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Comparing deliantra/server/TODO (file contents):
Revision 1.108 by root, Mon Oct 15 03:14:10 2007 UTC vs.
Revision 1.138 by root, Wed May 7 19:19:09 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows. 3* lone-town shops say "no shop nearby" with use_skill bargaining.
4 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
5 4
6* shot arrows do not stack (e.g. from angels, they leave single arrows). 5* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP
7 6
8* jewelered stuff does not stack (probabyl due to perl problems). 7* *sigh*
8 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
9 _after_ the weight update fix
9 10
10* create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner 11* unique items in maps not handled correctly: server should remember wether a unique
12 file was written and force it to be written again, even if empty.
11 13
122007-10-11 02:30:45.0068 sync job at /opt/crossfire/share/crossfire/cf.pm line 2573 14* 2008-05-06 19:14:12.5927 Map darkness for popadom on /onefang/AntFarm/AntFarm9 is too high (6)
13 cf::object::player::enter_exit('cf::object::player::wrap=HASH(0x4760a60)', 'cf::object::wrap=HASH(0xb8d2f0)') called at /opt/crossfire/share/crossfire/cf.pm line 3505
14 eval {...} called at /opt/crossfire/share/crossfire/cf.pm line 3505
15 cf::__ANON__('Event::Event=SCALAR(0x692ff20)') called at /opt/perl/lib/perl5/Event.pm line 164
16 eval {...} called at /opt/perl/lib/perl5/Event.pm line 164
17 eval {...} called at /opt/perl/lib/perl5/Event.pm line 164
18 Event::loop() called at /opt/crossfire/share/crossfire/cf.pm line 3213
19 cf::main() called at -e line 0
20 15
21* sync_job in random map prepare still exists. 16* can't move onto navar harbour piers when levitating.
22 17
23*** 18* drakkar pking system assumed to be well-balanced: any documentation?
24 19
252007-10-08 23:06:07.8314 error in event callback: Event::Event=SCALAR(0x1131a2f0) Can't call method "ob" without a package or object reference at /opt/crossfire/share/crossfire/ext/follow.ext line 38, <GEN28> line 27. 20* tutorial in client
26^ cause for server freezes? 2118:24:32 <qwe> just a note
2218:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
23 was reading it (by then) to get what was wrong and the instructions
24 there are outdated.
27 25
28* IMPORTANT: 26* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
29 "cannot change rod when levitating" 27 simply by dropping it.
30 28
31* balance does not work in the bank anymore 29* important: mobs can cross shop-boundaries using shopmats. this must not be :/
30
31* drop all and get all will result in trying to pick up yourself
32 (likely harmless)
33
34* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
32 35
33* vanessa kept active because of: 36* vanessa kept active because of:
34 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1) 37 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
35 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1) 38 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
36 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob). 39 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
37 40
38* dragon cannot apply ipo writing pen (lack the body), but use skill fine 41* dragon cannot apply ipo writing pen (lack the body), but use skill fine
39
40* pupland worldmap region is "santo dominion" => fix.
41
42* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
43 42
44http://stonewashed.net/sfx.html 43http://stonewashed.net/sfx.html
45 44
462007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply() 452007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
472007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() 462007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
642007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126 632007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
652007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse 642007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
662007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21) 652007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
67 66
68 67
69* "You get the distinct feeling that <other> is nuts" actually appeared once.
70
71* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. 68* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
72
73* IMPORTANT: the ex command does not properly filter cfpod.
74
75* diseases refer to their owner, keeping diseasd players alive needlessly.
76 69
77* for the future: adjust sp regenration in that way that it doesn't 70* for the future: adjust sp regenration in that way that it doesn't
78 regenrate when food is below < 200 (a magic constant) 71 regenrate when food is below < 200 (a magic constant)
79
80* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
81 stuff beig dropped on the teleporter there).
82
83* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
84 crossfire developer who thinks that 4k is enough for everybody.
85 implement a workaround, either just telling people that their book
86 is winged or not sending it as book but as separate paragraphs or multiple
87 books. must be multiple paragraphs:
88 /* 4096 is probably way overkill, but 1024 could very well be too small.
89 72
90* level 100 inscription with 4 kills: a single random_Scorll treasure 73* level 100 inscription with 4 kills: a single random_Scorll treasure
91 item in the ancient mages of forgotten town palace create 74 item in the ancient mages of forgotten town palace create
92 many *hundreds* of actual scrolls when instantiated? 75 many *hundreds* of actual scrolls when instantiated?
