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Comparing deliantra/server/TODO (file contents):
Revision 1.107 by root, Fri Oct 12 23:05:07 2007 UTC vs.
Revision 1.140 by root, Tue May 20 03:14:19 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3* create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner 3* dragons should not be able to change their title via the settings tab in playerbook
4 4
52007-10-11 02:30:45.0068 sync job at /opt/crossfire/share/crossfire/cf.pm line 2573 5* syncpoints: rules, news, motd, crossfiremail
6 cf::object::player::enter_exit('cf::object::player::wrap=HASH(0x4760a60)', 'cf::object::wrap=HASH(0xb8d2f0)') called at /opt/crossfire/share/crossfire/cf.pm line 3505 6 "/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
7 eval {...} called at /opt/crossfire/share/crossfire/cf.pm line 3505
8 cf::__ANON__('Event::Event=SCALAR(0x692ff20)') called at /opt/perl/lib/perl5/Event.pm line 164
9 eval {...} called at /opt/perl/lib/perl5/Event.pm line 164
10 eval {...} called at /opt/perl/lib/perl5/Event.pm line 164
11 Event::loop() called at /opt/crossfire/share/crossfire/cf.pm line 3213
12 cf::main() called at -e line 0
13 7
14* sync_job in random map prepare still exists. 8* lone-town shops say "no shop nearby" with use_skill bargaining.
15 9
16*** 10* 2008-05-07 21:22:40.1121 region called Forgotten Town requested, but not found, using fallback.
17 11
182007-10-08 23:06:07.8314 error in event callback: Event::Event=SCALAR(0x1131a2f0) Can't call method "ob" without a package or object reference at /opt/crossfire/share/crossfire/ext/follow.ext line 38, <GEN28> line 27. 12* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP
19^ cause for server freezes?
20 13
21* IMPORTANT: 14* *sigh*
22 "cannot change rod when levitating" 15 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
16 _after_ the weight update fix
23 17
24* balance does not work in the bank anymore 18* unique items in maps not handled correctly: server should remember wether a unique
19 file was written and force it to be written again, even if empty.
20
21* 2008-05-06 19:14:12.5927 Map darkness for popadom on /onefang/AntFarm/AntFarm9 is too high (6)
22
23* can't move onto navar harbour piers when levitating.
24
25* drakkar pking system assumed to be well-balanced: any documentation?
26
27* tutorial in client
2818:24:32 <qwe> just a note
2918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
30 was reading it (by then) to get what was wrong and the instructions
31 there are outdated.
32
33* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
34 simply by dropping it.
35
36* important: mobs can cross shop-boundaries using shopmats. this must not be :/
37
38* drop all and get all will result in trying to pick up yourself
39 (likely harmless)
40
41* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
25 42
26* vanessa kept active because of: 43* vanessa kept active because of:
27 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1) 44 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
28 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1) 45 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
29 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob). 46 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
30 47
31* dragon cannot apply ipo writing pen (lack the body), but use skill fine 48* dragon cannot apply ipo writing pen (lack the body), but use skill fine
32
33* pupland worldmap region is "santo dominion" => fix.
34
35* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
36 49
37http://stonewashed.net/sfx.html 50http://stonewashed.net/sfx.html
38 51
392007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply() 522007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
402007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() 532007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
572007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126 702007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
582007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse 712007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
592007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21) 722007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
60 73
61 74
62* "You get the distinct feeling that <other> is nuts" actually appeared once.
63
64* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. 75* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
65
66* IMPORTANT: the ex command does not properly filter cfpod.
67
68* diseases refer to their owner, keeping diseasd players alive needlessly.
69 76
70* for the future: adjust sp regenration in that way that it doesn't 77* for the future: adjust sp regenration in that way that it doesn't
71 regenrate when food is below < 200 (a magic constant) 78 regenrate when food is below < 200 (a magic constant)
72
73* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
74 stuff beig dropped on the teleporter there).
75
76* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
77 crossfire developer who thinks that 4k is enough for everybody.
78 implement a workaround, either just telling people that their book
79 is winged or not sending it as book but as separate paragraphs or multiple
80 books. must be multiple paragraphs:
81 /* 4096 is probably way overkill, but 1024 could very well be too small.
82 79
83* level 100 inscription with 4 kills: a single random_Scorll treasure 80* level 100 inscription with 4 kills: a single random_Scorll treasure
84 item in the ancient mages of forgotten town palace create 81 item in the ancient mages of forgotten town palace create
85 many *hundreds* of actual scrolls when instantiated? 82 many *hundreds* of actual scrolls when instantiated?
