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Comparing deliantra/server/TODO (file contents):
Revision 1.58 by root, Wed May 16 23:40:06 2007 UTC vs.
Revision 1.138 by root, Wed May 7 19:19:09 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3new skill system temporary todo: 3* lone-town shops say "no shop nearby" with use_skill bargaining.
4- cast xxx, ready_skill praying => no go
5- readying a rod gives magic item exp when slashign monsters
6- slots are beign forgotten on relogin
707:45:25 -cfbot:#cf- [Lina] okay, pray was readied and i switched to missile swarm
807:45:41 -cfbot:#cf- [Lina] pray was not able to be readied directly
907:45:50 -cfbot:#cf- [Lina] BUT pyromancy was
1007:46:05 -cfbot:#cf- [Lina] readying the skill pyromancy, useless, except to test
1107:46:14 -cfbot:#cf- sciullofederico logged in
1207:46:27 -cfbot:#cf- [Lina] WHILE pyromancy readied, i switch to missile swarm
1307:46:42 -cfbot:#cf- [Lina] i can't ready pyro!
1407:46:49 -cfbot:#cf- [Lina] BUT i can ready praying
1507:47:15 -cfbot:#cf- [Lina] same for clawing, and probably others
16 4
17* cursed weapons should be force-applied even when not current_weapon. 5* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP
18 6
19* applying scrolls complains about missing ranged item. 7* *sigh*
8 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
9 _after_ the weight update fix
20 10
21* IMPORTANT: client structures (ns) seem to never get released ever. 11* unique items in maps not handled correctly: server should remember wether a unique
12 file was written and force it to be written again, even if empty.
22 13
23* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable 14* 2008-05-06 19:14:12.5927 Map darkness for popadom on /onefang/AntFarm/AntFarm9 is too high (6)
24 check fucntion should be designed - the same for empty treasurelists 15
25 and similar stuff. 16* can't move onto navar harbour piers when levitating.
17
18* drakkar pking system assumed to be well-balanced: any documentation?
19
20* tutorial in client
2118:24:32 <qwe> just a note
2218:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
23 was reading it (by then) to get what was wrong and the instructions
24 there are outdated.
25
26* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
27 simply by dropping it.
28
29* important: mobs can cross shop-boundaries using shopmats. this must not be :/
30
31* drop all and get all will result in trying to pick up yourself
32 (likely harmless)
33
34* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
35
36* vanessa kept active because of:
37 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
38 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
39 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
40
41* dragon cannot apply ipo writing pen (lack the body), but use skill fine
42
43http://stonewashed.net/sfx.html
44
452007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
462007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
472007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
482007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
49
50http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
51
522007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
532007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
542007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
552007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
562007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
572007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
582007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
592007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
602007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
612007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
622007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
632007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
642007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
652007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
66
67
68* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
69
70* for the future: adjust sp regenration in that way that it doesn't
71 regenrate when food is below < 200 (a magic constant)
72
73* level 100 inscription with 4 kills: a single random_Scorll treasure
74 item in the ancient mages of forgotten town palace create
75 many *hundreds* of actual scrolls when instantiated?
76
7707:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
7807:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
7907:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
8007:21:37 <schmorp> unidentified they are called potions?
8107:21:48 -cfbot:#cf- [Incen] ayup
8207:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
83
84* totla invisibility is too hard to get. monsters should attack the
85 player when hit by him or his spell anyways.
86
87* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
26 88
27* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 89* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
28 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 90 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
29 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 91 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
30 semantics). 92 semantics).
31 93
32* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest 94* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
33 there. be inventive. 95 there. be inventive.
34 96
35* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() 97* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
36 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary 98 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
37 hitting items it shouldn't. 99 hitting items it shouldn't.
47 109
48* climbing, meditating, levitating skills etc. should give you experience per use 110* climbing, meditating, levitating skills etc. should give you experience per use
49 111
50* rewrite banish in perl (low priority) 112* rewrite banish in perl (low priority)
51 113
52* nekosan snatches the fish, which stays in the playr inventory.
53 remove should automaticlaly send esrv_del_item, and nobody else should,
54 for inv items. same for ipo.
55
56* output-count and output-sync defaults *might* cause delay by one message
57 for new users.
58
59* arrest => jail, but the jailed player can suicide and will wake up
60 in his normal savebed, not the jailbed.
61
62* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 114* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
63 2007-02-03 03:49:06.011 Discarding object without arch: texas 115 2007-02-03 03:49:06.011 Discarding object without arch: texas
64 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 116 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
65 2007-02-03 03:54:36.926 Discarding object without arch: event_say 117 2007-02-03 03:54:36.926 Discarding object without arch: event_say
66 118
67* IMPORTANT: 119* IMPORTANT:
68 entering instantiated random maps whose meta file is missing freezes the player. 120 entering instantiated random maps whose meta file is missing freezes the player.
69 121
70* random speed should result in randomised initial animation face. 122* random speed should result in randomised initial animation face.
71 123
72* example of why a player was kept alive long after having logged out.
73 those are probably in a player inventory.
74 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
75 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
76 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
77 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
78 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
79 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
80 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
81 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
82 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
83
84* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
85 => use debug_desc
86 => find out whats causing it
87
88* training center (kobold etc.) does not stop working after 30-40min 124* training center (kobold etc.) does not stop working after 30-40min
89 but goes on for 2 hours _at least_. 125 but goes on for 2 hours _at least_.
90 126
91* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
92 original crossfire: 100% cpu usage => freeze
93 after mapspace::update fix: 40%
94 after map protocol optimisation: 15%
95
96* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 127* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
97 this is simply counterwall hitting monsters. but why does it happen? 128 this is simply counterwall hitting monsters. but why does it happen?
98
99* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
100 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
101 129
102* animated weapons should come back to the player when he dies/disconnects? 130* animated weapons should come back to the player when he dies/disconnects?
103 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 131 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
104 animated weapon out and you disconnect, that it'd simply a) fall to the 132 animated weapon out and you disconnect, that it'd simply a) fall to the
105 ground or b) return to your inv? Rather than disappearing into the void of 133 ground or b) return to your inv? Rather than disappearing into the void of
106 nothingness. 134 nothingness.
107 135
108* mapinfo command should be handled asynchronously (cause it blocks the server)
109
110* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
111 16:09 <@schmorp> ende des themas
112 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 136* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
113 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 137 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
114 16:09 <@schmorp> erinnert mich dran 138 16:09 <@schmorp> erinnert mich dran
115 139
116* map converter 140* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
117 elmex: because of the faces and all the other nice things - i guess 141 (improve message)
118 [HUH?? please specify or remove]
119 142
120* implement no-drop-on-destroy flag (done)
121 for example to remove the specialcases for books that are destroyed
122 and contain spells (should be done)
123 143
124* look at these logs:
125 2006-09-16 01:38:16 Got unknown value in map header: race human
126 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
127 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
128 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
129 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
130 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
131 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
132
133* make sure custom keys get saved in same order as they are being loaded.
134
135* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and
136 implement buildable non-safe floors.

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