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Comparing deliantra/server/TODO (file contents):
Revision 1.71 by root, Wed Jul 4 07:09:06 2007 UTC vs.
Revision 1.140 by root, Tue May 20 03:14:19 2008 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* dragons should not be able to change their title via the settings tab in playerbook
4
5* syncpoints: rules, news, motd, crossfiremail
6 "/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
7
8* lone-town shops say "no shop nearby" with use_skill bargaining.
9
10* 2008-05-07 21:22:40.1121 region called Forgotten Town requested, but not found, using fallback.
11
12* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP
13
14* *sigh*
15 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
16 _after_ the weight update fix
17
18* unique items in maps not handled correctly: server should remember wether a unique
19 file was written and force it to be written again, even if empty.
20
21* 2008-05-06 19:14:12.5927 Map darkness for popadom on /onefang/AntFarm/AntFarm9 is too high (6)
22
23* can't move onto navar harbour piers when levitating.
24
25* drakkar pking system assumed to be well-balanced: any documentation?
26
27* tutorial in client
2818:24:32 <qwe> just a note
2918:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
30 was reading it (by then) to get what was wrong and the instructions
31 there are outdated.
32
33* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
34 simply by dropping it.
35
36* important: mobs can cross shop-boundaries using shopmats. this must not be :/
37
38* drop all and get all will result in trying to pick up yourself
39 (likely harmless)
40
41* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
42
43* vanessa kept active because of:
44 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
45 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
46 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
47
48* dragon cannot apply ipo writing pen (lack the body), but use skill fine
49
50http://stonewashed.net/sfx.html
51
522007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
532007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
542007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
552007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
56
57http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
58
592007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
602007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
612007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
622007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
632007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
642007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
652007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
662007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
672007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
682007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
692007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
702007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
712007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
722007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
73
74
75* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
76
77* for the future: adjust sp regenration in that way that it doesn't
78 regenrate when food is below < 200 (a magic constant)
79
80* level 100 inscription with 4 kills: a single random_Scorll treasure
81 item in the ancient mages of forgotten town palace create
82 many *hundreds* of actual scrolls when instantiated?
2 83
307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" 8407:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision 8507:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified 8607:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions? 8707:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup 8807:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 8907:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9 90
10* is_animated is sometimes written twice when saving, because it must be off when 91* totla invisibility is too hard to get. monsters should attack the
11 no animation is set. this does not work, of course, because later the flag is written again. 92 player when hit by him or his spell anyways.
12 should probably be fixed on load, not on save.
13
14* IMPORTANT: item_power should be a body slot like other such qualities,
15 so they can be sensibly tested against exclusion. Right now, one can
16 equip more than item power allows because it is not checked everywhere
17 (and should not have to be checked, either).
18
19* new players lack statistics
20 93
21* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 94* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
22
23* IMPORTANT: client structures (ns) seem to never get released ever.
24
25* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
26 check fucntion should be designed - the same for empty treasurelists
27 and similar stuff.
28
29* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
30 existing objects refer to the old archteypoes (for purposes of saving).
31 UPDATE: this is done, but an upgrade of in-memory objects is highly
32 advisable, as well as testing wether reloading actually works :)
33 95
34* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 96* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
35 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 97 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
36 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 98 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
37 semantics). 99 semantics).
52* player_sold 1 still gets added to maps at some point, but server cnanot read it. 114* player_sold 1 still gets added to maps at some point, but server cnanot read it.
53 resolve the situation by either implementing it fully or removing it fully. 115 resolve the situation by either implementing it fully or removing it fully.
54 116
55* climbing, meditating, levitating skills etc. should give you experience per use 117* climbing, meditating, levitating skills etc. should give you experience per use
56 118
57* rewrite banish in perl (low priority)
58
59* nekosan snatches the fish, which stays in the playr inventory.
60 remove should automaticlaly send esrv_del_item, and nobody else should,
61 for inv items. same for ipo.
62
63* output-count and output-sync defaults *might* cause delay by one message
64 for new users.
65
66* arrest => jail, but the jailed player can suicide and will wake up
67 in his normal savebed, not the jailbed.
68
69* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 119* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
70 2007-02-03 03:49:06.011 Discarding object without arch: texas 120 2007-02-03 03:49:06.011 Discarding object without arch: texas
71 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 121 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
72 2007-02-03 03:54:36.926 Discarding object without arch: event_say 122 2007-02-03 03:54:36.926 Discarding object without arch: event_say
73 123
74* IMPORTANT: 124* IMPORTANT:
75 entering instantiated random maps whose meta file is missing freezes the player. 125 entering instantiated random maps whose meta file is missing freezes the player.
76 126
77* random speed should result in randomised initial animation face. 127* random speed should result in randomised initial animation face.
78 128
79* example of why a player was kept alive long after having logged out.
80 those are probably in a player inventory.
81 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
82 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
83 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
84 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
85 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
86 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
87 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
88 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
89 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
90
91* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
92 => use debug_desc
93 => find out whats causing it
94
95* training center (kobold etc.) does not stop working after 30-40min 129* training center (kobold etc.) does not stop working after 30-40min
96 but goes on for 2 hours _at least_. 130 but goes on for 2 hours _at least_.
97 131
98* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
99 original crossfire: 100% cpu usage => freeze
100 after mapspace::update fix: 40%
101 after map protocol optimisation: 15%
102
103* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 132* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
104 this is simply counterwall hitting monsters. but why does it happen? 133 this is simply counterwall hitting monsters. but why does it happen?
105
106* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
107 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
108 134
109* animated weapons should come back to the player when he dies/disconnects? 135* animated weapons should come back to the player when he dies/disconnects?
110 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 136 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
111 animated weapon out and you disconnect, that it'd simply a) fall to the 137 animated weapon out and you disconnect, that it'd simply a) fall to the
112 ground or b) return to your inv? Rather than disappearing into the void of 138 ground or b) return to your inv? Rather than disappearing into the void of
113 nothingness. 139 nothingness.
114 140
115* mapinfo command should be handled asynchronously (cause it blocks the server)
116
117* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
118 16:09 <@schmorp> ende des themas
119 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 141* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
120 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 142 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
121 16:09 <@schmorp> erinnert mich dran 143 16:09 <@schmorp> erinnert mich dran
122 144
123* map converter 145* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
124 elmex: because of the faces and all the other nice things - i guess 146 (improve message)
125 [HUH?? please specify or remove]
126 147
127* implement no-drop-on-destroy flag (done)
128 for example to remove the specialcases for books that are destroyed
129 and contain spells (should be done)
130 148
131* look at these logs:
132 2006-09-16 01:38:16 Got unknown value in map header: race human
133 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
134 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
135 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
136 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
137 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
138 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
139
140* make sure custom keys get saved in same order as they are being loaded.
141
142* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
143 implement buildable non-safe floors.

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