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Comparing deliantra/server/TODO (file contents):
Revision 1.119 by root, Thu Mar 13 12:20:50 2008 UTC vs.
Revision 1.145 by root, Wed Jul 29 03:27:05 2009 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* where is pippijns script to generate the emote_help.pod?
4
5* make inscription easier to use: offer a full dialog with multiple lines, let
6 users re-write/edit books to their liking (without givign exp).
7
8* TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
9
10* TODO: re-apply items on log-in
11
12* create 100 chicken => some unseen item updates
13
14* dragons should not be able to change their title via the settings tab in playerbook
15
16* syncpoints: rules, news, motd, crossfiremail, hiscore
17 "/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
18
19* lone-town shops say "no shop nearby" with use_skill bargaining.
20
21* 2008-05-07 21:22:40.1121 region called Forgotten Town requested, but not found, using fallback.
22
23* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP
24
25* *sigh*
26 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
27 _after_ the weight update fix
28
29* unique items in maps not handled correctly: server should remember wether a unique
30 file was written and force it to be written again, even if empty.
31
32* can't move onto navar harbour piers when levitating.
2 33
3* drakkar pking system assumed to be well-balanced: any documentation? 34* drakkar pking system assumed to be well-balanced: any documentation?
4 35
5* tutorial in client 36* tutorial in client
618:24:32 <qwe> just a note 3718:24:32 <qwe> just a note
718:25:19 <qwe> about the inscription change, the tutorial have to be update, since I 3818:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
8 was reading it (by then) to get what was wrong and the instructions 39 was reading it (by then) to get what was wrong and the instructions
9 there are outdated. 40 there are outdated.
10 41
11* missile weapons seem to be buggy w.r.t. applying things to players like 42* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
12 their sp attributed. see handcrossbow, which has eg. sp 30 set, which 43 simply by dropping it.
13 increases their spell regen.
14
15* when detect monster is casted while eg. a ball of lighning is active, it's not
16 shown long enough for the player to notice (probably due to LOS calculations).
17 44
18* important: mobs can cross shop-boundaries using shopmats. this must not be :/ 45* important: mobs can cross shop-boundaries using shopmats. this must not be :/
19
20* important: word-of-recall cast before dieing will recall you out of nimbus.
21 46
22* drop all and get all will result in trying to pick up yourself 47* drop all and get all will result in trying to pick up yourself
23 (likely harmless) 48 (likely harmless)
24 49
25* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows.
26 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows.
27
28* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner 50* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
29
30* sync_job in random map prepare still exists.
31
32* IMPORTANT:
33 "cannot change rod when levitating"
34 51
35* vanessa kept active because of: 52* vanessa kept active because of:
36 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1) 53 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
37 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1) 54 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
38 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob). 55 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
39 56
40* dragon cannot apply ipo writing pen (lack the body), but use skill fine 57* dragon cannot apply ipo writing pen (lack the body), but use skill fine
41
42* 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17)
43 58
44http://stonewashed.net/sfx.html 59http://stonewashed.net/sfx.html
45 60
462007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply() 612007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
472007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() 622007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
482007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() 632007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
492007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() 642007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
50 65
51http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg 66http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
52 67
532007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
542007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
552007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
562007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
572007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
582007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
592007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
602007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
612007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
622007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
632007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
642007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
652007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
662007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
67
68
69* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. 68* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
70 69
71* for the future: adjust sp regenration in that way that it doesn't 70* for the future: adjust sp regenration in that way that it doesn't
72 regenrate when food is below < 200 (a magic constant) 71 regenrate when food is below < 200 (a magic constant)
73
74* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
75 stuff beig dropped on the teleporter there).
76
77* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
78 crossfire developer who thinks that 4k is enough for everybody.
79 implement a workaround, either just telling people that their book
80 is winged or not sending it as book but as separate paragraphs or multiple
81 books. must be multiple paragraphs:
82 /* 4096 is probably way overkill, but 1024 could very well be too small.
83 72
84* level 100 inscription with 4 kills: a single random_Scorll treasure 73* level 100 inscription with 4 kills: a single random_Scorll treasure
85 item in the ancient mages of forgotten town palace create 74 item in the ancient mages of forgotten town palace create
86 many *hundreds* of actual scrolls when instantiated? 75 many *hundreds* of actual scrolls when instantiated?
87 76
9007:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified 7907:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
9107:21:37 <schmorp> unidentified they are called potions? 8007:21:37 <schmorp> unidentified they are called potions?
