--- deliantra/server/TODO 2007/01/11 01:27:35 1.15 +++ deliantra/server/TODO 2007/01/15 00:40:48 1.23 @@ -1,7 +1,33 @@ Here are listed some todos which should be looked into sometimes. +#possibly fixed +#* The exit to 'random map at , level ' is closed +# happens on first entry to a random map *sometimes*. meta file not yet written? + +* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. + +* re-enable cede in save, when deemed stable. + * important: re-enable out-of-order execution of chat and say by making them packets instead of commands, by pre-parsing ncom/command. + (this is really hard, other command smight qualify, too...) + +* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. + this is simply counterwall hitting monsters. but why does it happen? + +* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type + fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. + +* animated weapons should come back to the player when he dies/disconnects? + 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an + animated weapon out and you disconnect, that it'd simply a) fall to the + ground or b) return to your inv? Rather than disappearing into the void of + nothingness. + +* rewrite gen_worldmap so that it replaces floors instead putting the + overlay on top of the worldmap. + +* investigate face and ground problems in world_109_126 * mapinfo command should be handled asynchronously (cause it blocks the server)