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Comparing deliantra/server/TODO (file contents):
Revision 1.74 by root, Fri Jul 6 03:52:51 2007 UTC vs.
Revision 1.136 by root, Tue May 6 18:47:32 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* *sigh*
4 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
5 _after_ the weight update fix
6
7* unique items in maps not handled correctly: server should remember wether a unique
8 file was written and force it to be written again, even if empty.
9
10* 2008-05-06 19:14:12.5927 Map darkness for popadom on /onefang/AntFarm/AntFarm9 is too high (6)
11
12* can't move onto navar harbour piers when levitating.
13
14* drakkar pking system assumed to be well-balanced: any documentation?
15
16* tutorial in client
1718:24:32 <qwe> just a note
1818:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
19 was reading it (by then) to get what was wrong and the instructions
20 there are outdated.
21
22* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
23 simply by dropping it.
24
25* important: mobs can cross shop-boundaries using shopmats. this must not be :/
26
27* drop all and get all will result in trying to pick up yourself
28 (likely harmless)
29
30* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
31
32* vanessa kept active because of:
33 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
34 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
35 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
36
37* dragon cannot apply ipo writing pen (lack the body), but use skill fine
38
39http://stonewashed.net/sfx.html
40
412007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
422007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
432007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
442007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
45
46http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
47
482007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
492007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
502007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
512007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
522007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
532007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
542007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
552007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
562007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
572007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
582007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
592007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
602007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
612007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
62
63
64* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
65
66* for the future: adjust sp regenration in that way that it doesn't
67 regenrate when food is below < 200 (a magic constant)
68
69* level 100 inscription with 4 kills: a single random_Scorll treasure
70 item in the ancient mages of forgotten town palace create
71 many *hundreds* of actual scrolls when instantiated?
2 72
307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" 7307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision 7407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified 7507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions? 7607:21:37 <schmorp> unidentified they are called potions?
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 7807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9 79
10* totla invisibility is too hard to get. monsters should attack the 80* totla invisibility is too hard to get. monsters should attack the
11 player when hit by him or his spell anyways. 81 player when hit by him or his spell anyways.
12 82
13* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
14
15* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
16
17* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
18
19* is_animated is sometimes written twice when saving, because it must be off when
20 no animation is set. this does not work, of course, because later the flag is written again.
21 should probably be fixed on load, not on save.
22
23* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
24 obviously this should be the real name, not the arch name.
25
26* new players sometimes seem to lack statistics
27
28* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 83* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
29
30* IMPORTANT: client structures (ns) seem to never get released ever.
31
32* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
33 check fucntion should be designed - the same for empty treasurelists
34 and similar stuff.
35
36* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
37 existing objects refer to the old archteypoes (for purposes of saving).
38 UPDATE: this is done, but an upgrade of in-memory objects is highly
39 advisable, as well as testing wether reloading actually works :)
40 84
41* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 85* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
42 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 86 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
43 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 87 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
44 semantics). 88 semantics).
61 105
62* climbing, meditating, levitating skills etc. should give you experience per use 106* climbing, meditating, levitating skills etc. should give you experience per use
63 107
64* rewrite banish in perl (low priority) 108* rewrite banish in perl (low priority)
65 109
66* nekosan snatches the fish, which stays in the playr inventory.
67 remove should automaticlaly send esrv_del_item, and nobody else should,
68 for inv items. same for ipo.
69
70* output-count and output-sync defaults *might* cause delay by one message
71 for new users.
72
73* arrest => jail, but the jailed player can suicide and will wake up
74 in his normal savebed, not the jailbed.
75
76* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 110* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
77 2007-02-03 03:49:06.011 Discarding object without arch: texas 111 2007-02-03 03:49:06.011 Discarding object without arch: texas
78 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 112 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
79 2007-02-03 03:54:36.926 Discarding object without arch: event_say 113 2007-02-03 03:54:36.926 Discarding object without arch: event_say
80 114
81* IMPORTANT: 115* IMPORTANT:
82 entering instantiated random maps whose meta file is missing freezes the player. 116 entering instantiated random maps whose meta file is missing freezes the player.
83 117
84* random speed should result in randomised initial animation face. 118* random speed should result in randomised initial animation face.
85 119
86* example of why a player was kept alive long after having logged out.
87 those are probably in a player inventory.
88 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
89 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
90 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
91 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
92 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
93 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
94 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
95 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
96 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
97
98* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
99 => use debug_desc
100 => find out whats causing it
101
102* training center (kobold etc.) does not stop working after 30-40min 120* training center (kobold etc.) does not stop working after 30-40min
103 but goes on for 2 hours _at least_. 121 but goes on for 2 hours _at least_.
104 122
105* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
106 original crossfire: 100% cpu usage => freeze
107 after mapspace::update fix: 40%
108 after map protocol optimisation: 15%
109
110* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 123* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
111 this is simply counterwall hitting monsters. but why does it happen? 124 this is simply counterwall hitting monsters. but why does it happen?
112
113* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
114 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
115 125
116* animated weapons should come back to the player when he dies/disconnects? 126* animated weapons should come back to the player when he dies/disconnects?
117 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 127 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
118 animated weapon out and you disconnect, that it'd simply a) fall to the 128 animated weapon out and you disconnect, that it'd simply a) fall to the
119 ground or b) return to your inv? Rather than disappearing into the void of 129 ground or b) return to your inv? Rather than disappearing into the void of
120 nothingness. 130 nothingness.
121 131
122* mapinfo command should be handled asynchronously (cause it blocks the server)
123
124* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
125 16:09 <@schmorp> ende des themas
126 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 132* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
127 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 133 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
128 16:09 <@schmorp> erinnert mich dran 134 16:09 <@schmorp> erinnert mich dran
129 135
130* map converter 136* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
131 elmex: because of the faces and all the other nice things - i guess 137 (improve message)
132 [HUH?? please specify or remove]
133 138
134* implement no-drop-on-destroy flag (done)
135 for example to remove the specialcases for books that are destroyed
136 and contain spells (should be done)
137 139
138* look at these logs:
139 2006-09-16 01:38:16 Got unknown value in map header: race human
140 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
141 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
142 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
143 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
144 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
145 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
146
147* make sure custom keys get saved in same order as they are being loaded.
148
149* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
150 implement buildable non-safe floors.

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