93 76
9907:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 8207:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
100 83
101* totla invisibility is too hard to get. monsters should attack the 84* totla invisibility is too hard to get. monsters should attack the
102 player when hit by him or his spell anyways. 85 player when hit by him or his spell anyways.
103 86
104* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
105
106* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
107
108* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
109
110* is_animated is sometimes written twice when saving, because it must be off when
111 no animation is set. this does not work, of course, because later the flag is written again.
112 should probably be fixed on load, not on save.
113
114* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
115 obviously this should be the real name, not the arch name.
116
117* new players sometimes seem to lack statistics
118
119* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 87* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
120
121* IMPORTANT: client structures (ns) seem to never get released ever.
122
123* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
124 check fucntion should be designed - the same for empty treasurelists
125 and similar stuff.
126
127* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
128 existing objects refer to the old archteypoes (for purposes of saving).
129 UPDATE: this is done, but an upgrade of in-memory objects is highly
130 advisable, as well as testing wether reloading actually works :)
131 88
132* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 89* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
133 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 90 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
134 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 91 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
135 semantics). 92 semantics).
152 109
153* climbing, meditating, levitating skills etc. should give you experience per use 110* climbing, meditating, levitating skills etc. should give you experience per use
154 111
155* rewrite banish in perl (low priority) 112* rewrite banish in perl (low priority)
156 113
157* nekosan snatches the fish, which stays in the playr inventory.
158 remove should automaticlaly send esrv_del_item, and nobody else should,
159 for inv items. same for ipo.
160
161* output-count and output-sync defaults *might* cause delay by one message
162 for new users.
163
164* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 114* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
165 2007-02-03 03:49:06.011 Discarding object without arch: texas 115 2007-02-03 03:49:06.011 Discarding object without arch: texas
166 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 116 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
167 2007-02-03 03:54:36.926 Discarding object without arch: event_say 117 2007-02-03 03:54:36.926 Discarding object without arch: event_say
168 118
169* IMPORTANT: 119* IMPORTANT:
170 entering instantiated random maps whose meta file is missing freezes the player. 120 entering instantiated random maps whose meta file is missing freezes the player.
171 121
172* random speed should result in randomised initial animation face. 122* random speed should result in randomised initial animation face.
173 123
174* example of why a player was kept alive long after having logged out.
175 those are probably in a player inventory.
176 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
177 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
178 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
179 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
180 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
181 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
182 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
183 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
184 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
185
186* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
187 => use debug_desc
188 => find out whats causing it
189
190* training center (kobold etc.) does not stop working after 30-40min 124* training center (kobold etc.) does not stop working after 30-40min
191 but goes on for 2 hours _at least_. 125 but goes on for 2 hours _at least_.
192 126
193* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
194 original crossfire: 100% cpu usage => freeze
195 after mapspace::update fix: 40%
196 after map protocol optimisation: 15%
197
198* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 127* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
199 this is simply counterwall hitting monsters. but why does it happen? 128 this is simply counterwall hitting monsters. but why does it happen?
200
201* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
202 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
203 129
204* animated weapons should come back to the player when he dies/disconnects? 130* animated weapons should come back to the player when he dies/disconnects?
205 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 131 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
206 animated weapon out and you disconnect, that it'd simply a) fall to the 132 animated weapon out and you disconnect, that it'd simply a) fall to the
207 ground or b) return to your inv? Rather than disappearing into the void of 133 ground or b) return to your inv? Rather than disappearing into the void of
208 nothingness. 134 nothingness.
209 135
210* mapinfo command should be handled asynchronously (cause it blocks the server)
211
212* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
213 16:09 <@schmorp> ende des themas
214 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 136* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
215 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 137 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
216 16:09 <@schmorp> erinnert mich dran 138 16:09 <@schmorp> erinnert mich dran
217 139
218* map converter 140* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
219 elmex: because of the faces and all the other nice things - i guess 141 (improve message)
220 [HUH?? please specify or remove]
221 142
222* implement no-drop-on-destroy flag (done)
223 for example to remove the specialcases for books that are destroyed
224 and contain spells (should be done)
225 143
226* look at these logs:
227 2006-09-16 01:38:16 Got unknown value in map header: race human
228 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
229 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
230 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
231 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
232 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
233
234* make sure custom keys get saved in same order as they are being loaded.
235
236* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
237 implement buildable non-safe floors.

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