1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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2 | |
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3 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
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4 | TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." |
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5 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
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6 | |
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7 | - change "use_skill jeweler analyze" to analyze the recipe and |
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8 | add a "use_skill jeweler analyze jewels" to replace the current analysis. |
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9 | |
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10 | - check random map names, pippijn means: |
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11 | 'the last map is called N-1 of N' |
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12 | 'the first map is called "10 of 1"' |
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13 | |
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14 | - check if the confusion attacktype force and the force inserted by the |
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15 | confusion spell of monsters work well together. They might have the same |
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16 | name, which might lead to the effect that being confused will only prolong |
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17 | the confusion force. cure confusion also removes the confusion attacktype |
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18 | force, which is probably a result of the same naming for both. |
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19 | |
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20 | - monsters/npcs with @trigger in a dialog which are charmed can maybe be |
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21 | (ab)used to circumvent mechanisms on other - than their original - maps. |
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22 | possible solution: replace message on charm with something like: |
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23 | "@match *\nYes master?" |
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24 | |
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25 | - monsters with high maxhp (don't know if it has to do with it) like the king |
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26 | in /scorn/misc/castle2 tend to get negative hp when hit |
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27 | (eg. by punching with damage 17). |
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28 | |
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29 | - /quests/peterm/Demonology/* - the markers only last 10 minutes, which is |
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30 | probably not long enough. and also the player is not informed of this. |
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31 | |
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32 | - think about: make it possible to update spell direction while it is fireing. |
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33 | for example the bullet swarm direction will not adapt if it fires while |
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34 | your character changes direction. |
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35 | |
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36 | - build code marks all sorts of objects as unique, but it clearly shouldn't do so. |
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37 | - stealing, mining, others has no "there is nothing" message if nothing is there. |
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38 | |
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39 | - 2010-03-27 23:16:06.3285 loading /opt/deliantra-server/share/deliantra-server/maps//onefang/IceCastle2.map (1702522,0) |
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40 | 2010-03-27 23:16:06.3498 object refering to nonexistant archetype 'event_close'. |
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41 | 2010-03-27 23:16:06.3539 object refering to nonexistant archetype 'scroll_lockpick'. |
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42 | 2010-03-27 23:16:06.3543 object refering to nonexistant archetype 'scroll_melee_weap'. |
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43 | 2010-03-27 23:16:06.3560 object refering to nonexistant archetype 'scroll_boxing'. |
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44 | 2010-03-27 23:16:06.3583 object refering to nonexistant archetype 'book'. |
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45 | 2010-03-27 23:16:06.3583 object refering to nonexistant archetype 'book'. |
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46 | 2010-03-27 23:16:06.3584 object refering to nonexistant archetype 'book'. |
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47 | 2010-03-27 23:16:06.3584 object refering to nonexistant archetype 'book'. |
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48 | 2010-03-27 23:16:06.3584 object refering to nonexistant archetype 'book'. |
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49 | 2010-03-27 23:16:06.3584 object refering to nonexistant archetype 'book'. |
2 | |
50 | |
3 | - rewrite jeweler resource file to use the new cf::match syntax to |
51 | - rewrite jeweler resource file to use the new cf::match syntax to |
4 | detect the ingredient items. |
52 | detect the ingredient items. |
5 | - hitback causes evil "kill_object - unable to find skill that killed monster" |
53 | - hitback causes evil "kill_object - unable to find skill that killed monster" |
6 | messages when the player with hitback doesn't have a skill enabled. |
54 | messages when the player with hitback doesn't have a skill enabled. |
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48 | |
96 | |
49 | dort finde ich "torch_1"-objekte in einigen goblins. |
97 | dort finde ich "torch_1"-objekte in einigen goblins. |
50 | |
98 | |
51 | hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser, |
99 | hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser, |
52 | kannst du das problem fixen? :) |
100 | kannst du das problem fixen? :) |
53 | - http://maps.deliantra.net/quests/peterm/CTower/Barracks.xhtml |
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54 | die monster da schauen nicht wirklich so aus wie ich sie in erinnerung habe - |
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55 | tatsächlich haben sie alle ne animation gestezt, diew ird abe rnicht benutzt |
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56 | (auch nicht in-game). |
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57 | kannst du das mal anschauen? da muss irgendwas ganz arg schieflaufen. |
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58 | - rate limit mana fountain: max per hour |
101 | - rate limit mana fountain: max per hour |
59 | => make them bring less with higher level |
102 | => make them bring less with higher level |
60 | 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of |
103 | 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of |
61 | mana? |
104 | mana? |
62 | 10 18:29:00 <schmorp> interesting |
105 | 10 18:29:00 <schmorp> interesting |