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Comparing deliantra/server/TODO (file contents):
Revision 1.153 by root, Sun Mar 28 22:29:50 2010 UTC vs.
Revision 1.161 by elmex, Wed Aug 11 14:57:26 2010 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3- onefangs castle: somehow you can still get talk fields to become visible? 3TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
4TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..."
5TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
6
7- monsters with high maxhp (don't know if it has to do with it) like the king
8 in /scorn/misc/castle2 tend to get negative hp when hit
9 (eg. by punching with damage 17).
10
11- /quests/peterm/Demonology/* - the markers only last 10 minutes, which is
12 probably not long enough. and also the player is not informed of this.
13
14- think about: make it possible to update spell direction while it is fireing.
15 for example the bullet swarm direction will not adapt if it fires while
16 your character changes direction.
17
18- build code marks all sorts of objects as unique, but it clearly shouldn't do so.
19- stealing, mining, others has no "there is nothing" message if nothing is there.
4 20
5- 2010-03-27 23:16:06.3285 loading /opt/deliantra-server/share/deliantra-server/maps//onefang/IceCastle2.map (1702522,0) 21- 2010-03-27 23:16:06.3285 loading /opt/deliantra-server/share/deliantra-server/maps//onefang/IceCastle2.map (1702522,0)
6 2010-03-27 23:16:06.3498 object refering to nonexistant archetype 'event_close'. 22 2010-03-27 23:16:06.3498 object refering to nonexistant archetype 'event_close'.
7 2010-03-27 23:16:06.3539 object refering to nonexistant archetype 'scroll_lockpick'. 23 2010-03-27 23:16:06.3539 object refering to nonexistant archetype 'scroll_lockpick'.
8 2010-03-27 23:16:06.3543 object refering to nonexistant archetype 'scroll_melee_weap'. 24 2010-03-27 23:16:06.3543 object refering to nonexistant archetype 'scroll_melee_weap'.
62 78
63 dort finde ich "torch_1"-objekte in einigen goblins. 79 dort finde ich "torch_1"-objekte in einigen goblins.
64 80
65 hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser, 81 hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser,
66 kannst du das problem fixen? :) 82 kannst du das problem fixen? :)
67- http://maps.deliantra.net/quests/peterm/CTower/Barracks.xhtml
68 die monster da schauen nicht wirklich so aus wie ich sie in erinnerung habe -
69 tatsächlich haben sie alle ne animation gestezt, diew ird abe rnicht benutzt
70 (auch nicht in-game).
71 kannst du das mal anschauen? da muss irgendwas ganz arg schieflaufen.
72- rate limit mana fountain: max per hour 83- rate limit mana fountain: max per hour
73 => make them bring less with higher level 84 => make them bring less with higher level
74 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of 85 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of
75 mana? 86 mana?
76 10 18:29:00 <schmorp> interesting 87 10 18:29:00 <schmorp> interesting

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