9207:21:48 -cfbot:#cf- [Incen] ayup 8107:21:48 -cfbot:#cf- [Incen] ayup
9307:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 8207:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
94 83
95* totla invisibility is too hard to get. monsters should attack the
96 player when hit by him or his spell anyways.
97
98* IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
99
100* grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
101
102* is_animated is sometimes written twice when saving, because it must be off when
103 no animation is set. this does not work, of course, because later the flag is written again.
104 should probably be fixed on load, not on save.
105
106* 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
107 obviously this should be the real name, not the arch name.
108
109* new players sometimes seem to lack statistics
110
111* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 84* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
112
113* IMPORTANT: client structures (ns) seem to never get released ever.
114
115* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
116 check fucntion should be designed - the same for empty treasurelists
117 and similar stuff.
118
119* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
120 existing objects refer to the old archteypoes (for purposes of saving).
121 UPDATE: this is done, but an upgrade of in-memory objects is highly
122 advisable, as well as testing wether reloading actually works :)
123 85
124* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 86* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
125 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 87 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
126 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 88 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
127 semantics). 89 semantics).
142* player_sold 1 still gets added to maps at some point, but server cnanot read it. 104* player_sold 1 still gets added to maps at some point, but server cnanot read it.
143 resolve the situation by either implementing it fully or removing it fully. 105 resolve the situation by either implementing it fully or removing it fully.
144 106
145* climbing, meditating, levitating skills etc. should give you experience per use 107* climbing, meditating, levitating skills etc. should give you experience per use
146 108
147* rewrite banish in perl (low priority)
148
149* nekosan snatches the fish, which stays in the playr inventory.
150 remove should automaticlaly send esrv_del_item, and nobody else should,
151 for inv items. same for ipo.
152
153* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 109* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
154 2007-02-03 03:49:06.011 Discarding object without arch: texas 110 2007-02-03 03:49:06.011 Discarding object without arch: texas
155 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 111 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
156 2007-02-03 03:54:36.926 Discarding object without arch: event_say 112 2007-02-03 03:54:36.926 Discarding object without arch: event_say
157 113
158* IMPORTANT: 114* IMPORTANT:
159 entering instantiated random maps whose meta file is missing freezes the player. 115 entering instantiated random maps whose meta file is missing freezes the player.
160 116
161* random speed should result in randomised initial animation face. 117* random speed should result in randomised initial animation face.
162 118
163* example of why a player was kept alive long after having logged out.
164 those are probably in a player inventory.
165 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
166 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
167 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
168 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
169 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
170 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
171 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
172 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
173 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
174
175* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
176 => use debug_desc
177 => find out whats causing it
178
179* training center (kobold etc.) does not stop working after 30-40min 119* training center (kobold etc.) does not stop working after 30-40min
180 but goes on for 2 hours _at least_. 120 but goes on for 2 hours _at least_.
181 121
182* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
183 original crossfire: 100% cpu usage => freeze
184 after mapspace::update fix: 40%
185 after map protocol optimisation: 15%
186
187* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 122* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
188 this is simply counterwall hitting monsters. but why does it happen? 123 this is simply counterwall hitting monsters. but why does it happen?
189
190* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
191 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
192 124
193* animated weapons should come back to the player when he dies/disconnects? 125* animated weapons should come back to the player when he dies/disconnects?
194 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 126 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
195 animated weapon out and you disconnect, that it'd simply a) fall to the 127 animated weapon out and you disconnect, that it'd simply a) fall to the
196 ground or b) return to your inv? Rather than disappearing into the void of 128 ground or b) return to your inv? Rather than disappearing into the void of
198 130
199* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 131* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
200 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 132 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
201 16:09 <@schmorp> erinnert mich dran 133 16:09 <@schmorp> erinnert mich dran
202 134
203* map converter 135* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
204 elmex: because of the faces and all the other nice things - i guess 136 (improve message)
205 [HUH?? please specify or remove]
206 137
207* implement no-drop-on-destroy flag (done)
208 for example to remove the specialcases for books that are destroyed
209 and contain spells (should be done)
210 138
211* look at these logs:
212 2006-09-16 01:38:16 Got unknown value in map header: race human
213 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
214 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
215 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
216 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
217 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
218
219* make sure custom keys get saved in same order as they are being loaded.
220
221* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
222 implement buildable non-safe floors.

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