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Comparing deliantra/server/TODO (file contents):
Revision 1.56 by root, Mon May 7 03:05:57 2007 UTC vs.
Revision 1.145 by root, Wed Jul 29 03:27:05 2009 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3new skill system temporary todo: 3* where is pippijns script to generate the emote_help.pod?
4- cast xxx, ready_skill praying => no go
5- readying a rod gives magic item exp when slashign monsters
6- slots are beign forgotten on relogin
707:45:25 -cfbot:#cf- [Lina] okay, pray was readied and i switched to missile swarm
807:45:41 -cfbot:#cf- [Lina] pray was not able to be readied directly
907:45:50 -cfbot:#cf- [Lina] BUT pyromancy was
1007:46:05 -cfbot:#cf- [Lina] readying the skill pyromancy, useless, except to test
1107:46:14 -cfbot:#cf- sciullofederico logged in
1207:46:27 -cfbot:#cf- [Lina] WHILE pyromancy readied, i switch to missile swarm
1307:46:42 -cfbot:#cf- [Lina] i can't ready pyro!
1407:46:49 -cfbot:#cf- [Lina] BUT i can ready praying
1507:47:15 -cfbot:#cf- [Lina] same for clawing, and probably others
16 4
5* make inscription easier to use: offer a full dialog with multiple lines, let
6 users re-write/edit books to their liking (without givign exp).
17 7
18* IMPORTANT: chat with > => > probbaly a client bug. 8* TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
19 9
20* IMPORTANT: client structures (ns) seem to never get released ever. 10* TODO: re-apply items on log-in
21 11
22* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable 12* create 100 chicken => some unseen item updates
23 check fucntion should be designed - the same for empty treasurelists 13
24 and similar stuff. 14* dragons should not be able to change their title via the settings tab in playerbook
15
16* syncpoints: rules, news, motd, crossfiremail, hiscore
17 "/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
18
19* lone-town shops say "no shop nearby" with use_skill bargaining.
20
21* 2008-05-07 21:22:40.1121 region called Forgotten Town requested, but not found, using fallback.
22
23* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP
24
25* *sigh*
26 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
27 _after_ the weight update fix
28
29* unique items in maps not handled correctly: server should remember wether a unique
30 file was written and force it to be written again, even if empty.
31
32* can't move onto navar harbour piers when levitating.
33
34* drakkar pking system assumed to be well-balanced: any documentation?
35
36* tutorial in client
3718:24:32 <qwe> just a note
3818:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
39 was reading it (by then) to get what was wrong and the instructions
40 there are outdated.
41
42* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
43 simply by dropping it.
44
45* important: mobs can cross shop-boundaries using shopmats. this must not be :/
46
47* drop all and get all will result in trying to pick up yourself
48 (likely harmless)
49
50* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
51
52* vanessa kept active because of:
53 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
54 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
55 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
56
57* dragon cannot apply ipo writing pen (lack the body), but use skill fine
58
59http://stonewashed.net/sfx.html
60
612007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
622007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
632007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
642007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
65
66http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
67
68* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
69
70* for the future: adjust sp regenration in that way that it doesn't
71 regenrate when food is below < 200 (a magic constant)
72
73* level 100 inscription with 4 kills: a single random_Scorll treasure
74 item in the ancient mages of forgotten town palace create
75 many *hundreds* of actual scrolls when instantiated?
76
7707:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
7807:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
7907:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
8007:21:37 <schmorp> unidentified they are called potions?
8107:21:48 -cfbot:#cf- [Incen] ayup
8207:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
83
84* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
25 85
26* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 86* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
27 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 87 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
28 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 88 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
29 semantics). 89 semantics).
30 90
31* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest 91* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
32 there. be inventive. 92 there. be inventive.
33 93
34* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() 94* victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
35 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary 95 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
36 hitting items it shouldn't. 96 hitting items it shouldn't.
37
38* you cnanot sensibly buy mercenaries in their agency anymore:
39 they burn, of course, in scorn.
40 FIX: possibly create a precious flag that preserved pets in such a case
41 (and also preserve them over saved! so mercenaries and familiars could
42 be implemented in a sensible way).
