1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
|
|
2 | |
|
|
3 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
|
|
4 | TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." |
|
|
5 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
|
|
6 | |
|
|
7 | - /quests/peterm/Demonology/* - the markers only last 10 minutes, which is |
|
|
8 | probably not long enough. and also the player is not informed of this. |
|
|
9 | |
|
|
10 | - think about: make it possible to update spell direction while it is fireing. |
|
|
11 | for example the bullet swarm direction will not adapt if it fires while |
|
|
12 | your character changes direction. |
|
|
13 | |
|
|
14 | - build code marks all sorts of objects as unique, but it clearly shouldn't do so. |
|
|
15 | - stealing, mining, others has no "there is nothing" message if nothing is there. |
2 | |
16 | |
3 | - 2010-03-27 23:16:06.3285 loading /opt/deliantra-server/share/deliantra-server/maps//onefang/IceCastle2.map (1702522,0) |
17 | - 2010-03-27 23:16:06.3285 loading /opt/deliantra-server/share/deliantra-server/maps//onefang/IceCastle2.map (1702522,0) |
4 | 2010-03-27 23:16:06.3498 object refering to nonexistant archetype 'event_close'. |
18 | 2010-03-27 23:16:06.3498 object refering to nonexistant archetype 'event_close'. |
5 | 2010-03-27 23:16:06.3539 object refering to nonexistant archetype 'scroll_lockpick'. |
19 | 2010-03-27 23:16:06.3539 object refering to nonexistant archetype 'scroll_lockpick'. |
6 | 2010-03-27 23:16:06.3543 object refering to nonexistant archetype 'scroll_melee_weap'. |
20 | 2010-03-27 23:16:06.3543 object refering to nonexistant archetype 'scroll_melee_weap'. |
… | |
… | |
60 | |
74 | |
61 | dort finde ich "torch_1"-objekte in einigen goblins. |
75 | dort finde ich "torch_1"-objekte in einigen goblins. |
62 | |
76 | |
63 | hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser, |
77 | hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser, |
64 | kannst du das problem fixen? :) |
78 | kannst du das problem fixen? :) |
65 | - http://maps.deliantra.net/quests/peterm/CTower/Barracks.xhtml |
|
|
66 | die monster da schauen nicht wirklich so aus wie ich sie in erinnerung habe - |
|
|
67 | tatsächlich haben sie alle ne animation gestezt, diew ird abe rnicht benutzt |
|
|
68 | (auch nicht in-game). |
|
|
69 | kannst du das mal anschauen? da muss irgendwas ganz arg schieflaufen. |
|
|
70 | - rate limit mana fountain: max per hour |
79 | - rate limit mana fountain: max per hour |
71 | => make them bring less with higher level |
80 | => make them bring less with higher level |
72 | 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of |
81 | 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of |
73 | mana? |
82 | mana? |
74 | 10 18:29:00 <schmorp> interesting |
83 | 10 18:29:00 <schmorp> interesting |