1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
|
|
2 | |
|
|
3 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
|
|
4 | TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." |
|
|
5 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
|
|
6 | |
|
|
7 | - think about: make it possible to update spell direction while it is fireing. |
|
|
8 | for example the bullet swarm direction will not adapt if it fires while |
|
|
9 | your character changes direction. |
|
|
10 | |
|
|
11 | - build code marks all sorts of objects as unique, but it clearly shouldn't do so. |
|
|
12 | - stealing, mining, others has no "there is nothing" message if nothing is there. |
|
|
13 | |
|
|
14 | - 2010-03-27 23:16:06.3285 loading /opt/deliantra-server/share/deliantra-server/maps//onefang/IceCastle2.map (1702522,0) |
|
|
15 | 2010-03-27 23:16:06.3498 object refering to nonexistant archetype 'event_close'. |
|
|
16 | 2010-03-27 23:16:06.3539 object refering to nonexistant archetype 'scroll_lockpick'. |
|
|
17 | 2010-03-27 23:16:06.3543 object refering to nonexistant archetype 'scroll_melee_weap'. |
|
|
18 | 2010-03-27 23:16:06.3560 object refering to nonexistant archetype 'scroll_boxing'. |
|
|
19 | 2010-03-27 23:16:06.3583 object refering to nonexistant archetype 'book'. |
|
|
20 | 2010-03-27 23:16:06.3583 object refering to nonexistant archetype 'book'. |
|
|
21 | 2010-03-27 23:16:06.3584 object refering to nonexistant archetype 'book'. |
|
|
22 | 2010-03-27 23:16:06.3584 object refering to nonexistant archetype 'book'. |
|
|
23 | 2010-03-27 23:16:06.3584 object refering to nonexistant archetype 'book'. |
|
|
24 | 2010-03-27 23:16:06.3584 object refering to nonexistant archetype 'book'. |
2 | |
25 | |
3 | - rewrite jeweler resource file to use the new cf::match syntax to |
26 | - rewrite jeweler resource file to use the new cf::match syntax to |
4 | detect the ingredient items. |
27 | detect the ingredient items. |
5 | - hitback causes evil "kill_object - unable to find skill that killed monster" |
28 | - hitback causes evil "kill_object - unable to find skill that killed monster" |
6 | messages when the player with hitback doesn't have a skill enabled. |
29 | messages when the player with hitback doesn't have a skill enabled. |