43 97
44* can users in theory steal the gems out of their snitchangel pet monsters? 98* can users in theory steal the gems out of their snitchangel pet monsters?
45 => the nodrop mechanism used for that should also disallow stealing. 99 => the nodrop mechanism used for that should also disallow stealing.
46 100
47* bowmode should offer different capabilities given on level of user 101* bowmode should offer different capabilities given on level of user
50* player_sold 1 still gets added to maps at some point, but server cnanot read it. 104* player_sold 1 still gets added to maps at some point, but server cnanot read it.
51 resolve the situation by either implementing it fully or removing it fully. 105 resolve the situation by either implementing it fully or removing it fully.
52 106
53* climbing, meditating, levitating skills etc. should give you experience per use 107* climbing, meditating, levitating skills etc. should give you experience per use
54 108
55* rewrite banish in perl (low priority)
56
57* nekosan snatches the fish, which stays in the playr inventory.
58 remove should automaticlaly send esrv_del_item, and nobody else should,
59 for inv items. same for ipo.
60
61* output-count and output-sync defaults *might* cause delay by one message
62 for new users.
63
64* arrest => jail, but the jailed player can suicide and will wake up
65 in his normal savebed, not the jailbed.
66
67* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 109* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
68 2007-02-03 03:49:06.011 Discarding object without arch: texas 110 2007-02-03 03:49:06.011 Discarding object without arch: texas
69 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 111 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
70 2007-02-03 03:54:36.926 Discarding object without arch: event_say 112 2007-02-03 03:54:36.926 Discarding object without arch: event_say
71 113
72* IMPORTANT: 114* IMPORTANT:
73 entering instantiated random maps whose meta file is missing freezes the player. 115 entering instantiated random maps whose meta file is missing freezes the player.
74 116
75* random speed should result in randomised initial animation face. 117* random speed should result in randomised initial animation face.
76 118
77* example of why a player was kept alive long after having logged out.
78 those are probably in a player inventory.
79 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
80 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
81 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
82 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
83 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
84 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
85 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
86 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
87 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
88
89* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
90 => use debug_desc
91 => find out whats causing it
92
93* training center (kobold etc.) does not stop working after 30-40min 119* training center (kobold etc.) does not stop working after 30-40min
94 but goes on for 2 hours _at least_. 120 but goes on for 2 hours _at least_.
95 121
96* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
97 original crossfire: 100% cpu usage => freeze
98 after mapspace::update fix: 40%
99 after map protocol optimisation: 15%
100
101* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 122* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
102 this is simply counterwall hitting monsters. but why does it happen? 123 this is simply counterwall hitting monsters. but why does it happen?
103
104* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
105 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
106 124
107* animated weapons should come back to the player when he dies/disconnects? 125* animated weapons should come back to the player when he dies/disconnects?
108 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 126 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
109 animated weapon out and you disconnect, that it'd simply a) fall to the 127 animated weapon out and you disconnect, that it'd simply a) fall to the
110 ground or b) return to your inv? Rather than disappearing into the void of 128 ground or b) return to your inv? Rather than disappearing into the void of
111 nothingness. 129 nothingness.
112 130
113* mapinfo command should be handled asynchronously (cause it blocks the server)
114
115* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
116 16:09 <@schmorp> ende des themas
117 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 131* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
118 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 132 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
119 16:09 <@schmorp> erinnert mich dran 133 16:09 <@schmorp> erinnert mich dran
120 134
121* map converter 135* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
122 elmex: because of the faces and all the other nice things - i guess 136 (improve message)
123 [HUH?? please specify or remove]
124 137
125* implement no-drop-on-destroy flag (done)
126 for example to remove the specialcases for books that are destroyed
127 and contain spells (should be done)
128 138
129* look at these logs:
130 2006-09-16 01:38:16 Got unknown value in map header: race human
131 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
132 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
133 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
134 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
135 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
136 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
137
138* make sure custom keys get saved in same order as they are being loaded.
139
140* wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and
141 implement buildable non-safe floors.

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