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Comparing deliantra/server/TODO (file contents):
Revision 1.69 by root, Wed Jul 4 04:15:29 2007 UTC vs.
Revision 1.145 by root, Wed Jul 29 03:27:05 2009 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3* where is pippijns script to generate the emote_help.pod?
4
5* make inscription easier to use: offer a full dialog with multiple lines, let
6 users re-write/edit books to their liking (without givign exp).
7
8* TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
9
10* TODO: re-apply items on log-in
11
12* create 100 chicken => some unseen item updates
13
14* dragons should not be able to change their title via the settings tab in playerbook
15
16* syncpoints: rules, news, motd, crossfiremail, hiscore
17 "/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
18
19* lone-town shops say "no shop nearby" with use_skill bargaining.
20
21* 2008-05-07 21:22:40.1121 region called Forgotten Town requested, but not found, using fallback.
22
23* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP
24
25* *sigh*
26 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
27 _after_ the weight update fix
28
29* unique items in maps not handled correctly: server should remember wether a unique
30 file was written and force it to be written again, even if empty.
31
32* can't move onto navar harbour piers when levitating.
33
34* drakkar pking system assumed to be well-balanced: any documentation?
35
36* tutorial in client
3718:24:32 <qwe> just a note
3818:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
39 was reading it (by then) to get what was wrong and the instructions
40 there are outdated.
41
42* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
43 simply by dropping it.
44
45* important: mobs can cross shop-boundaries using shopmats. this must not be :/
46
47* drop all and get all will result in trying to pick up yourself
48 (likely harmless)
49
50* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
51
52* vanessa kept active because of:
53 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
54 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
55 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
56
57* dragon cannot apply ipo writing pen (lack the body), but use skill fine
58
59http://stonewashed.net/sfx.html
60
612007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
622007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
632007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
642007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
65
66http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
67
68* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
69
70* for the future: adjust sp regenration in that way that it doesn't
71 regenrate when food is below < 200 (a magic constant)
72
73* level 100 inscription with 4 kills: a single random_Scorll treasure
74 item in the ancient mages of forgotten town palace create
75 many *hundreds* of actual scrolls when instantiated?
2 76
307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" 7707:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision 7807:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified 7907:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions? 8007:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup 8107:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 8207:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9 83
10* IMPORTANT: item_power should be a body slot like other such qualities,
11 so they can be sensibly tested against exclusion. Right now, one can
12 equip more than item power allows because it is not checked everywhere
13 (and should not have to be checked, either).
14
15* the following semantics was removed form enter_exit, bring it back sensibly and safely
16 (don't want the savebed set on a random map).
17 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
18 if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) {
19 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
20 for(tmp=op->inv; tmp != NULL; tmp = tmp->below) {
21 if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break;
22 }
23 if(tmp) {
24 remove_ob(tmp);
25 free_object(tmp);
26 }
27
28 path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map));
29 op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob);
30 save_player(op, 1);
31 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
32 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
33 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
34 }
35
36* new players lack statistics
37
38* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 84* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
39
40* IMPORTANT: client structures (ns) seem to never get released ever.
41
42* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
43 check fucntion should be designed - the same for empty treasurelists
44 and similar stuff.
45
46* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
47 existing objects refer to the old archteypoes (for purposes of saving).
48 UPDATE: this is done, but an upgrade of in-memory objects is highly
49 advisable, as well as testing wether reloading actually works :)
50 85
51* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 86* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
52 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 87 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
53 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 88 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
54 semantics). 89 semantics).
69* player_sold 1 still gets added to maps at some point, but server cnanot read it. 104* player_sold 1 still gets added to maps at some point, but server cnanot read it.
70 resolve the situation by either implementing it fully or removing it fully. 105 resolve the situation by either implementing it fully or removing it fully.
71 106
72* climbing, meditating, levitating skills etc. should give you experience per use 107* climbing, meditating, levitating skills etc. should give you experience per use
73 108
74* rewrite banish in perl (low priority)
75
76* nekosan snatches the fish, which stays in the playr inventory.
77 remove should automaticlaly send esrv_del_item, and nobody else should,
78 for inv items. same for ipo.
79
80* output-count and output-sync defaults *might* cause delay by one message
81 for new users.
82
83* arrest => jail, but the jailed player can suicide and will wake up
84 in his normal savebed, not the jailbed.
85
86* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 109* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
87 2007-02-03 03:49:06.011 Discarding object without arch: texas 110 2007-02-03 03:49:06.011 Discarding object without arch: texas
88 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 111 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
89 2007-02-03 03:54:36.926 Discarding object without arch: event_say 112 2007-02-03 03:54:36.926 Discarding object without arch: event_say
90 113
91* IMPORTANT: 114* IMPORTANT:
92 entering instantiated random maps whose meta file is missing freezes the player. 115 entering instantiated random maps whose meta file is missing freezes the player.
93 116
94* random speed should result in randomised initial animation face. 117* random speed should result in randomised initial animation face.
95 118
96* example of why a player was kept alive long after having logged out.
97 those are probably in a player inventory.
98 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
99 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
100 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
101 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
102 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
103 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
104 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
105 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
106 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
107
108* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
109 => use debug_desc
110 => find out whats causing it
111
112* training center (kobold etc.) does not stop working after 30-40min 119* training center (kobold etc.) does not stop working after 30-40min
113 but goes on for 2 hours _at least_. 120 but goes on for 2 hours _at least_.
114 121
115* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
116 original crossfire: 100% cpu usage => freeze
117 after mapspace::update fix: 40%
118 after map protocol optimisation: 15%
119
120* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 122* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
121 this is simply counterwall hitting monsters. but why does it happen? 123 this is simply counterwall hitting monsters. but why does it happen?
122
123* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
124 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
125 124
126* animated weapons should come back to the player when he dies/disconnects? 125* animated weapons should come back to the player when he dies/disconnects?
127 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 126 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
128 animated weapon out and you disconnect, that it'd simply a) fall to the 127 animated weapon out and you disconnect, that it'd simply a) fall to the
129 ground or b) return to your inv? Rather than disappearing into the void of 128 ground or b) return to your inv? Rather than disappearing into the void of
130 nothingness. 129 nothingness.
131 130
132* mapinfo command should be handled asynchronously (cause it blocks the server)
133
134* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
135 16:09 <@schmorp> ende des themas
136 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 131* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
137 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 132 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
138 16:09 <@schmorp> erinnert mich dran 133 16:09 <@schmorp> erinnert mich dran
139 134
140* map converter 135* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
141 elmex: because of the faces and all the other nice things - i guess 136 (improve message)
142 [HUH?? please specify or remove]
143 137
144* implement no-drop-on-destroy flag (done)
145 for example to remove the specialcases for books that are destroyed
146 and contain spells (should be done)
147 138
148* look at these logs:
149 2006-09-16 01:38:16 Got unknown value in map header: race human
150 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
151 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
152 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
153 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
154 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
155 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
156
157* make sure custom keys get saved in same order as they are being loaded.
158
159* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
160 implement buildable non-safe floors.

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