actually works :)
113 80
114* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 81* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
115 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 82 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
116 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 83 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
117 semantics). 84 semantics).
134 101
135* climbing, meditating, levitating skills etc. should give you experience per use 102* climbing, meditating, levitating skills etc. should give you experience per use
136 103
137* rewrite banish in perl (low priority) 104* rewrite banish in perl (low priority)
138 105
139* nekosan snatches the fish, which stays in the playr inventory.
140 remove should automaticlaly send esrv_del_item, and nobody else should,
141 for inv items. same for ipo.
142
143* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 106* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
144 2007-02-03 03:49:06.011 Discarding object without arch: texas 107 2007-02-03 03:49:06.011 Discarding object without arch: texas
145 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 108 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
146 2007-02-03 03:54:36.926 Discarding object without arch: event_say 109 2007-02-03 03:54:36.926 Discarding object without arch: event_say
147 110
148* IMPORTANT: 111* IMPORTANT:
149 entering instantiated random maps whose meta file is missing freezes the player. 112 entering instantiated random maps whose meta file is missing freezes the player.
150 113
151* random speed should result in randomised initial animation face. 114* random speed should result in randomised initial animation face.
152 115
153* example of why a player was kept alive long after having logged out.
154 those are probably in a player inventory.
155 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
156 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
157 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
158 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
159 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
160 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
161 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
162 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
163 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
164
165* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
166 => use debug_desc
167 => find out whats causing it
168
169* training center (kobold etc.) does not stop working after 30-40min 116* training center (kobold etc.) does not stop working after 30-40min
170 but goes on for 2 hours _at least_. 117 but goes on for 2 hours _at least_.
171 118
172* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
173 original crossfire: 100% cpu usage => freeze
174 after mapspace::update fix: 40%
175 after map protocol optimisation: 15%
176
177* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 119* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
178 this is simply counterwall hitting monsters. but why does it happen? 120 this is simply counterwall hitting monsters. but why does it happen?
179
180* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
181 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
182 121
183* animated weapons should come back to the player when he dies/disconnects? 122* animated weapons should come back to the player when he dies/disconnects?
184 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 123 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
185 animated weapon out and you disconnect, that it'd simply a) fall to the 124 animated weapon out and you disconnect, that it'd simply a) fall to the
186 ground or b) return to your inv? Rather than disappearing into the void of 125 ground or b) return to your inv? Rather than disappearing into the void of
188 127
189* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 128* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
190 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 129 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
191 16:09 <@schmorp> erinnert mich dran 130 16:09 <@schmorp> erinnert mich dran
192 131
193* map converter
194 elmex: because of the faces and all the other nice things - i guess
195 [HUH?? please specify or remove]
196
197* implement no-drop-on-destroy flag (done) 132* implement no-drop-on-destroy flag (done)
198 for example to remove the specialcases for books that are destroyed 133 for example to remove the specialcases for books that are destroyed
199 and contain spells (should be done) 134 and contain spells (should be done)
200 135
201* look at these logs:
202 2006-09-16 01:38:16 Got unknown value in map header: race human
203 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
204 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
205 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
206 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
207 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
208 136
209* make sure custom keys get saved in same order as they are being loaded.
210
211* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
212 implement buildable non-safe floors.

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