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Comparing deliantra/server/TODO (file contents):
Revision 1.69 by root, Wed Jul 4 04:15:29 2007 UTC vs.
Revision 1.146 by root, Mon Oct 12 18:06:56 2009 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2
3TODO: pets of pets kills will increase the current skill (angels summon?) same with mercenaries?
4TODO: books head2, possibly after verbatim (prison de...)
5TODO: emergency swap mode is not working
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7 (when picking up a bomb quickly enough)
8TODO: inscription cannot be readied.
9TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
10TODO: ready_skill find traps does nto unapply the range slot item (bow)
11TODO: no detah messages for arena anymore
12TODO: remove curse should *maybe* work on players themselves
13TODO: remove curse in glyph/rune doesn't have any effect?
14TODO: rewrite highscore code
15
16TODO: greeting message on what to do in dialog after race selection.
17
182009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
192009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
202009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
212009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
222009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
232009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
242009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
25
262009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
272009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
282009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
292009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
30
31
32TODO: autopickup in shop
33TODO: quit charcetr doesn't nuke in-memory per-player maps
34TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp
35TODO: farmwife doesn't react to guuh's head?
36TODO: shop mats should use the nesrest other shopmat, always.
37TODO: make sure negative fountain effects (fireball, cause light wounds) actually cause negative effects.
38
39* where is pippijns script to generate the emote_help.pod?
40
41* make inscription easier to use: offer a full dialog with multiple lines, let
42 users re-write/edit books to their liking (without givign exp).
43
44* TODO: 2008-05-10 00:29:43.0651 move_object: monster has been removed - will not process further
45
46* TODO: re-apply items on log-in
47
48* create 100 chicken => some unseen item updates
49
50* dragons should not be able to change their title via the settings tab in playerbook
51
52* syncpoints: rules, news, motd, crossfiremail, hiscore
53 "/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
54
55* lone-town shops say "no shop nearby" with use_skill bargaining.
56
57* 2008-05-07 21:22:40.1121 region called Forgotten Town requested, but not found, using fallback.
58
59* off-by-one bug in c_object.C:command_take w.r.t. MAX_ITEM_PER_DROP
60
61* *sigh*
62 2008-05-06 20:02:47.5317 Fixed inventory in Kyle2 (704170 -> 704172)
63 _after_ the weight update fix
64
65* unique items in maps not handled correctly: server should remember wether a unique
66 file was written and force it to be written again, even if empty.
67
68* can't move onto navar harbour piers when levitating.
69
70* drakkar pking system assumed to be well-balanced: any documentation?
71
72* tutorial in client
7318:24:32 <qwe> just a note
7418:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
75 was reading it (by then) to get what was wrong and the instructions
76 there are outdated.
77
78* ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
79 simply by dropping it.
80
81* important: mobs can cross shop-boundaries using shopmats. this must not be :/
82
83* drop all and get all will result in trying to pick up yourself
84 (likely harmless)
85
86* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
87
88* vanessa kept active because of:
89 owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
90 owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
91 -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
92
93* dragon cannot apply ipo writing pen (lack the body), but use skill fine
94
95http://stonewashed.net/sfx.html
96
972007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
982007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
992007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
1002007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
101
102http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
103
104* prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
105
106* for the future: adjust sp regenration in that way that it doesn't
107 regenrate when food is below < 200 (a magic constant)
108
109* level 100 inscription with 4 kills: a single random_Scorll treasure
110 item in the ancient mages of forgotten town palace create
111 many *hundreds* of actual scrolls when instantiated?
2 112
307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" 11307:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision 11407:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified 11507:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
607:21:37 <schmorp> unidentified they are called potions? 11607:21:37 <schmorp> unidentified they are called potions?
707:21:48 -cfbot:#cf- [Incen] ayup 11707:21:48 -cfbot:#cf- [Incen] ayup
807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms 11807:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9 119
10* IMPORTANT: item_power should be a body slot like other such qualities,
11 so they can be sensibly tested against exclusion. Right now, one can
12 equip more than item power allows because it is not checked everywhere
13 (and should not have to be checked, either).
14
15* the following semantics was removed form enter_exit, bring it back sensibly and safely
16 (don't want the savebed set on a random map).
17 /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
18 if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) {
19 /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
20 for(tmp=op->inv; tmp != NULL; tmp = tmp->below) {
21 if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break;
22 }
23 if(tmp) {
24 remove_ob(tmp);
25 free_object(tmp);
26 }
27
28 path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map));
29 op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob);
30 save_player(op, 1);
31 /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
32 * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
33 * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
34 }
35
36* new players lack statistics
37
38* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still 120* 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
39
40* IMPORTANT: client structures (ns) seem to never get released ever.
