--- deliantra/server/TODO 2010/06/26 19:25:12 1.160 +++ deliantra/server/TODO 2010/10/25 09:08:30 1.165 @@ -4,6 +4,28 @@ TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? +- change "use_skill jeweler analyze" to analyze the recipe and + add a "use_skill jeweler analyze jewels" to replace the current analysis. + +- check random map names, pippijn means: + 'the last map is called N-1 of N' + 'the first map is called "10 of 1"' + +- check if the confusion attacktype force and the force inserted by the + confusion spell of monsters work well together. They might have the same + name, which might lead to the effect that being confused will only prolong + the confusion force. cure confusion also removes the confusion attacktype + force, which is probably a result of the same naming for both. + +- monsters/npcs with @trigger in a dialog which are charmed can maybe be + (ab)used to circumvent mechanisms on other - than their original - maps. + possible solution: replace message on charm with something like: + "@match *\nYes master?" + +- monsters with high maxhp (don't know if it has to do with it) like the king + in /scorn/misc/castle2 tend to get negative hp when hit + (eg. by punching with damage 17). + - /quests/peterm/Demonology/* - the markers only last 10 minutes, which is probably not long enough. and also the player is not informed of this.