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Comparing deliantra/server/TODO (file contents):
Revision 1.157 by elmex, Tue Apr 20 20:27:24 2010 UTC vs.
Revision 1.169 by root, Thu May 17 02:20:45 2012 UTC

1Here are listed some todos which should be looked into sometimes. 1Here are listed some todos which should be looked into sometimes.
2 2
3TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
3TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." 4TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..."
4TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 5TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
6
7Apocrifo <apocrifo@tiscali.it>:
8
91. Navar Library, lets you in with quivers, pouches and key rings, but
10will not let you out (luckily you can cheat the door dropping stuff near
11to it, in the inside, go there, pick it up and while the door is still
12open);
132. Valdor, ConsolTower; it is impossible to get from "Tobias" the
14letter; instead one has to click on the square in front of him and ask
15the letter to it;
163. Valdor, towerEast; it is impossible to drop the letter from Tobias
17where it is supposed to be dropped. One has to pick up the dresser, drop
18the letter (in case drop the dresser afterwards....) and then gets the
19Consol Trainee letter;
204. Valdor, with the Consol Trainee letter one cannot do anything else in
21Valdor nor elsewhere (I might be missing something though);
225. Scorn, portGate, Terrance Rhyz, it is impossible to drop the potion
23of gem essence and get any effect, since the trigger is covered by a
24table, and the table cannot be picked up;
256. Pup Land, Lone Town, Ordeal Tower, there is no way of picking up the
26scroll at the end of the quest, since the gate leading inside the fence
27where the scroll lies does not open (I see no trigger for it as well).
28
29- Snitch Angels might yield too high exp, or at least the invitation quest should
30 be fixed, to not have so many easily killable angels around.
31
32- http://maps.deliantra.net/quests/pippijn/one_eye_joe_house.xhtml
33 the forge at 9|8 does not seem to work - according to Roscoe.
34
35- change "use_skill jeweler analyze" to analyze the recipe and
36 add a "use_skill jeweler analyze jewels" to replace the current analysis.
37
38- check random map names, pippijn means:
39 'the last map is called N-1 of N'
40 'the first map is called "10 of 1"'
41
42- check if the confusion attacktype force and the force inserted by the
43 confusion spell of monsters work well together. They might have the same
44 name, which might lead to the effect that being confused will only prolong
45 the confusion force. cure confusion also removes the confusion attacktype
46 force, which is probably a result of the same naming for both.
47
48- monsters/npcs with @trigger in a dialog which are charmed can maybe be
49 (ab)used to circumvent mechanisms on other - than their original - maps.
50 possible solution: replace message on charm with something like:
51 "@match *\nYes master?"
52
53- monsters with high maxhp (don't know if it has to do with it) like the king
54 in /scorn/misc/castle2 tend to get negative hp when hit
55 (eg. by punching with damage 17).
56
57- /quests/peterm/Demonology/* - the markers only last 10 minutes, which is
58 probably not long enough. and also the player is not informed of this.
5 59
6- think about: make it possible to update spell direction while it is fireing. 60- think about: make it possible to update spell direction while it is fireing.
7 for example the bullet swarm direction will not adapt if it fires while 61 for example the bullet swarm direction will not adapt if it fires while
8 your character changes direction. 62 your character changes direction.
9 63
32- http://maps.deliantra.net/pup_land/nurnberg/reception/electricity3.xhtml 86- http://maps.deliantra.net/pup_land/nurnberg/reception/electricity3.xhtml
33 how to get key 77497772343? 87 how to get key 77497772343?
34- 02 14:29:06 {server} DetectiveFisch chats: btw elm, any idea why magic mapping crashes my client? 88- 02 14:29:06 {server} DetectiveFisch chats: btw elm, any idea why magic mapping crashes my client?
35 02 14:29:33 {server} DetectiveFisch chats: its a very reliable way to do so, ive never actually been able to use magic mapping 89 02 14:29:33 {server} DetectiveFisch chats: its a very reliable way to do so, ive never actually been able to use magic mapping
36 2010-03-02 14:27:43.7063 clientlog [24.156.48.77/DetectiveFisch]: OpenGL Info: Tungsten Graphics, Inc [1.3 Mesa 7.0.2] 90 2010-03-02 14:27:43.7063 clientlog [24.156.48.77/DetectiveFisch]: OpenGL Info: Tungsten Graphics, Inc [1.3 Mesa 7.0.2]
37- http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/branches/1.12/indoor/bed_save.base.111.png?revision=11155&view=markup
38- place some thing at the end of the under water dungeon in whaleisland 91- place some thing at the end of the under water dungeon in whaleisland
39- 08 17:13:14 {server} Artos chats: I remember the other bugs I wanted to report 92- 08 17:13:14 {server} Artos chats: I remember the other bugs I wanted to report
40 08 17:13:35 {server} Roscoe chats: and i have a question as well 93 08 17:13:35 {server} Roscoe chats: and i have a question as well
41 08 17:13:44 {server} Artos chats: renameing a book droped on the floor fails with a the book xy is now marked 94 08 17:13:44 {server} Artos chats: renameing a book droped on the floor fails with a the book xy is now marked
42 08 17:14:10 {server} Neko-san was attacked by Dustfinger! 95 08 17:14:10 {server} Neko-san was attacked by Dustfinger!
70 123
71 dort finde ich "torch_1"-objekte in einigen goblins. 124 dort finde ich "torch_1"-objekte in einigen goblins.
72 125
73 hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser, 126 hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser,
74 kannst du das problem fixen? :) 127 kannst du das problem fixen? :)
75- http://maps.deliantra.net/quests/peterm/CTower/Barracks.xhtml
76 die monster da schauen nicht wirklich so aus wie ich sie in erinnerung habe -
77 tatsächlich haben sie alle ne animation gestezt, diew ird abe rnicht benutzt
78 (auch nicht in-game).
79 kannst du das mal anschauen? da muss irgendwas ganz arg schieflaufen.
80- rate limit mana fountain: max per hour 128- rate limit mana fountain: max per hour
81 => make them bring less with higher level 129 => make them bring less with higher level
82 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of 130 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of
83 mana? 131 mana?
84 10 18:29:00 <schmorp> interesting 132 10 18:29:00 <schmorp> interesting

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