41
42* IMPORTANT: never-defined archetypes should be flagged as such and a suitable
43 check fucntion should be designed - the same for empty treasurelists
44 and similar stuff.
45
46* IMPORTANT: reloading archetypes should create copies of used archetypes, letting
47 existing objects refer to the old archteypoes (for purposes of saving).
48 UPDATE: this is done, but an upgrade of in-memory objects is highly
49 advisable, as well as testing wether reloading actually works :)
50 121
51* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts 122* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
52 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients 123 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
53 move firing on yourself on non-shift-kp_5 because servers do not support the shifted 124 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
54 semantics). 125 semantics).
69* player_sold 1 still gets added to maps at some point, but server cnanot read it. 140* player_sold 1 still gets added to maps at some point, but server cnanot read it.
70 resolve the situation by either implementing it fully or removing it fully. 141 resolve the situation by either implementing it fully or removing it fully.
71 142
72* climbing, meditating, levitating skills etc. should give you experience per use 143* climbing, meditating, levitating skills etc. should give you experience per use
73 144
74* rewrite banish in perl (low priority)
75
76* nekosan snatches the fish, which stays in the playr inventory.
77 remove should automaticlaly send esrv_del_item, and nobody else should,
78 for inv items. same for ipo.
79
80* output-count and output-sync defaults *might* cause delay by one message
81 for new users.
82
83* arrest => jail, but the jailed player can suicide and will wake up
84 in his normal savebed, not the jailbed.
85
86* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 145* 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
87 2007-02-03 03:49:06.011 Discarding object without arch: texas 146 2007-02-03 03:49:06.011 Discarding object without arch: texas
88 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) 147 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
89 2007-02-03 03:54:36.926 Discarding object without arch: event_say 148 2007-02-03 03:54:36.926 Discarding object without arch: event_say
90 149
91* IMPORTANT: 150* IMPORTANT:
92 entering instantiated random maps whose meta file is missing freezes the player. 151 entering instantiated random maps whose meta file is missing freezes the player.
93 152
94* random speed should result in randomised initial animation face. 153* random speed should result in randomised initial animation face.
95 154
96* example of why a player was kept alive long after having logged out.
97 those are probably in a player inventory.
98 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
99 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
100 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
101 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
102 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
103 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
104 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
105 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
106 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
107
108* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
109 => use debug_desc
110 => find out whats causing it
111
112* training center (kobold etc.) does not stop working after 30-40min 155* training center (kobold etc.) does not stop working after 30-40min
113 but goes on for 2 hours _at least_. 156 but goes on for 2 hours _at least_.
114 157
115* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
116 original crossfire: 100% cpu usage => freeze
117 after mapspace::update fix: 40%
118 after map protocol optimisation: 15%
119
120* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. 158* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
121 this is simply counterwall hitting monsters. but why does it happen? 159 this is simply counterwall hitting monsters. but why does it happen?
122
123* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
124 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
125 160
126* animated weapons should come back to the player when he dies/disconnects? 161* animated weapons should come back to the player when he dies/disconnects?
127 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an 162 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
128 animated weapon out and you disconnect, that it'd simply a) fall to the 163 animated weapon out and you disconnect, that it'd simply a) fall to the
129 ground or b) return to your inv? Rather than disappearing into the void of 164 ground or b) return to your inv? Rather than disappearing into the void of
130 nothingness. 165 nothingness.
131 166
132* mapinfo command should be handled asynchronously (cause it blocks the server)
133
134* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
135 16:09 <@schmorp> ende des themas
136 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 167* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
137 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 168 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
138 16:09 <@schmorp> erinnert mich dran 169 16:09 <@schmorp> erinnert mich dran
139 170
140* map converter 171* 2008-05-06 19:33:55.7403 shop_specialisation_ratio: passed an item with an invalid type
141 elmex: because of the faces and all the other nice things - i guess 172 (improve message)
142 [HUH?? please specify or remove]
143 173
144* implement no-drop-on-destroy flag (done)
145 for example to remove the specialcases for books that are destroyed
146 and contain spells (should be done)
147 174
148* look at these logs:
149 2006-09-16 01:38:16 Got unknown value in map header: race human
150 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
151 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
152 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
153 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
154 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
155 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
156
157* make sure custom keys get saved in same order as they are being loaded.
158
159* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
160 implement buildable non-safe floors.

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