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Comparing deliantra/server/TODO (file contents):
Revision 1.101 by root, Mon Sep 24 22:55:59 2007 UTC vs.
Revision 1.133 by root, Tue May 6 17:31:56 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* IMPORTANT: 3* 2008-05-06 19:14:12.5927 Map darkness for popadom on /onefang/AntFarm/AntFarm9 is too high (6)
4 "cannot change rod when levitating"
5 4
6* pupland worldmap region is "santo dominion" => fix. 5* can't move onto navar harbour piers when levitating.
7 6
8* 2007-09-24 02:27:29.4190 player/<1.23deeb16f>/PriestBonzai: cannot resolve object reference 7* drakkar pking system assumed to be well-balanced: any documentation?
9 (when playing at the same time...)
10 8
11* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17) 9* tutorial in client
1018:24:32 <qwe> just a note
1118:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
12 was reading it (by then) to get what was wrong and the instructions
13 there are outdated.
14
15* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
16 simply by dropping it.
17
18* important: mobs can cross shop-boundaries using shopmats. this must not be :/
19
20* drop all and get all will result in trying to pick up yourself
21 (likely harmless)
22
23* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
24
25* vanessa kept active because of:
26 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
27 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
28 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
29
30* dragon cannot apply ipo writing pen (lack the body), but use skill fine
12 31
13http://stonewashed.net/sfx.html 32http://stonewashed.net/sfx.html
14 33
152007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply() 342007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
162007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() 352007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
332007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126 522007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
342007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse 532007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
352007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21) 542007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
36 55
37 56
38* "You get the distinct feeling that <other> is nuts" actually appeared once.
39
40* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. 57* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
41
42* IMPORTANT: the ex command does not properly filter cfpod.
43
44* diseases refer to their owner, keeping diseasd players alive needlessly.
45 58
46* for the future: adjust sp regenration in that way that it doesn't 59* for the future: adjust sp regenration in that way that it doesn't
47 regenrate when food is below < 200 (a magic constant) 60 regenrate when food is below < 200 (a magic constant)
48
49* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
50 stuff beig dropped on the teleporter there).
51
52* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
53 crossfire developer who thinks that 4k is enough for everybody.
54 implement a workaround, either just telling people that their book
55 is winged or not sending it as book but as separate paragraphs or multiple
56 books. must be multiple paragraphs:
57 /* 4096 is probably way overkill, but 1024 could very well be too small.
58 61
59* level 100 inscription with 4 kills: a single random_Scorll treasure 62* level 100 inscription with 4 kills: a single random_Scorll treasure
60 item in the ancient mages of forgotten town palace create 63 item in the ancient mages of forgotten town palace create
61 many *hundreds* of actual scrolls when instantiated? 64 many *hundreds* of actual scrolls when instantiated?
62 65
6807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 7107:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
69 72
70* totla invisibility is too hard to get. monsters should attack the 73* totla invisibility is too hard to get. monsters should attack the
71 player when hit by him or his spell anyways. 74 player when hit by him or his spell anyways.
72 75
73* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
74
75* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
76
77* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
78
79* is_animated is sometimes written twice when saving, because it must be off when
80 no animation is set. this does not work, of course, because later the flag is written again.
81 should probably be fixed on load, not on save.
82
83* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
84 obviously this should be the real name, not the arch name.
85
86* new players sometimes seem to lack statistics
87
88* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 76* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
89
90* IMPORTANT: client structures (ns) seem to never get released ever.
91
92* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
93 check fucntion should be designed - the same for empty treasurelists
94 and similar stuff.
95
96* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
97 existing objects refer to the old archteypoes (for purposes of saving).
98 UPDATE: this is done, but an upgrade of in-memory objects is highly
99 advisable, as well as testing wether reloading actually works :)
100 77
101* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 78* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
102 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 79 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
103 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 80 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
104 semantics). 81 semantics).
121 98
122* climbing, meditating, levitating skills etc. should give you experience per use 99* climbing, meditating, levitating skills etc. should give you experience per use
123 100
124* rewrite banish in perl (low priority) 101* rewrite banish in perl (low priority)
125 102
126* nekosan snatches the fish, which stays in the playr inventory.
127 remove should automaticlaly send esrv_del_item, and nobody else should,
128 for inv items. same for ipo.
129
130* output-count and output-sync defaults *might* cause delay by one message
131 for new users.
132
133* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 103* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
134 2007-02-03 03:49:06.011 Discarding object without arch: texas 104 2007-02-03 03:49:06.011 Discarding object without arch: texas
135 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 105 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
136 2007-02-03 03:54:36.926 Discarding object without arch: event_say 106 2007-02-03 03:54:36.926 Discarding object without arch: event_say
137 107
138* IMPORTANT: 108* IMPORTANT:
139 entering instantiated random maps whose meta file is missing freezes the player. 109 entering instantiated random maps whose meta file is missing freezes the player.
140 110
141* random speed should result in randomised initial animation face. 111* random speed should result in randomised initial animation face.
142 112
143* example of why a player was kept alive long after having logged out.
144 those are probably in a player inventory.
145 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
146 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
147 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
148 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
149 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
150 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
151 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
152 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
153 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
154
155* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
156 => use debug_desc
157 => find out whats causing it
158
159* training center (kobold etc.) does not stop working after 30-40min 113* training center (kobold etc.) does not stop working after 30-40min
160 but goes on for 2 hours _at least_. 114 but goes on for 2 hours _at least_.
161 115
162* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
163 original crossfire: 100% cpu usage => freeze
164 after mapspace::update fix: 40%
165 after map protocol optimisation: 15%
166
167* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 116* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
168 this is simply counterwall hitting monsters. but why does it happen? 117 this is simply counterwall hitting monsters. but why does it happen?
169
170* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
171 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
172 118
173* animated weapons should come back to the player when he dies/disconnects? 119* animated weapons should come back to the player when he dies/disconnects?
174 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 120 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
175 animated weapon out and you disconnect, that it'd simply a) fall to the 121 animated weapon out and you disconnect, that it'd simply a) fall to the
176 ground or b) return to your inv? Rather than disappearing into the void of 122 ground or b) return to your inv? Rather than disappearing into the void of
177 nothingness. 123 nothingness.
178 124
179* mapinfo command should be handled asynchronously (cause it blocks the server)
180
181* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
182 16:09 <@schmorp> ende des themas
183 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 125* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
184 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 126 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
185 16:09 <@schmorp> erinnert mich dran 127 16:09 <@schmorp> erinnert mich dran
186
187* map converter
188 elmex: because of the faces and all the other nice things - i guess
189 [HUH?? please specify or remove]
190 128
191* implement no-drop-on-destroy flag (done) 129* implement no-drop-on-destroy flag (done)
192 for example to remove the specialcases for books that are destroyed 130 for example to remove the specialcases for books that are destroyed
193 and contain spells (should be done) 131 and contain spells (should be done)
194 132
195* look at these logs:
196 2006-09-16 01:38:16 Got unknown value in map header: race human
197 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
198 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
199 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
200 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
201 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
202 133
203* make sure custom keys get saved in same order as they are being loaded.
204
205* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
206 implement buildable non-safe floors.

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