86 83
9207:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 8907:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
93 90
94* totla invisibility is too hard to get. monsters should attack the 91* totla invisibility is too hard to get. monsters should attack the
95 player when hit by him or his spell anyways. 92 player when hit by him or his spell anyways.
96 93
97* IMPORTANT: current server breaks all old cfplus clients due to partial transfers
98
99* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
100
101* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
102
103* is_animated is sometimes written twice when saving, because it must be off when
104 no animation is set. this does not work, of course, because later the flag is written again.
105 should probably be fixed on load, not on save.
106
107* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
108 obviously this should be the real name, not the arch name.
109
110* new players sometimes seem to lack statistics
111
112* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 94* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
113
114* IMPORTANT: client structures (ns) seem to never get released ever.
115
116* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
117 check fucntion should be designed - the same for empty treasurelists
118 and similar stuff.
119
120* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
121 existing objects refer to the old archteypoes (for purposes of saving).
122 UPDATE: this is done, but an upgrade of in-memory objects is highly
123 advisable, as well as testing wether reloading actually works :)
124 95
125* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 96* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
126 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 97 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
127 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 98 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
128 semantics). 99 semantics).
143* player_sold 1 still gets added to maps at some point, but server cnanot read it. 114* player_sold 1 still gets added to maps at some point, but server cnanot read it.
144 resolve the situation by either implementing it fully or removing it fully. 115 resolve the situation by either implementing it fully or removing it fully.
145 116
146* climbing, meditating, levitating skills etc. should give you experience per use 117* climbing, meditating, levitating skills etc. should give you experience per use
147 118
148* rewrite banish in perl (low priority)
149
150* nekosan snatches the fish, which stays in the playr inventory.
151 remove should automaticlaly send esrv_del_item, and nobody else should,
152 for inv items. same for ipo.
153
154* output-count and output-sync defaults *might* cause delay by one message
155 for new users.
156
157* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 119* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
158 2007-02-03 03:49:06.011 Discarding object without arch: texas 120 2007-02-03 03:49:06.011 Discarding object without arch: texas
159 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 121 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
160 2007-02-03 03:54:36.926 Discarding object without arch: event_say 122 2007-02-03 03:54:36.926 Discarding object without arch: event_say
161 123
162* IMPORTANT: 124* IMPORTANT:
163 entering instantiated random maps whose meta file is missing freezes the player. 125 entering instantiated random maps whose meta file is missing freezes the player.
164 126
165* random speed should result in randomised initial animation face. 127* random speed should result in randomised initial animation face.
166 128
167* example of why a player was kept alive long after having logged out.
168 those are probably in a player inventory.
169 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
170 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
171 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
172 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
173 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
174 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
175 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
176 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
177 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
178
179* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
180 => use debug_desc
181 => find out whats causing it
182
183* training center (kobold etc.) does not stop working after 30-40min 129* training center (kobold etc.) does not stop working after 30-40min
184 but goes on for 2 hours _at least_. 130 but goes on for 2 hours _at least_.
185 131
186* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
187 original crossfire: 100% cpu usage => freeze
188 after mapspace::update fix: 40%
189 after map protocol optimisation: 15%
190
191* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 132* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
192 this is simply counterwall hitting monsters. but why does it happen? 133 this is simply counterwall hitting monsters. but why does it happen?
193
194* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
195 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
196 134
197* animated weapons should come back to the player when he dies/disconnects? 135* animated weapons should come back to the player when he dies/disconnects?
198 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 136 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
199 animated weapon out and you disconnect, that it'd simply a) fall to the 137 animated weapon out and you disconnect, that it'd simply a) fall to the
200 ground or b) return to your inv? Rather than disappearing into the void of 138 ground or b) return to your inv? Rather than disappearing into the void of
201 nothingness. 139 nothingness.
202 140
203* mapinfo command should be handled asynchronously (cause it blocks the server)
204
205* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
206 16:09 <@schmorp> ende des themas
207 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 141* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
208 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 142 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
209 16:09 <@schmorp> erinnert mich dran 143 16:09 <@schmorp> erinnert mich dran
210 144
211* map converter 145* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
212 elmex: because of the faces and all the other nice things - i guess 146 (improve message)
213 [HUH?? please specify or remove]
214 147
215* implement no-drop-on-destroy flag (done)
216 for example to remove the specialcases for books that are destroyed
217 and contain spells (should be done)
218 148
219* look at these logs:
220 2006-09-16 01:38:16 Got unknown value in map header: race human
221 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
222 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
223 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
224 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
225 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
226
227* make sure custom keys get saved in same order as they are being loaded.
228
229* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
230 implement buildable non-safe floors.

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