ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/TODO
(Generate patch)

Comparing deliantra/server/TODO (file contents):
Revision 1.53 by root, Sat Apr 21 22:57:14 2007 UTC vs.
Revision 1.132 by root, Tue May 6 17:31:21 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* IMPORTANT: client structures (ns) seem to never get released ever. 3* 2008-05-06 19:14:12.5927 Map darkness for popadom on /onefang/AntFarm/AntFarm9 is too high (6)
4 4
5* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable 5* can't move onto navar harbour piers when levitating.
6 check fucntion should be designed - the same for empty treasurelists
7 and similar stuff.
8 6
7* drakkar pking system assumed to be well-balanced: any documentation?
8
9* tutorial in client
1018:24:32 <qwe> just a note
1118:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
12 was reading it (by then) to get what was wrong and the instructions
13 there are outdated.
14
15* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
16 simply by dropping it.
17
18* when detect monster is cast while eg. a ball of lighning is active, it's not
19 shown long enough for the player to notice (probably due to LOS calculations).
20
21* important: mobs can cross shop-boundaries using shopmats. this must not be :/
22
23* drop all and get all will result in trying to pick up yourself
24 (likely harmless)
25
26* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
27
28* vanessa kept active because of:
29 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
30 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
31 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
32
33* dragon cannot apply ipo writing pen (lack the body), but use skill fine
34
35http://stonewashed.net/sfx.html
36
372007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
382007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
392007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
402007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
41
42http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
43
442007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
452007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
462007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
472007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
482007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
492007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
502007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
512007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
522007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
532007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
542007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
552007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
562007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
572007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
58
59
60* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
61
62* for the future: adjust sp regenration in that way that it doesn't
63 regenrate when food is below < 200 (a magic constant)
64
65* level 100 inscription with 4 kills: a single random_Scorll treasure
66 item in the ancient mages of forgotten town palace create
67 many *hundreds* of actual scrolls when instantiated?
68
6907:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
7007:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
7107:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
7207:21:37 <schmorp> unidentified they are called potions?
7307:21:48 -cfbot:#cf- [Incen] ayup
7407:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
75
76* totla invisibility is too hard to get. monsters should attack the
77 player when hit by him or his spell anyways.
78
79* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
80
81* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
82 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
83 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
84 semantics).
85
9* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest 86* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
10 there. be inventive. 87 there. be inventive.
11 88
12* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() 89* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
13 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary 90 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
14 hitting items it shouldn't. 91 hitting items it shouldn't.
15
16* you cnanot sensibly buy mercenaries in their agency anymore:
17 they burn, of course, in scorn.
18 FIX: possibly create a precious flag that preserved pets in such a case
19 (and also preserve them over saved! so mercenaries and familiars could
20 be implemented in a sensible way).
21 92
22* can users in theory steal the gems out of their snitchangel pet monsters? 93* can users in theory steal the gems out of their snitchangel pet monsters?
23 => the nodrop mechanism used for that should also disallow stealing. 94 => the nodrop mechanism used for that should also disallow stealing.
24 95
25* bowmode should offer different capabilities given on level of user 96* bowmode should offer different capabilities given on level of user
30 101
31* climbing, meditating, levitating skills etc. should give you experience per use 102* climbing, meditating, levitating skills etc. should give you experience per use
32 103
33* rewrite banish in perl (low priority) 104* rewrite banish in perl (low priority)
34 105
35* nekosan snatches the fish, which stays in the playr inventory.
36 remove should automaticlaly send esrv_del_item, and nobody else should,
37 for inv items. same for ipo.
38
39* output-count and output-sync defaults *might* cause delay by one message
40 for new users.
41
42* arrest => jail, but the jailed player can suicide and will wake up
43 in his normal savebed, not the jailbed.
44
45* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 106* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
46 2007-02-03 03:49:06.011 Discarding object without arch: texas 107 2007-02-03 03:49:06.011 Discarding object without arch: texas
47 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 108 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
48 2007-02-03 03:54:36.926 Discarding object without arch: event_say 109 2007-02-03 03:54:36.926 Discarding object without arch: event_say
49 110
50* IMPORTANT: 111* IMPORTANT:
51 entering instantiated random maps whose meta file is missing freezes the player. 112 entering instantiated random maps whose meta file is missing freezes the player.
52 113
53* random speed should result in randomised initial animation face. 114* random speed should result in randomised initial animation face.
54 115
55* example of why a player was kept alive long after having logged out.
56 those are probably in a player inventory.
57 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
58 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
59 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
60 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
61 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
62 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
63 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
64 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
65 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
66
67* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
68 => use debug_desc
69 => find out whats causing it
70
71* training center (kobold etc.) does not stop working after 30-40min 116* training center (kobold etc.) does not stop working after 30-40min
72 but goes on for 2 hours _at least_. 117 but goes on for 2 hours _at least_.
73 118
74* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
75 original crossfire: 100% cpu usage => freeze
76 after mapspace::update fix: 40%
77 after map protocol optimisation: 15%
78
79* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 119* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
80 this is simply counterwall hitting monsters. but why does it happen? 120 this is simply counterwall hitting monsters. but why does it happen?
81
82* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
83 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
84 121
85* animated weapons should come back to the player when he dies/disconnects? 122* animated weapons should come back to the player when he dies/disconnects?
86 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 123 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
87 animated weapon out and you disconnect, that it'd simply a) fall to the 124 animated weapon out and you disconnect, that it'd simply a) fall to the
88 ground or b) return to your inv? Rather than disappearing into the void of 125 ground or b) return to your inv? Rather than disappearing into the void of
89 nothingness. 126 nothingness.
90 127
91* mapinfo command should be handled asynchronously (cause it blocks the server)
92
93* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
94 16:09 <@schmorp> ende des themas
95 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 128* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
96 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 129 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
97 16:09 <@schmorp> erinnert mich dran 130 16:09 <@schmorp> erinnert mich dran
98
99* map converter
100 elmex: because of the faces and all the other nice things - i guess
101 [HUH?? please specify or remove]
102 131
103* implement no-drop-on-destroy flag (done) 132* implement no-drop-on-destroy flag (done)
104 for example to remove the specialcases for books that are destroyed 133 for example to remove the specialcases for books that are destroyed
105 and contain spells (should be done) 134 and contain spells (should be done)
106 135
107* look at these logs:
108 2006-09-16 01:38:16 Got unknown value in map header: race human
109 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
110 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
111 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
112 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
113 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
114 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
115 136
116* make sure custom keys get saved in same order as they are being loaded.
117
118* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and
119 implement buildable non-safe floors.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines