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Comparing deliantra/server/TODO (file contents):
Revision 1.80 by root, Thu Jul 19 13:46:39 2007 UTC vs.
Revision 1.137 by root, Tue May 6 21:04:37 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP
4
5* *sigh*
6 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
7 _after_ the weight update fix
8
9* unique items in maps not handled correctly: server should remember wether a unique
10 file was written and force it to be written again, even if empty.
11
12* 2008-05-06 19:14:12.5927 Map darkness for popadom on /onefang/AntFarm/AntFarm9 is too high (6)
13
14* can't move onto navar harbour piers when levitating.
15
16* drakkar pking system assumed to be well-balanced: any documentation?
17
18* tutorial in client
1918:24:32 <qwe> just a note
2018:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
21 was reading it (by then) to get what was wrong and the instructions
22 there are outdated.
23
24* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
25 simply by dropping it.
26
27* important: mobs can cross shop-boundaries using shopmats. this must not be :/
28
29* drop all and get all will result in trying to pick up yourself
30 (likely harmless)
31
32* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
33
34* vanessa kept active because of:
35 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
36 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
37 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
38
39* dragon cannot apply ipo writing pen (lack the body), but use skill fine
40
41http://stonewashed.net/sfx.html
42
432007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
442007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
452007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
462007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
2 47
3http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg 48http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
4 49
5* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid 502007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
6 stuff beig dropped on the teleporter there). 512007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
522007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
532007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
542007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
552007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
562007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
572007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
582007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
592007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
602007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
612007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
622007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
632007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
7 64
8* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot 65
9 crossfire developer who thinks that 4k is enough for everybody. 66* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
10 implement a workaround, either just telling people that their book 67
11 is winged or not sending it as book but as separate paragraphs or multiple 68* for the future: adjust sp regenration in that way that it doesn't
12 books. must be multiple paragraphs: 69 regenrate when food is below < 200 (a magic constant)
13 /* 4096 is probably way overkill, but 1024 could very well be too small.
14 70
15* level 100 inscription with 4 kills: a single random_Scorll treasure 71* level 100 inscription with 4 kills: a single random_Scorll treasure
16 item in the ancient mages of forgotten town palace create 72 item in the ancient mages of forgotten town palace create
17 many *hundreds* of actual scrolls when instantiated? 73 many *hundreds* of actual scrolls when instantiated?
18 74
2407:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 8007:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
25 81
26* totla invisibility is too hard to get. monsters should attack the 82* totla invisibility is too hard to get. monsters should attack the
27 player when hit by him or his spell anyways. 83 player when hit by him or his spell anyways.
28 84
29* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
30
31* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
32
33* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
34
35* is_animated is sometimes written twice when saving, because it must be off when
36 no animation is set. this does not work, of course, because later the flag is written again.
37 should probably be fixed on load, not on save.
38
39* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
40 obviously this should be the real name, not the arch name.
41
42* new players sometimes seem to lack statistics
43
44* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 85* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
45
46* IMPORTANT: client structures (ns) seem to never get released ever.
47
48* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
49 check fucntion should be designed - the same for empty treasurelists
50 and similar stuff.
51
52* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
53 existing objects refer to the old archteypoes (for purposes of saving).
54 UPDATE: this is done, but an upgrade of in-memory objects is highly
55 advisable, as well as testing wether reloading actually works :)
56 86
57* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 87* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
58 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 88 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
59 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 89 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
60 semantics). 90 semantics).
77 107
78* climbing, meditating, levitating skills etc. should give you experience per use 108* climbing, meditating, levitating skills etc. should give you experience per use
79 109
80* rewrite banish in perl (low priority) 110* rewrite banish in perl (low priority)
81 111
82* nekosan snatches the fish, which stays in the playr inventory.
83 remove should automaticlaly send esrv_del_item, and nobody else should,
84 for inv items. same for ipo.
85
86* output-count and output-sync defaults *might* cause delay by one message
87 for new users.
88
89* arrest => jail, but the jailed player can suicide and will wake up
90 in his normal savebed, not the jailbed.
91
92* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 112* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
93 2007-02-03 03:49:06.011 Discarding object without arch: texas 113 2007-02-03 03:49:06.011 Discarding object without arch: texas
94 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 114 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
95 2007-02-03 03:54:36.926 Discarding object without arch: event_say 115 2007-02-03 03:54:36.926 Discarding object without arch: event_say
96 116
97* IMPORTANT: 117* IMPORTANT:
98 entering instantiated random maps whose meta file is missing freezes the player. 118 entering instantiated random maps whose meta file is missing freezes the player.
99 119
100* random speed should result in randomised initial animation face. 120* random speed should result in randomised initial animation face.
101 121
102* example of why a player was kept alive long after having logged out.
103 those are probably in a player inventory.
104 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
105 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
106 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
107 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
108 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
109 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
110 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
111 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
112 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
113
114* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
115 => use debug_desc
116 => find out whats causing it
117
118* training center (kobold etc.) does not stop working after 30-40min 122* training center (kobold etc.) does not stop working after 30-40min
119 but goes on for 2 hours _at least_. 123 but goes on for 2 hours _at least_.
120 124
121* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
122 original crossfire: 100% cpu usage => freeze
123 after mapspace::update fix: 40%
124 after map protocol optimisation: 15%
125
126* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 125* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
127 this is simply counterwall hitting monsters. but why does it happen? 126 this is simply counterwall hitting monsters. but why does it happen?
128
129* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
130 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
131 127
132* animated weapons should come back to the player when he dies/disconnects? 128* animated weapons should come back to the player when he dies/disconnects?
133 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 129 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
134 animated weapon out and you disconnect, that it'd simply a) fall to the 130 animated weapon out and you disconnect, that it'd simply a) fall to the
135 ground or b) return to your inv? Rather than disappearing into the void of 131 ground or b) return to your inv? Rather than disappearing into the void of
136 nothingness. 132 nothingness.
137 133
138* mapinfo command should be handled asynchronously (cause it blocks the server)
139
140* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
141 16:09 <@schmorp> ende des themas
142 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 134* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
143 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 135 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
144 16:09 <@schmorp> erinnert mich dran 136 16:09 <@schmorp> erinnert mich dran
145 137
146* map converter 138* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
147 elmex: because of the faces and all the other nice things - i guess 139 (improve message)
148 [HUH?? please specify or remove]
149 140
150* implement no-drop-on-destroy flag (done)
151 for example to remove the specialcases for books that are destroyed
152 and contain spells (should be done)
153 141
154* look at these logs:
155 2006-09-16 01:38:16 Got unknown value in map header: race human
156 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
157 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
158 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
159 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
160 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
161 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
162
163* make sure custom keys get saved in same order as they are being loaded.
164
165* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
166 implement buildable non-safe floors.

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